Phase 1 of Stu­dio Wild­card’s “Dino TLC” updates is avail­able now on the PS4. This patch adds new char­ac­ter mod­els, tweaks and adds new abil­i­ties to some of the old­er dinos found on the Ark. The Dire bear and Big Foot have been added to Aber­ra­tion and many oth­er things that make life on the Ark a lit­tle bet­ter.

Upcom­ing Ark Dino TLC Patch Com­ing Mid Feb­ru­ary

Today’s patch also includes a num­ber of fix­es and changes for the game as a whole as well. Cre­ative mode has been added as an admin com­mand allow­ing play­er to build as much as they want with­out weight or engram restric­tions.

Cheat GCM — Enables Cre­ative Mode For Your­self.

Cheat Give­Cre­ative­Mod­eTo­Tar­get — Enables Cre­ative Mode For The Play­er In The Cen­ter Of Your Screen.

Cheat GCMP — Use This Plus Play­er ID To Enable Cre­ative Mode For A Play­er Via Their ID

Patch Notes

Impor­tant notice regard­ing the upcom­ing tur­ret change: as of v520 tur­rets will be hard-num­ber lim­it­ed to 100. This means that you will not be able to build over 100 tur­rets with­in a 10k unit radius, how­ev­er exist­ing set-ups with over 100 tur­rets will still func­tion as nor­mal until the a future date yet to be announced when we will enable the hard lim­it, which will retroac­tive­ly dis­able (ran­dom­ly select­ed) tur­rets that are over the 100 lim­it from func­tion­ing.

Dino TLC — The Pro­coptodon!

- Receives a mod­el update, ani­ma­tion update, sound pass, and some new abil­i­ties:
— Will take reduced fall dam­age
— Car­ry weight will be notice­ably increased
— Can car­ry small crea­tures and baby dinos in its pouch
— A knock­back kick which can affect sig­nif­i­cant­ly larg­er dinos
— Added an aimed jump which can be used by hold­ing down the Jump key
— Car­ried char­ac­ters in a pouch have reduced food con­sump­tion rate when car­ried by Mate-Boost­ed Female Pro­coptodons.
— Babies imprint­ed while in a car­ried Pro­coptodon pouch receive more affin­i­ty

Dino TLC — The Gigan­to­p­ithe­cus A.K.A Big­foot!

- Receives a mod­el update, ani­ma­tion update, new fur, sound pass and some new abil­i­ties:
— The Big­foot will receive an armour-degrad­ing attack; this means when it fights, it’ll do more dam­age to your armour’s dura­bil­i­ty. It is impor­tant to note that the armour-degrad­ing attack will not affect the Yeti crea­tures found in the game.
— Added the capa­bil­i­ty to climb ziplines (but not jump between them)
— Added a jump
— It can now car­ry and throw small crea­tures
— Throw­ing has been made more accu­rate, sim­i­lar­ly to crabs with tar­get­ting cur­sor

Dino TLC — The Dire­bear!

- Receives a mod­el update, ani­ma­tion update, new fur and some new abil­i­ties:
— When rid­ing a Dire­bear, play­ers will be immune to bees. They won’t be able to knock you off your bear, and they will tar­get focus the bear instead of the play­er.
— The Dire­bear will also be able to har­vest hon­ey from wild bee­hives with­out attract­ing bees or hurt­ing the hive using it’s alter­na­tive attack. Plus the amount of hon­ey it receives will be 3x the stan­dard amount.
— Increased swim speed

Dino TLC — The Dire­wolf!

- Receives a mod­el update, ani­ma­tion update, new fur and some new abil­i­ties:
— Howl now acti­vates a pack buff for 90 sec­onds (with a 1.5 minute cooldown). When the Alpha howls, the pack also howls. The pack buff strength­ens the Alpha, as well as its pack (reduced amount vs Alpha)
— Hunter’s Instinct pas­sive buff which will allow it to sniff out people/creatures with less than 50% health
— Sniff ter­tiary abil­i­ty to indi­cate near­by explor­er notes, or to detect buried/stealth crea­tures

Dino TLC — The Rex!

- Receives a mod­el update, ani­ma­tion update,  and some new abil­i­ties:
— Its roar should receive a CD and make non-allies (under a cer­tain drag­weight) poop to act as a small stun/interrupt. There will be a cooldown on vic­tims so that they can­not be pooplocked con­tin­u­ous­ly.
— The roar will not be able to scare any­thing above its lev­el
— Roar will cause play­ers to poop but not stun them
— Rex’s abil­i­ty to climb over small rocks and steep­er slopes have been improved.

