This year’s Call Of Duty game is here, Activision put a lot of emphasis on this being a return to the classic, boots on the ground Call Of Duty gameplay. That is pretty much true, well the boots on the ground part. The multiplayer side of things has seen some changes that I think are pretty cool. Lets start with the single player campaign.
We had three Playstation 4s playing WWII, Two OG Playstation 4s and one Playstation 4 Pro on in 4K HDR so this review will cover all modes and the PS4 Pro version.
The campaign is a decently long (5–7 hours) experience on the default difficulty level. I am trying to avoid any spoilers so I am purposely avoiding the story line. I know how World War II ended, but Sledgehammer put a lot off effort in to bringing your squad to life and I don’t want to spoil that.
The campaign tells a great story and is actually a bit more difficult than previous CoD campaigns. In CoD WWII’s campaign mode you do not regenerate health. You have to use med kits that you find around the battlefield or given to you by your squads medic. That alone changes the whole way you approach battles. One of us was brave and took WWII on in Veteran and oh man, it was unforgiving and punishing. Graphically it is awesome, the environment looks amazing, the sound is awesome and immersive. On the Playstation 4 Pro battles in campaign were absolutely stunning. The soldiers faces are great, realistic and lively. The voice acting was also great. If you want and authentic, immersive and very challenging WWII experience you should definitely play the campaign trough on Veteran. The technical preformance of the campaign can get very frustrating. There are plenty of frame drops and moments that feel laggy. It is a mess sometimes hopefully they fix these problems soon.
We were ready to jump in to multiplayer right at launch, but as soon as midnight EST rolled around.….
As of the time of this writing the servers are still not 100%. Headquarters is a social space between matches where players pick up contracts, open supply drops, practice on the firing range and even 1v1 each other. Since shortly after launch, players have been placed in private Headquarters by themselves. Sledgehammer has said this will be fixed “shortly” so as of right now I can not review the social space or its activities. I will say that it is annoying because it takes a pretty good chunk of time to load after every match.
The multiplayer returns to boots on the ground (Finally). There are some changes to the create a class system, Perks have been replaced with new Basic Training. Basic Training gives you abilities like a perk except you can only equip one basic training at a time. This adds a new strategy to the game that makes players rely more on their own playing ability rather than relying on abilities provided by perks.
Specialist have been replaced with Divisions. Each Division has 4 special abilities that you unlock as you level up that division. For example, The Airborne division lets you equip a suppressor to any SMG on the fly, but only on an SMG while using airborne. The Infantry division doesn’t allow you to use a suppressor, but using an Assault Rifle while using Infantry grants you a bayonet that allows you is shot melee kill your foes. Each division has it’s pros and cons and each cater to a different play style.
Game play seems pretty balanced with the exception of Quick Scoping being too easy and annoying. The Bar assault rifle also needs to be re-balanced. Those are my only two balance complaints. Now the servers, they have been bad since launch and while they have improved I still find myself in too many lobbies with 2 and 1 barred players. If the lag and matchmaking were addressed I would find the multiplayer much more consistent and enjoyable.
Sledgehammer brought Zombies to Call Of Duty WWII, but not quite the mode you might expect. Nazi Zombies features 2 modes, Casual and Hardcore. Each features their own Easter Egg or quest. Casual mode gives you a quest line and updates the objectives on screen as you and your partners complete the steps, while hardcore mode is much harder and features and entirely different quest that you must complete without any instruction.
Nazi Zombies also features classes and their unique ultimate abilities. and mods that act as permanent perks, each containing a specific bonus. As players level through playing you unlock research tokens to research new mods and even new starting weapons, like a shot gun to start instead of a pistol.
Nazi zombies also features an all new story line set in WWII with 10 new playable characters. With the new additions and the awesome, dark scary tone, not everything is new in zombies mode. The perk system is still there, albeit re skinned and Pack A Punch is available with all its greatness, the wave based format is also present along side the new mission structure. Nazi Zombies is a blast to play with your friends.
The Bottom Line
Call Of Duty WWII is a really solid shooter with the classic boots on the ground action of Call Of Duty of yesteryear, with some really good new changes. If you are a fan of classic Call Of Duty multiplayer or you’re just sick of the futuristic setting and moment mechanics Call Of Duty WII is for you. If you love playing first person shooters, WWII would be a great edition to your library. It will be even better if the online services were fixed quickly. All 3 modes offer a good experience for those who play them. I will be playing a lot more of this game.