Destiny 2 has some great changes going for it and its story wasn’t an entire let down, but was it really enough to warrant that sequel number? Taking a look at some of the basic changes made to Destiny only make it seem like a slight upgrade.
1. Fast Travel
The fast travel system is a much need addition in Destiny 2, as getting around can be a real pain. This should have been in the original Destiny, since it is a quality of life improvement. Although, this is not a large enough of an adjustment to bolster a complete title change.
The reason for this not being included into the original Destiny is a) the maps were actually smaller than that of Destiny 2 and would not benefit from a fast travel system b) since they were still appealing to players on the PS3 at the time, maybe Bungie could not implement the system to the later console, leaving that console behind, which they wouldn’t do.
2. Grabbing Onto Ledges
Another quality of life addition that should have been added to Destiny, but somehow had to wait until the sequel. A majority of people would agree that being able to grab the ledge when you are hugging it, is an amazing (yet small) action that has probably saved your life. Sometimes you just misjump, or the bouncy-house physics that is Destiny just sweeps you away. Grabbing a ledge can really help, but it’s such a small addition it shouldn’t be considered a huge step forward.
3. Public Events are Actually Worth Your Time
Yet again, another quality of life improvement they could have made to Destiny, but chose to bring to its sequel. Events made heroic could have easily been added the original game, making it far more playable, especially in its late stages. Although doing these Events is still somewhat tedious, players are way more likely to complete them if they know there is a chance at better rewards.
The new fast travel system also fall into place with the Public Events, as it makes it a lot easier to get to a upcoming Event without having to drive your Sparrow to Hell and back. I’ve even taken the time to go the obscure Events, that don’t have a direct fast travel, and noticed that people just don’t show up to those.
4. You Get a Crazy Amount of Tokens
Tokens is one of main driving forces in this game. Farming them is just as important as farming Glimmer. After spending enough time farming Tokens on Titan, (it’s the smallest area and you can just run between the two Public Events while doing Patrols and grabbing chests) you could easily rack up well over 100+ in the matter of a few hours.
If you need the gear for a second (or third) character, these tokens are great for the start of that. If you want the Legendary Shards and Weapon Parts from dismantling all the Armor and Weapons you get, even better. For the hardcore players who have completed all other activities, collecting shards and parts is really all you have left.
5. Characters Make the Game
Personally, I felt the story lacked a ton of any detail. Just vague ramblings of Dominus Gahul and his feelings towards the Traveler. What I did really appreciate was the emotion you could feel from the characters themselves. Ikora, Zavala, and Cayde were extremely powerful in their roles this time around. Hawthorne was another good character addition, though they didn’t make her too overbearing, which was a good choice.
6. Powerful Engrams are a My Best Friend
Every weekly reset Powerful Engrams pop up for players to complete. One for the Leviathan Raid, The Nightfall Strike, Clan XP, Flashpoint, and completing a number of Crucible matches. Five in total. It is easy enough to finish 4 out of the 5 as you don’t even need a full team to do the Nightfall. You can definitely, least complete the Clan XP, Flashpoint, and Crucible matches.
With those three done, you will have a chance to acquire gear that is guaranteed to be above you current highest Light level (it also calculates with gear that you are not currently wearing). Another life quality change that didn’t warrant an entire new game.
Regarding Gahul, he was a very generic character. His goal, in its simplest form, was also very generic. We have seen other enemy factions come to take the Travels Light, Gahul just developed a machine that could get that job done. Having to reach and defeat Gahul is an unnecessarily, long, arduous journey, that ends with an anticlimactic scene between Gahul and the Traveler.
In fact, some of the story missions could have been cut out all together, as they’re completely unnecessary and are there just to prolong the “story”. Also, these missions were not much different from original Destiny. Our locations have changed, but it’s always go here, shoot this, go here. It’s never anything remotely different. We got to punch some Hive egg sacs… so much fun.
All of the missions that required the use of a vehicle were WAY too long. There was no need to wander through a cabal mining tunnels to point where I had passed by 6 or more launchpads for respawning new tanks. Most of the story missions were not memorable.
2. Slow Growth on the First Character
The process to get to any sort of significant Light level on your first character, is a real pain in ass. You have to reach base level of 20, then go hand in your Tokens. Level up some of your Armor and Weapons with the items you got with those Tokens. Rinse and repeat. Then grind your ass away on Public Events, Crucible, Strikes (if you are not too far advanced), anything you can to get that Light level higher.
You do have the option to do Powerful Engrams, but that’s only once a week and you could end up getting something stupid like a 300 Grenade Launcher that reloads your ammo when you crouch.
3. Crucible Tokens are Super Annoying to Get
Getting other Tokens in Destiny 2 is pretty simple. Go complete a public event, you get a Token. You open a chest, you get a Token. The Crucible is not like that. It only takes a few minutes to complete most of the Public Events. A Quickplay match of Crucible can last 10 minutes, where you get a singular Token for finishing. If you play in a Competitive match, they can last 15–20 minutes, where you still only get one Token for finishing.
