Today Hel­lo Games released a huge con­tent update for No Man’s Sky. Titled Next, this update is free to all No Man’s Sky play­ers and brings MAJOR changes to the game. Check out the full patch notes below.

 THIRD PERSON

  • Third per­son cam­era for walk­ing, jet­pack­ing, swim­ming and in-ship flight
  • New play­er mod­els
  • Com­plete­ly reworked ani­ma­tion sys­tem
  • New ani­ma­tions for play­ers, as well as NPCs and crea­tures
  • Sys­tem and ani­ma­tions for ges­tures
  • Char­ac­ter cus­tomi­sa­tion
  • Play­er char­ac­ter turns to look at points of inter­est
  • New get in / out of vehi­cle effect
  • Inter­ac­tions show the play­er char­ac­ter where appro­pri­ate
  • Warp­ing in ship is in third per­son
  • Resized var­i­ous deploy­able tech to bet­ter fit third per­son mode

MISSIONS

  • Real time mis­sions
  • Sched­uled mis­sions
  • Mul­ti­play­er mis­sions
  • Com­plete­ly over­hauled tuto­r­i­al
  • New mis­sion types – pho­tog­ra­phy, feed­ing, freighter com­bat, archae­ol­o­gy, and spe­cialised hunt­ing mis­sions
  • Guild envoy mis­sions

BASES

  • Bases can be built any­where
  • Play­ers can own mul­ti­ple bases
  • Hun­dreds of new base parts
  • Increased base com­plex­i­ty / size lim­its
  • Joint base build­ing
  • Improved tele­port­ing and selec­tion between tele­port des­ti­na­tions
  • Improved ter­rain edi­tor modes and options to be more intu­itive
  • Toned down sat­u­ra­tion inten­si­ty of palette choic­es for colour­ing base build­ing parts
  • Base ter­rain edit­ing now stops when you hit the lim­it rather than over­writ­ing old edits
  • Bases can now be delet­ed
  • Improved sys­tem for plac­ing base build­ing parts
  • Increased base build­ing radius and made it expand­able
  • Dis­abled base auto upload­ing, and added man­u­al con­trols
  • Enabled down­load­ing more than one exter­nal base from oth­er play­ers

FREIGHTERS

  • Frigate fleets fea­ture – includ­ing mis­sions, upgrade sys­tem, sys­tem com­bat and explo­ration assis­tance
  • Over­hauled base build­ing inside play­er freighters
  • Reworked and added pro­ce­dur­al tex­tures to freighter bridge holo­gram plan­et
  • Redesigned path from freighter hangar to bridge
  • Improved speed of air­lock doors open­ing on freighters

CRAFTING AND RESOURCES

  • Reworked and rebal­anced all core sub­stances and resources
  • Deploy­able tech can now be picked up
  • Added refin­er based craft­ing sys­tem
  • Added Craftable ammu­ni­tion
  • Improved dam­age falloff on min­ing beam

UI / UX

  • Addi­tion­al mark­ers vis­i­ble in analy­sis visor
  • Points of inter­est can be tagged from analy­sis visor
  • Lat­i­tude / lon­gi­tude dis­played on analy­sis visor
  • Improved HUD lay­out
  • HUD lines dynam­i­cal­ly hid­den with the cor­re­spond­ing UI ele­ments
  • Improved noti­fi­ca­tion lay­out
  • Improved build menu
  • Improved quick menu
  • Inven­to­ry stack split­ting
  • New repair inter­face
  • All play­er owned ships can now be sum­moned
  • Added sys­tem for repair­ing dam­aged inven­to­ry slots
  • Back­pack show­ing in your inven­to­ry will now match cus­tomised char­ac­ter back­pack
  • Back­pack bars dis­play haz­ard pro­tec­tion and life sup­port
  • In-ship map now high­lights ene­mies
  • Improved dock­ing indi­ca­tors when fly­ing
  • Com­plete­ly reworked shop UI
  • Nanites no longer take up inven­to­ry slots
  • Scan­ning ships shows their slot count
  • Save slots are now sort­ed by time­stamp
  • Galaxy map can show mul­ti­ple mark­ers for each sys­tem
  • Added dynam­ic suit pro­tec­tion inven­to­ry icon
  • Inven­to­ry full noti­fi­ca­tions now take into account car­go slots
  • Fixed cam­era vox­el to star vox­el in Galac­tic map
  • Can pin base build­ing recipes on the HUD
  • Added dan­ger icons to ten­ta­cle plants
  • Improved tech and prod­uct pin­ning, with more detailed guides to obtain­ing the build require­ments
  • Improved com­pass
  • Improved HUD mark­er icons for objects of inter­est
  • Added mul­ti­play­er text chat on PC

