This is the first game in the series we have ever played and it’s leav­ing last­ing impres­sions, but not all of them good. Know­ing a lit­tle bit about the oth­er Mon­ster Hunter titles (main­ly through friends who have played them), sig­nif­i­cant changes have been made. 


Mon­ster Hunter: World’s sto­ry is not much to look at when you’ve expe­ri­enced far more impres­sive RPG sto­ries. How­ev­er, when being com­pared to the oth­ers in the series, it actu­al­ly seems cohe­sive and your main goal in the New World is to track down the Elder Drag­on. 

Monster Hunter: World Review


While the style of com­bat in Mon­ster Hunter: World might be good for some, it seems rather clunky and obtru­sive. Each weapon has its own set of com­bos, which is rather nice, although you real­ly need to learn how to use them. The but­ton lay­outs for the com­bat sys­tem are extreme­ly frus­trat­ing at first, main­ly because when play­ing oth­er RPG’s you don’t bring out your weapon with tri­an­gle (Y) or auto­mat­i­cal­ly swing with R2 (RT). The options to change any lay­out are very lim­it­ed. 

Monster Hunter: World Review
Bow com­pared to a Insect Glaive (image of Glaive below)

Monster Hunter: World Review

Anoth­er rather irri­tat­ing prob­lem comes with the use of the “short­cuts”. While fight­ing these mas­sive mon­sters, you must press a sig­nif­i­cant amount of but­tons just to get to a potion. There’s a radi­al wheel which you can access your favor­it­ed items, but you still need to press L1 (LB) to access the wheel. There are two radi­al wheels to set items to, but it glitch­es some­times when you put traps on them. Con­sum­ing potions or any­thing, (much like Dark Souls) takes a bit of time and sig­nif­i­cant­ly slows you down. 

Monster Hunter: World Review
The Short­cut keys each take you a radi­al wheel and in the bot­tom right is a scroll through
Quests and Such

While some of the main quests appear to be much of the same, there are a ton of extras. You can choose between doing — quests (main quest), Option­al quests (which tend to be giv­en by some­one from the Head­quar­ters, Inves­ti­ga­tions, (which you pick up from the Research Cen­ter in the Trade­yard) and events. Boun­ties, which you can accom­plish dur­ing your quest, can also be found at the Research Cen­ter. This is one aspect of Mon­ster Hunter: World any gamer can appre­ci­ate. There’s so much to do, even though most of it feels monot­o­nous, it doesn’t lack objec­tives. 

Monster Hunter: World Review
Types of quests
Monster Hunter: World Review
Research Cen­ter
Multiplayer Aspect

Play­ing with your friends is a seri­ous pain, it’s almost not worth it. In order to play togeth­er, there’s a series of annoy­ing motions you must go through. You need to be in the same online ses­sion, post a quest/optional/investigation/ or event which your part­ner can see on the quest board. Quests where cutscenes that per­tain to the sto­ry will not allow oth­er play­ers to join, until that scene is over. If you real­ly want to play with your friends, each per­son (besides one) must leave the quest and join when one per­son has sent off a SOS flare. Or, you can all quit the quest and join each oth­er at once, after going back to the head­quar­ters. 

Going on an expe­di­tion togeth­er is prob­a­bly the most irri­tat­ing. One play­er must go to what­ev­er part of the map they wish to explore, and send off a SOS flare for the oth­ers to join. There is no oth­er way to accom­plish this, it was devel­oped that way and Cap­com will not fix it. 

Monster Hunter: World Review
Send­ing an SOS Flare while in expe­di­tion mode

There is also some­thing fishy going on with the scal­ing process. When going on an explo­ration, or com­ing back to a camp­site from a quest, it appears to scale for a four play­er par­ty. This only hap­pens when you have anoth­er per­son with you. Quests scale to the num­ber of play­ers you choose when you start them. It’s only real­ly annoy­ing when you can’t go to explore with your friends, so you can gath­er items you might be miss­ing from a spe­cif­ic mon­ster. 


