PlayStation’s private beta for Call of Duty: WWΙΙ just ended a few hours ago and the two of us who played it (TheLegendofTaco and IvanaHumperlot) figured we would weigh in on it. I have a feeling these will be very different opinions.
Ivana’s Views On The Call Of Duty WWII Private Beta
When I first started the beta I was enjoying it. Until the usual love of Call of Duty wore off and the hate of the game (and all the very annoying people who play it) came flooding back. After hitting the first level cap of 20, I was burnt out and pretty much sick of the usual SMG’s running every single map, with the occasional AR camping on a Domination map. This could have been from the very small maps that were available to play, so the SMG’s would be the way to go, but are still very annoying. They gave us four game modes and a Mosh Pit of the three basic modes: Domination, Team Deathmatch, Hardpoint, and the new War Mode.
The three maps for the regular modes, as i mentioned, were really small and you were always on top of your enemy which isn’t always a good thing. During Team Deathmatch sometimes you would spawn with your back to the enemy, or in the enemy spawn, so your death was definite. I was hoping to see bigger maps for these modes, as SMG’s were the “go to” for most people on these maps.
War Mode had the biggest map, but since the mode was broken up into sections it was actual quite small and players were clustered together. That’s all part of the mode and there was only one map for War Mode so I can’t really judge until next week when the second map hits the beta.
This was, by far, the shining moment for Call of Duty: WWΙΙ. It was the most fun I had in the beta, because you actually need your team to do the work to complete goals. Although, it had some pretty major flaws.
In one section you need to build a bridge so your tank can cross…and that…is…horrible. At first people would be stuck in a stalemate, because the defenders would just snipe out the players trying to build the bridge and anyone trying to defend them. There are so many head-glitching spots on the defending side that you couldn’t see them to kill them.
So we all started throwing smoke to cover ourselves to build the bridge and as long as people killed the players on mounted LMG’s in the buildings you could, most of the time, build the bridge. It was a real annoyance that you had to equip a class that required smoke to get the job done. Lines of sight need to be fixed on that specific section on the map. Short gallery below:
Weapons, Basic Training
For the most part weapons are balanced, which is honestly surprising. I ran around with a MG15 (LMG) for awhile (and yes they do have tripods!). Everyone and their grandmothers were running a PPSH (SMG) with some sort of sight and grip, while attaching a suppressor to it. I would like to mention that suppressors don’t take up a spot for SMG’s, you attach them after the match starts (boooo, not a fan). All weapons seem to have a better variation of themselves that you can unlock as you progress, which I guess is better than unlocking overpowered weapons at level 14.
I won’t say much about basic training, except you get one perk, deal with it. They are not overpowered or annoying and you will have to make choices you will not like.
All and all the beta wasn’t terrible, and it definitely was a step in the right direction for Call of Duty. Fans of the game seemed to really enjoy it, but I got over this game a long time ago, so maybe I’m being a little critical.
Taco’s Views On The Call Of Duty WWII Private Beta
My opinion differs from Ivana’s in a few major ways. I will start by saying that I really did enjoy playing WWII, I enjoy the boots on the ground, slower paced action of WWII much more than the gameplay in Advanced Warfare, Black Ops 3 and Infinite Warfare.
The new war mode was also my favorite time in WWII’s beta. Playing with a group of your friends while you rush and defend objectives. It did a great job combining Call Of Duty’s trademarked action with teamwork and planning to win the war match.
I am very interested to to try the ranked mode after release as well as all the new War mode maps. I play competitive when the option is available, I’m not a fan of “public matches” or deathmatch games. I love objective, competitive gameplay and war mode offers that.
As far as gun balance goes, it feels pretty good, some SMGs can use a nerf but overall it feels pretty balanced. I have been been fooled by Call Of Duty betas before (I thought Black Ops 3 would be good and balanced, Boy was I wrong). September 1st — 4th will give us another chance to play again, hopefully with some new maps and weapons. As long as they don’t completely mess it up with “balancing” patches and “Fixes” Call Of Duty WWII might actually be what fans of the old school cod experience are looking for.