GRAPHICS AND PLANET GENERATION

  • Improved fog and increased draw dis­tance
  • New ter­rain gen­er­a­tion sys­tem for improved nav­i­ga­bil­i­ty and more var­ied earth-like and alien land­scapes
  • Reduced sit­u­a­tions where cave props can be spawned above ground
  • Improved par­ti­cle sys­tems fad­ing out over dis­tance
  • Added sup­port for extreme­ly large bio­me props
  • Improved and increased vari­ety of clouds and cloud shad­ows seen from space
  • Improved plan­et sur­face ren­der­ing from space
  • Improved ter­rain lods and visu­als when fly­ing in from space
  • Improved colour selec­tion dur­ing plan­et gen­er­a­tion
  • Improved sky and fog colour selec­tion
  • Tight­ened tri­pla­nar tex­ture blend areas
  • New colour map­ping sys­tem to cre­ate more var­ied and atmos­pher­ic visu­als
  • Improved tree den­si­ty
  • Tree size vari­a­tion
  • Added emp­ty sys­tems, with no cur­rent inhab­i­tants
  • Added aban­doned sys­tems, with derelict space sta­tions
  • Improved storm visu­als
  • Improved tex­tures for ship, NPCs, and build­ings
  • Added plan­e­tary ring sys­tem
  • Increased aster­oids den­si­ty in space
  • Improved space visu­als
  • Added sup­port for larg­er bod­ies of water
  • Char­ac­ter shad­ows for first per­son game­play
  • Adjust­ed TAA set­tings to reduce shad­ow blur­ring on ter­rain
  • Added par­ti­cle effect when fly­ing above water
  • Splash par­ti­cle effects
  • Inven­to­ry and pause menu now uses depth of field to blur in-game cam­era
  • Bal­anced inten­si­ty of lights in the Atlas sta­tion
  • Updat­ed mod­el of holo­gram back­pack in suit upgrade cham­ber
  • Improved water sur­face and foam shaders
  • Improved water reflec­tions to bet­ter match ter­rain
  • Improved imposter visu­als and light­ing to bet­ter match near­by objects
  • Switched object and ter­rain fad­ing to use Blue Noise to give smoother tran­si­tions
  • Improved com­pres­sion on some tex­tures gen­er­at­ed in-game
  • Improved ter­rain tex­ture blend­ing and selec­tion
  • Improved sand and cave colour selec­tion
  • Improved beach blend­ing and visu­als
  • Bright­ened cave inte­ri­ors, espe­cial­ly at night
  • Improved storm effect fad­ing as you enter build­ings
  • Added gun mod­el for ships
  • New high qual­i­ty tree mod­els and tex­tures
  • Fixed an issue with land­ing pad UVs
  • Improved drone, quad and walk­er mod­els
  • New drone tex­ture effects
  • Added more var­ied under­wa­ter and under­ground objects
  • Improved appear­ance of Grav­iti­no Balls
  • Major improve­ments to bio­me object place­ment
  • Improved crys­tal place­ment
  • Improved mark­er dis­tances for game­play props
  • Added ter­rain objects which can­not be destroyed by play­er ships
  • Improved colours, bright­ness, sat­u­ra­tion of crea­ture tex­tures
  • Tweaked rock tex­tures
  • Improved scale of under­ground objects
  • Tweaked poi­son blob par­ti­cle effects
  • Improved cave bio­me glow­ing plant lights
  • Opti­mised cave bio­me prop per­for­mance
  • Improved bush­es and under­wa­ter plants
  • Improved aster­oid tex­ture bal­ance
  • Improved aban­doned slimey dif­fuse colours
  • Improved under-foot dust effects
  • Improved heavy air in caves
  • Improved scale of game­play plants
  • Improved tox­ic grass dif­fuse tex­ture
  • Tweaked moun­tain frag­ments on cer­tain bio­mes
  • Improved ver­tex dis­place­ment on flags to make them wave nicer
  • Improved smoke and dam­age effects on ships and dis­tress bea­cons
  • Mod­i­fied fre­quen­cy of word­stones, crates, under­ground props and dam­aged machin­ery
  • Improved rare gem col­lec­tion effect
  • Improved ship trail effects
  • New engine effect for ships