This is an impor­tant facet in any RPG, but more so in Mon­ster Hunter. Your ene­mies have plen­ty of ways to harm you, like being able to stun you, or shoot fire. So your armor is very impor­tant when bat­tling cer­tain mon­sters. For play­ers who are new to this, it can be a lit­tle con­fus­ing at first.

Armor pieces you cre­ate (main­ly from mon­sters you’ve defeat­ed) typ­i­cal­ly have boosts. For exam­ple, Bone Mail gives you an Attack boost. These equip­ment skills only increase when you have sev­er­al pieces of armor that have the same boost. So, if you have a piece that gives a Lv 1 Attack Boost, you need anoth­er piece of gear with the same Boost so it will increase to Lv 2. For new play­ers, this is not explained and can be con­fused with lev­el­ing up the Armor (which only increas­es your defense). 

Monster Hunter: World Review

Hav­ing sev­er­al sets of Armor that com­ple­ment each oth­er is rather effi­cient. You can have sev­er­al dif­fer­ent load­outs, so don’t be afraid to try any­thing out. 


Weapons are the most impor­tant, as they can make your encoun­ters far eas­i­er. Know­ing the weak­ness­es of each mon­ster and choos­ing the right weapon increas­es suc­cess. How­ev­er, the choice for weapons seems very lim­it­ed. A major­i­ty of them are very heavy, and swing extreme­ly slow. The most used weapon (read­ing from many sources) is the dual-blades, because of they’re abil­i­ty to attack quick­ly. Before choos­ing a weapon, go into the train­ing area and test them all out, as the descrip­tions do not fit the weapons. 

Monster Hunter: World Review
You can make sev­er­al dif­fer­ent types of each weapon

I played this on a PS4 Pro and when load­ing the game you have three options because of the sys­tem: Res­o­lu­tion, Fram­er­ate, and Graph­ics. Choos­ing graph­ics first (as a mark­er for the oth­er two) the game start­ed and there was an imme­di­ate prob­lem. Every­thing was white­washed. Fram­er­ate had the same issue, while Res­o­lu­tion is the only option where you don’t see “fog” all over the place. So when play­ing on a PS4 Pro, go straight for the Res­o­lu­tion. 

Monster Hunter: World Review

Oth­er then that hic­cup for Pro play­ers, the graph­ics are not too bad. There could have eas­i­ly been some light­ing adjust­ments dur­ing cutscenes. But over­all, it’s not bad for they style they are going for. 


For any­one new to Mon­ster Hunter, be aware that noth­ing is explained to you, besides com­bat. Even that is almost a total waste, because depend­ing on what weapon you use it won’t be the same. Potions, traps, bombs, are told by basi­cal­ly say­ing “go to your Craft­ing List”. Armor Boosts are also left out, not telling play­ers they need sev­er­al pieces of the same Boost to lev­el it up. Food is vital, but is not men­tioned how vital, and can real­ly screw you up while hunt­ing. You have to learn what’s good and what’s not. This is not par­tic­u­lar­ly a bad thing, but when it comes to such a vast open-world game, cer­tain parts need to be explained, or at least a bit bet­ter. 

Menus feel clut­tered, and it becomes a has­sle try­ing to man­age your “hot­bar” or your item pouch in gen­er­al. Only being able to access your equip­ment from a box can get rather old. I can under­stand not being able to change your equip­ment dur­ing a bat­tle, but hav­ing to run to a base camp while in the field is just sil­ly. The box can also be an annoy­ance, sim­ply because when craft­ing items from your box, you can’t just put them in your item pouch.  

Bottom Line

If you’re a vet­er­an to the series, you will def­i­nite­ly enjoy Mon­ster Hunter: World. Being a new play­er, I can see the many flaws this game con­tains. How­ev­er, if you enjoy open-world RPG’s with the Japan­ese feel, then you should pick it up. If you don’t like any of the afore­men­tioned prob­lems, steer very clear from this game. It does offer a good expe­ri­ence once you look past the issues, but it can be obnox­ious at times. So if you do pick it up and are new, be patient with the learn­ing curve.