Since Epic unleashed the B.R.U.T.E. on Fort­nite play­ers, to assist those who’ve nev­er had a win, it’s been noth­ing but trou­ble. Thank­ful­ly, Epic has adjust­ed the B.R.U.T.E, which has already been released and didn’t require a down­load.

Most of the changes made were decreas­es to B.R.U.T.E.’s stats, includ­ing the max­i­mum amount of rock­ets, radius of rock­et explo­sions and the dash cooldown.

Aside from the B.R.U.T.E. update, Epic is also tem­porar­i­ly dis­abling the Junk Rift for this weekend’s FNCS tour­na­ments and Are­na playlists until the 10.20 update.

Full list of changes, cur­rent­ly in effect, are below:

B.R.U.T.E.

  • Decreased the max­i­mum amount of rock­ets fired by the B.R.U.T.E. in a sin­gle charge from 10 to 6.
  • Decreased the rate at which the rock­ets are fired from the B.R.U.T.E. by 56%.
    • Our goal with these changes is to increase the back and forth between the users of the B.R.U.T.E. and the play­ers they face. These changes allow the play­ers on the receiv­ing end of the mis­sile vol­ley to have more time to react and pro­tect them­selves.
  • Decreased the radius of the B.R.U.T.E.’s rock­et explo­sion by 42%.
    • Our goal with this change is to improve con­sis­ten­cy and under­stand­ing around focused bar­rages of mis­siles. B.R.U.T.E.s will con­tin­ue to be a strong option against struc­tures, but less lethal against play­ers.
  • Increased the dash cooldown from 3 sec­onds to 5 sec­onds.
    • The pre­vi­ous dash cooldown not only increased the B.R.U.T.E.’s mobil­i­ty, but also made the B.R.U.T.E.s a hard­er tar­get to hit from dis­tance than we’d like. The adjust­ment here reduces the abil­i­ty to close gaps quick­ly while in the B.R.U.T.E. while also increas­ing the abil­i­ty to land shots on tar­get for play­ers fac­ing the B.R.U.T.E.
  • Decreased the veloc­i­ty gained from boost­ing while in air by 33%.
    • We want to reduce a B.R.U.T.E.’s abil­i­ty to engage and dis­en­gage at long dis­tances to encour­age a more strate­gic approach to an encounter. In gen­er­al we hope to shift B.R.U.T.E.s away from being high­ly mobile and put more empha­sis on their already defen­sive nature.
  • The B.R.U.T.E. no longer grants mate­ri­als to the dri­ver and pas­sen­ger when stomp­ing or dash­ing through the envi­ron­ment.
    • Note: This change should roll out short­ly fol­low­ing the oth­er changes.
    • Our goal is to add more ten­sion between being in and out of a B.R.U.T.E. as well as reduce instances where play­ers can farm faster than intend­ed with­out expos­ing them­selves to dan­ger.
  • Adjust­ed the vari­abil­i­ty of spawn rates for storm phas­es 1, 2, and 3 in core modes. Are­na spawn rates will remain unchanged.
    • Storm phase 1
      • New spawn rates
        • 29% chance to spawn 0.
        • 14.3% chance to spawn 1.
        • 14.3% chance to spawn 2.
        • 14.3% chance to spawn 3.
        • 14.3% chance to spawn 4.
        • 14.3% chance to spawn 5.
      • Old spawn rates
        • 33% chance to spawn 2.
        • 33% chance to spawn 3.
        • 33% chance to spawn 4.
    • Storm phase 2
      • New spawn rates
        • 25% chance to spawn 0.
        • 25% chance to spawn 1.
        • 25% chance to spawn 2.
        • 25% chance to spawn 3.
      • Old spawn rates
        • 33% chance to spawn 2.
        • 33% chance to spawn 3.
        • 33% chance to spawn 4.
    • Storm phase 3
      • New spawn rates
        • 25% chance to spawn 0.
        • 25% chance to spawn 1.
        • 25% chance to spawn 2.
        • 25% chance to spawn 3.
      • Old spawn rates
        • 33% chance to spawn 1.
        • 33% chance to spawn 2.
        • 33% chance to spawn 3.
    • Pre­vi­ous­ly, the ear­ly stages of a match were guar­an­teed a min­i­mum amount of B.R.U.T.E.s. We’d like to pro­vide a lit­tle more vari­ance to that expe­ri­ence so that match­es don’t always play out the same way. The over­all aver­age num­ber of B.R.U.T.E.s per game is reduced slight­ly.
  • Decreased the mate­r­i­al cost of using the gunner’s over­shield from 200 to 75.
    • Our goal is to fur­ther empha­size use of mate­ri­als for pos­i­tive defen­sive ben­e­fit.
  • Increased the Health of the B.R.U.T.E from 1000 to 1250.
    • With the above changes, users of the B.R.U.T.E. need to play a bit more strate­gic than before, so we want to give a lit­tle bit longer of a win­dow to do so.

Junk Rift

  • The Junk Rift has been tem­porar­i­ly removed from Are­na playlists.
    • This is due to an audio issue caused when the por­tal is sig­nif­i­cant­ly high­er than a play­er.

Source: Epic