4. Team Shooting is Not Always a Good Idea
With the new Crucible set up, you see some players are running in pairs. Others are just running in with the full squad of four at all times. The buffer of two extra players isn’t there anymore, so this can be a very hazardous situation to get into, because of the heavy spawns.
Heavy didn’t spawn as frequently in Destiny, only about every 3 minutes. In Destiny 2, Heavy ammo spawns around every minute and a half. That’s a lot of rocket launchers. When people bunch up, because they have to team shoot, of course rocket launchers are going to be the “go to” for every Crucible player out there. It’s just logical. Hey Bungie! Maybe lower the damn spawn rate and prohibit the use of rocket launchers in Competitive altogether.
Supers are also a huge problem, as the Titan and Hunter have, yet again, come away with some of the most overpowered supers in the Crucible. I can’t take Destiny 2’s “Competitive” seriously when the word “balance” doesn’t exist in the mind of anyone working over at Bungie.
Shaders are probably one of the most annoying items in this game. You can’t equip Legendary ones to your gear unless you spend some absurd amount of Glimmer, especially for Ships. You can’t really get any good Legendary shaders unless you purchase them from Tess with Silverdust (which is another form of her currency) or by getting them from a Bright Engram. The whole shader business is convoluted and Bungie is just trying really hard to keep you on and play Destiny 2.
6. There Isn’t Much to Do At the End
Once you reach a decent Light level and can run the Raid and Nightfall regularly, you don’t really have a whole lot to do. It comes down to getting on to grabbing your Powerful Engrams for the week, purchasing anything you might want from Xur, and if the Factions are back, maybe doing some Public Events or those.
There is a huge step backwards in end-game activities when being compared to Destiny. In Destiny, at least you had higher level Strikes you could run, daily bounties to do, you could go back to story missions a do them on harder difficulty. There was actually something to do.
7. No Choice in the Crucible
In the original Destiny you could make the choice on what kind of game modes you wanted to play. Destiny 2 does not allow such an option. You always get thrown into a mashup of every game mode they have available. This goes for Quickplay and Competitive. You could end up playing 3 rounds of Supremacy in a row, followed by 3 rounds of Control in Quickplay.
Garbage plates are not for everyone, as some players are just not strong in one type of mode versus another. Someone might be better at Control, but not so good at Supremacy because picking up tags is not something they think about.
8. Can’t Purchase Emblems/Bonds/Marks/Cloaks
Honestly, this probably irritates me the most. My hunter has been stuck with the same ugly Cloak since she got her first Legendary Cloak. I have wasted so many farming hours to get tokens in attempt to acquire another one… and nothing.
It would be easier if like in Destiny our Vanguards sold items that were under level and slightly expensive. I would purchase a Cloak in a heartbeat. Factions used to sell Cloaks, Bonds, and Marks, but now Factions might only be a monthly event and you can’t purchase items from them. I would also purchase a Titan Mark, because my Titan looks like she’s wearing assless chaps. I would gladly infuse these pieces and have to spend extra time on their game, but I can’t.
The same goes for Emblems. I miss the days of the old Tower where I could take a stroll down to Eva Levante and maybe catch an Emblem that was unique, or didn’t show up often.
9. Glimmer Farming is Real
Whether you farm for it in the wilds of the four destinations of Destiny 2 or in the Crucible, you will eventually have to farm for Glimmer. This is especially true if you are tackling all three characters at once. Mods, infusion, and shaders are among some of the more common items you will spend Glimmer on. You can see an entire list of items you can spend Glimmer on, here.
All of that can add up quite quickly and is extremely costly. Yet again, it’s just Bungie’s way of keeping you playing their game longer. They know it’s the only way to progress and they probably won’t adjust it.
10. The Clan System is Rigged
If you are not a huge clan you won’t have the capability to reach the maximum limit every week, making it difficult to rank up and earn extra rewards. Clans with with larger numbers can reach that limit and do rank up faster, earning their rewards easier.
Not saying that’s a bad thing, but smaller clans shouldn’t have to jeopardize themselves because they feel the need to add new members. Sometimes people act a certain way to gain entrance to a group and then make that group look really bad, just because they can. There has to be a way that smaller clans can gain a smaller amount of XP each week, but not enough that it doesn’t makes the larger clans feel like they got ripped off.
11. Tess is Real Evil
Tess Everis is the reason I hate this game. Her “stock” consist of items that you can’t get anywhere else, like Legendary Shaders, Armor, Legendary and Exotic Sparrows (and Ships). It’s really a shame microtransactions have rooted their way deep into this game.
Not only can her microtransactions actually affect how well I do in Destiny 2, but the lines for her voiceover are excruciating to listen to. I dread having a Bright Engram, because I might have to hear about her attempting to fight the Red Legion.
In the end, it’s really up to the players how you feel about it. From where I’m standing, Bungie took a few too many steps backwards then forwards and I was hoping Destiny 2 would have been a better game than it is. Seeing how this game doesn’t need to appeal to the older console, the expectations were high. Seeing it at E3 also blew my mind, making matters worse as I figured this was going to be the game to end all games for the year. Destiny 2 has problems, but if Bungie listens to right players and makes meaningful changes, it could bring me back.