Crea­ture Spe­cif­ic Bug Fix­es & Bal­ance Bal­ance

- Drag­on’s Fire Breath direct impact dam­age reduced by 50%
— Fixed a bug which caused Rock Drake and Wyvern eggs to sink below their nests over time.
— Added Rock Golem Sad­dles to Scorched Earth Loot Table
— Added Basilisk and Kraki­nos Sad­dles to Aber­ra­tion Loot Table
— Uploaded Crea­ture stats now dis­play Move­ment Speed and Melee Dam­age
— Fixed a case where cer­tain crea­tures would get stuck under the map/inside the map when col­lid­ing with larg­er crea­tures (most notice­ably seen the Rock Drake and Basilisk)
— Fixed an issue which was caus­ing a desync with the Reaper’s col­li­sion
— No longer need pheromone to claim Reaper Kings
— Moschops will no longer flee when told to har­vest dino corpses
— Fixed a bug where some crea­tures would not be able to attack at low serv­er FPS
— Bron­to’s and Parac­er’s breed­ing time have increased by 50% (equiv­a­lent to Quetz)
— Reduced Bron­to HP gain per lev­el by 33%
— Reduced Bron­to base HP by 10%
— Reduced Paracaratheri­um base HP by 10%
— Reduced Parac­er HP gain per lev­el by 25%
— Reduced Tuso Base HP by 20%
— Reduced Tuso HP gain per lev­el by 25%
— Reduced Dunky resis­tance to bul­lets to 40%
— Reduced Dunky oth­er resis­tances to 60%
— Stego Plate Resis­tant reduced to 30%
TEK sad­dles no longer inflict raid dam­age (how you inflict tor­por on titan, krab, and golem)
— Gen­er­al AI Option for Dinos to only attack con­scious tar­gets
— Skit­tish Stance added to tamed dinos
— Fixed a case where the Pela could use more weapons than just the fish­ing rod
— Fixed fish­ing rod no longer work­ing on the Pela
— Tamed and Wild Karki­nos no longer get stuck in a float­ing state by medium/big sized dinos
— Gigan­to­p­ithe­cus can now use the tele­porter
— Karki­nos can no longer move when encum­bered
— Fixed a case which allowed Rock Drakes to Glide infi­nite­ly
— Pego­mas­tax can no longer steal Arti­facts
— For­ti­tude now pro­vides some resis­tance ver­sus the effects of the Rex Roar, and this resis­tance car­ries onto play­er-rid­den dinos too. Enough for­ti­tude can pre­vent play­er-rid­den dinos from being poop­stunned.
— Increased the amount of food Achati­na receives from cake to 500.
— Dire­bear and Gigan­to­p­ithe­cus have been added to Aber­ra­tion
— Removed the abil­i­ty to place Plant Y and Bear Traps while rid­ing a dino
— Reduced Titanosaur walk speed by 5% and run speed by 20%
— Cor­rect­ed big­foot’s sock­et for Desert Gog­gle head­gear
— For crea­tures with tar­get­ted jumps, press­ing jump again in midair will result in the tame falling straight down (to pre­vent erro­neous cas­es where the dino may unin­ten­tion­al­ly bounce awk­ward­ly)
— Basilisks now dam­age foliage on move­ment to pre­vent them from get­ting stuck in trees, and the accu­ra­cy of their poi­son shot has been improved.
— The Giga is no longer raged by fall dam­age
— The Giga’s rage mechan­ic is now based on dam­age tak­en before reduc­tion from exter­nal sources (sad­dles, yuty)
— Reduced the respawn rate of Basilisk and low­ered the Near­by Play­er check
— Fixed a case where the Rock Drake would not cor­rect­ly uncloak
— Increased the Phoenix’s health, sta­mi­na and weight.
— Adjust­ed The Cen­ter’s Goril­la boss so it now match­es The Island