SPACE STATIONS AND BUILDINGS

  • Over­hauled space sta­tion inte­ri­or
  • New space sta­tion mar­ket­place
  • New style for stairs in space sta­tion
  • Redesigned look of tele­porter in space sta­tion
  • Added vari­a­tion to build­ing inte­ri­or lay­outs and props
  • Added a small ramp to the drop pod for eas­i­er access
  • Improved build­ing fre­quen­cy
  • Added LOD sys­tem for base build­ing parts to increase draw dis­tances and com­plex­i­ties

EXPLORATION, FAUNA AND FLORA

  • New under­ground ruins build­ing type
  • Buried tech­nol­o­gy mod­ules and blue­print analy­sis
  • Over­hauled sig­nal boost­er and nav­i­ga­tion data input
  • Pro­ce­du­ral­ly gen­er­at­ed tech­nol­o­gy
  • Pro­ce­du­ral­ly gen­er­at­ed prod­ucts
  • Improved crea­ture pathfind­ing
  • Improved crea­ture response to feed­ing
  • Herd behav­iour for crea­tures
  • Improved scales and max­i­mum sizes of crea­tures
  • Improved sen­tinel drone behav­iour, prox­im­i­ty indi­ca­tor and escape game­play
  • Improved match­ing of crea­ture body parts to their role
  • Coprite improve­ments
  • New haz­ardous fau­na
  • New haz­ardous flo­ra
  • Improved scan ranges for bio­me spe­cif­ic plants
  • Added new armoured drone type
  • Must use the ter­rain edi­tor to mine resource deposits
  • Improved Colos­sus speed and fuel tanks / con­sump­tion
  • Dif­fer­ent ship class­es use dif­fer­ent amounts of launch fuel
  • New name gen­er­a­tion sys­tem for plan­ets / ships / weapons / crea­tures
  • Increased vari­ety in crea­ture descrip­tions
  • Nada + Polo’s tasks are now tracked in the Mis­sion Log
  • Fanci­er descrip­tions for plan­e­tary weath­er con­di­tions
  • Changed start­ing Exo­suit inven­to­ry size
  • Increased the num­ber of Exo­suit car­go slots avail­able to pur­chase
  • Increased craft­ed item stack size in the Exo­suit to 5