Gen­er­al

- Cre­ative Mode build­ing (an admin com­mand which you can trig­ger on yourself/another play­er which removes weight restric­tions, craft­ing require­ments, and unlocks all the engrams. Allow­ing you to freely craft items to your hearts con­tent. Must rel­og to dis­able the effect). Cre­ative mode can be acti­vat­ed using the fol­low­ing com­mands: “Cheat GCM” to acti­vate it on your­self, “Cheat Give­Cre­ative­Mod­eTo­Tar­get” to tog­gle for a play­er on the cen­ter of your screen, and “Cheat GCMP” to tog­gle for a play­er by their ID.
— Host option to dis­able fog. 
— Add mes­sages to tribe logs with infor­ma­tion about upload­ing and down­load­ing crea­tures
— Made a respawn­ing play­er not tar­get­table by Wild AI
— Option to hide learned engrams
— Play­ers can now direct­ly go from Pron­ing to Crouch­ing posi­tion
— Ambi­ent Sounds have their own vol­ume slid­er
— Cre­at­ed a “Use Last PIN Code” so play­ers can quick­ly access secured struc­tures
— Serv­er option which makes the Silencer hide the name of the play­er who has killed you from the kill mes­sage and tribe log (enabled by default on Con­sole, dis­abled on PC Offi­cial PvP servers)
— Serv­er Option to make Sup­ply Crates ran­dom.
— AxisMap­ping is now tak­en into account when under­wa­ter
— Cooldown added to tribe’s chang­ing their name
— 5 Sec­ond char­ac­ter and base immu­ni­ty added to ORP servers when first log­ging in
— Fixed a col­li­sion issue affect­ing some dino gates that allowed unin­tend­ed entry
— Fixed mul­ti­ple client-side and serv­er-side crash­es
— Fixed mul­ti­ple exploits that allowed play­ers to get through the mesh or world bar­ri­ers
— Fixed a bug which allowed struc­tures to pow­ered infi­nite­ly
— Fixed a bug which allowed play­ers to gain a lot of height when using the zipline
— Fixed a bug with Grap­pling hook which allowed it to be reeled in much quick­er than intend­ed
— Fixed a bug which made TEK Sniper not lose any ele­ment when zoom­ing in
TEK pro­jec­tiles no longer dam­age struc­tures with splash dam­age after the pro­jec­tile has trav­eled for 5000 units
TEK pro­jec­tiles no longer explode midair
— Fixed a bug which allowed play­ers to exceed the boss are­na caps
— Fixed a bug which allowed play­ers to speed up the baby rais­ing process for water crea­tures
— All TEK struc­tures now have an ele­ment cost, though in some cas­es may be in the form of shards
— Smoke nades and Posion nades now have dif­fer­ent impact sounds to dis­tin­guish between them
— Rail­ings can no longer be built with­in dis­tance of ene­my foun­da­tions
— Demo Timers are now hid­den behind the Extend­ed Info option (H)
— Can longer pre­vent tur­ret tar­get­ing with cables
— Can no longer hand­cuff a play­er to a TEK Bed
— Fixed an issue where the Tek Tele­porter built on pillars/ceilings would push play­ers and crea­tures beneath it.
— Fixed a crash caused by using Forc­eTame when rid­ing a Dino
— Improved Red Crys­tal col­li­sion so they can be har­vest­ed more effi­cient­ly by Anky
— Cor­rect­ed the Aquat­ic Mush­room descrip­tion
— Removed col­li­sion from glow­sticks which would cause move­ment prob­lems with cer­tain crea­tures
— Fixed mul­ti­ple client/server crash­es
— Fixed an issue where some zip line anchors were out­side of repli­ca­tion range, pre­vent­ing them from being used.
— Fixed a case which would allow play­ers mount­ed on cer­tain crea­tures to throw/place C4 a lot fur­ther (e.g. Stego)
— Cor­rect­ed an incor­rect icon with the Seek­er Dossier
— Fixed a case where tele­port­ing out­side of a large base with the TEK Tele­porter would show foliage that was har­vest­ed
— Fixed mul­ti­ple map issues (holes and col­li­sion)
— Fixed a case where some foliage would not repli­cate appro­pri­ate­ly on Aber­ra­tion
— Tur­rets now respect ene­my foun­da­tion place­ment rules, and there is a 30-sec­ond spin-up time when being pow­ered by a bat­tery.
— You can now scroll the chat­box using a game con­troller by hold­ing down the BACK Action Wheel, and select­ing the Scroll Chat Box option. This will high­light the chat­box. To exit this mode, just press back but­ton on your con­troller (B/Circle)
— Tribe own­er­ship in hard­code mode is now trans­ferred to the next per­son in line when the own­er of a hard­core tribe is killed
— Mini map over­haul:

  • Will receive a new ‘Me’ mark­er which is eas­i­er to iden­ti­fy
  • Me’ mark­er now tracks rota­tion
  • Increased num­ber of point of inter­est map mark­ers to 30
  • Changed font for map mark­ers to avoid over­lays
  • Me’ mark­er and ‘points of inter­est’ mark­ers are now colourable

- Tribe Log now dis­plays when peo­ple have been kicked, pro­mot­ed, demot­ed, claim, unclaim, upload and down­load a crea­ture.
— Play­ers are auto­mat­i­cal­ly expelled from tribes when they die in hard­core
— Large under­wa­ter rock fea­tures on the island can now be built on
— Reduced cloning costs by approx­i­mate­ly 40% across the board.
— Pro­vid­ing play­ers with the option to flip their tribe log, so that they can either select to have the most recent mes­sages at the top or bot­tom.
— Torch­es will work sim­i­lar­ly to Flame Arrows ver­sus Plant Y Traps
— Dis­tuingish the sound effect for smoke grenades and posion grenades when hit­ting the ground
— Reduced TEK Tier vac­u­um craft­ing require­ments, increased their dam­age resis­tance and made it so that met­al hatch­frames are sna­pable to them
— Spy­glass now func­tions cor­rect­ly on Tamed Reapers
— Tribes can now see the demo timers of their own struc­tures
— Added an option check­box for ‘Tog­gle Extend­ed Hud Info’ that will make press+hold Map but­ton as a tog­gle rather than a hold
— Updat­ed Rag­narok with var­i­ous fix­es and tweaks.