CONTROLS AND COMBAT

  • Climb­ing tra­ver­sal more chal­leng­ing and reward­ing
  • Added abil­i­ty to slide down cliffs
  • Play­er move­ment is more dynam­ic
  • Air resis­tance sim­u­la­tion for jet­pack nav­i­ga­tion
  • Mul­ti-tool man­u­al hol­ster­ing / unhol­ster­ing
  • Ship weapons can be used against ground tar­gets
  • Splash dam­age added to ship weapons when used against ground tar­gets
  • Improved low lev­el flight, with destruc­tion of ter­rain objects with which you col­lide
  • Fixed jit­ter on physics debris pieces
  • Stopped play­er col­lid­ing with tiny rocks on scorched bio­mes
  • Crit points on sen­tinel drones and quads
  • Com­bat scope mod­ule for the Mul­ti-Tool
  • Per­son­al force­field mod­ule for the Mul­ti-Tool
  • New grenade types
  • Improved weapon alter­na­tive mode, also with bet­ter HUD dis­play
  • Sen­tinel drones can repair quads and walk­ers in bat­tle
  • Improved sen­tinel quadruped behav­iour, pounc­ing, evade
  • Improved walk­er behav­iour with dif­fer­ent attack modes
  • Extra armour plat­ing added to sen­tinels arriv­ing in com­bat
  • Fixed place­ment of off-plan­et mark­ers and improved pulse dri­ve flight towards marked des­ti­na­tions

AUDIO

  • Updat­ed crea­ture vocals
  • New third per­son foley for play­er and NPCs
  • Addi­tion­al load­ing music and a new track when start­ing nor­mal mode
  • Revised ship engine sounds
  • Added low fly­ing ship sounds
  • Revised under­wa­ter sounds
  • Improved com­bat audio and over­hauled Quad and Walk­er audio
  • New NPC vocals
  • New Frigate audio

STABILITY / BALANCING / FIXES

  • Fixed a num­ber of issues with atmos­pher­ics and water ren­der­ing on the hori­zon
  • Fixed text clip­ping issues in some lan­guages
  • Fixed cer­tain cas­es where open­ing the set­tings menu silent­ly changed res­o­lu­tion
  • Fix­es for sev­er­al uncom­mon out of mem­o­ry crash­es
  • Fixed tran­si­tion between light­ing when fly­ing to space
  • Fixed and improved a num­ber of sit­u­a­tions for flat­ten­ing ter­rain around build­ings
  • Fixed cas­es where ter­rain tiles could be miss­ing or slow to appear while fly­ing around or into plan­et
  • Fixed crashed freighters hav­ing under­ground trea­sure too low to mine down to
  • Pre­vent­ed dead plan­ets ever hav­ing atmos­pheres
  • Pre­vent­ed some sto­ry-crit­i­cal build­ings being placed under­wa­ter
  • Fixed light­ing issues with dou­ble sided leaf shaders
  • Fixed repet­i­tive tiling tex­tures on some foliage leaves
  • Fixed issues with load­ing some par­tic­u­lar­ly large saves
  • Fix for super­con­duc­tive lock bug
  • Voice chat qual­i­ty and reli­a­bil­i­ty improve­ments
  • Fixed scan events for play­ers who have man­aged to go off-grid
  • Fix for edit­ed ter­rain regions repeat­ed­ly regen­er­at­ing them­selves unnec­es­sar­i­ly
  • Fixed rocks show­ing up as the wrong colour on frozen bio­mes
  • Fix occa­sion­al hang in asyn­chro­nous IO
  • Fix­es for non-instance LODs
  • Added geom­e­try stream­ing sys­tem
  • Made numer­ous mem­o­ry sav­ings to improve over­all sta­bil­i­ty
  • Made the dam­aged machin­ery turn off the sparks and smoke effect when you have fin­ished the inter­ac­tion
  • Rebal­anced AI ship dam­age
  • Bal­anced ship to ground tar­get dam­age
  • High performance(1440p) and High Quality(2160p) ren­der­ing modes added for Xbox One X
  • Made numer­ous grass and foliage ren­der­ing opti­mi­sa­tions
  • Opti­mised per-frame ren­der­er mem­o­ry usage
  • Opti­mised var­i­ous engine com­po­nents using async com­pute
  • Var­i­ous opti­mi­sa­tions
  • Var­i­ous mis­cel­la­neous bug fix­es

We will have a review for this update com­ing soon. We want to get a good amount of time in the new update so we can make prop­er com­par­isons.

No Man’s Sky is avail­able now on Playsta­tion 4, Xbox One and PC.