Bethes­da recent­ly released anoth­er patch for Fall­out 76, which includ­ed new items to the Atom­ic Shop, the removal of The Drill as a pos­si­ble reward for the Vault 94 Raid, the new Mor­gan­town map for Nuclear Win­ter and more. The patch is rather large, 7 GB for con­sole play­ers and 1.5 GB for PC.

Along­side the patch, Bethes­da also released a sched­ule for upcom­ing Fall­out 76 events, which you can see, here. The full list of changes are below:


Please Note: As part of today’s main­te­nance, we have deployed a fix for the Pow­er Armor sys­tem that will unstack Chas­sis that were nev­er meant to stack. This issue affect­ed approx­i­mate­ly 9% of Char­ac­ters.

  • With this change, some play­ers may notice the fol­low­ing upon ini­tial login after the patch:
    • An addi­tion­al emp­ty Chas­sis may appear in the Character’s inven­to­ry, Stash, or both.
    • Pow­er Armor may have been unequipped and moved into the Character’s inven­to­ry.

Addi­tion­al­ly, we are still active­ly work­ing to address the con­trol lock that can occur when exit­ing Pow­er Armor and plan to release a hot­fix as soon as pos­si­ble once we are con­fi­dent that our fix will ful­ly resolve this issue. Thank you for your con­tin­ued patience.


The Events sys­tem has received qual­i­ty of life improve­ments, based large­ly on com­mu­ni­ty feed­back, and select events have been reclas­si­fied as “Pub­lic Events.” These events fea­ture new UI improve­ments, as well as sev­er­al mechan­ics adjust­ments.

  • Pub­lic Events fea­ture a larg­er and more notice­able Map icon com­pared to nor­mal events. 
  • High­light­ing an active Pub­lic Event on the Map now dis­plays a dia­log box that offers more details, such as:
    • How many play­ers are cur­rent­ly par­tic­i­pat­ing.
    • How much time has passed since the event began.
    • A gen­er­al dif­fi­cul­ty rat­ing, which is based more on the com­plex­i­ty of the event’s objec­tives than the dif­fi­cul­ty of the ene­mies.
    • The type of game­play offered by that event (Boss, Defense, etc.).
  • Pub­lic Event Load­ing Screens now dis­play more detailed event descrip­tions, includ­ing tips for suc­cess. 
  • When a Pub­lic Event begins, all play­ers on that world who have reached lev­el 7 and are not inside a Vault will receive an announce­ment near the top-left cor­ner of the screen. 
  • Fast Trav­el to Pub­lic Events is now free.
  • Play­ers no longer drop Junk on death dur­ing Pub­lic Events in Adven­ture Mode.
    • Instead, the respawn timer will increase with each suc­ces­sive death, up to a max of 20 sec­onds.
  • Pub­lic Events fea­ture a peri­od of time that play­ers can use to gath­er and coor­di­nate before start­ing an event.
    • After enter­ing the event area or Fast Trav­el­ing to the event, a timer will be dis­played to show how long play­ers have left to group up and make plans.
    • Play­ers can com­plete a start­ing objec­tive to begin an event ear­ly. For exam­ple, turn­ing on the boil­ers dur­ing Tea Time.
    • If no play­ers are in the event area and no one has com­plet­ed the event’s start­ing objec­tive when the timer expires, the event will shut down.
  • All Pub­lic Events, except Scorched Earth, Encryp­tid, and Sea­son­al Events, now share the same cooldown peri­od from the start of the pre­vi­ous event until the next begins.

Vis­it our recent Pub­lic Events Pre­view arti­cle on to catch even more details about these changes, includ­ing a full list of Pub­lic Events.


  • Ener­gy Weapons: Now ben­e­fit from Armor Pen­e­tra­tion effects, includ­ing those pro­vid­ed by Perk Cards. For exam­ple, Ener­gy Weapons with the Anti-Armor leg­endary attribute will now bypass Ener­gy Resis­tance.
  • Haz­mat Suits: Can now be craft­ed and a Haz­mat Suit Recipe can now be pur­chased from some Train Sta­tion Ven­dors.
  • Mods: Bonus Anti-Scorched dam­age pro­vid­ed by Prime Receiv­er Mods has been increased from +25% to +35%.
  • Plans: The Pro­tec­tive Lin­ing Plan for Casu­al Under­ar­mor is now avail­able for pur­chase from Ven­dors at Harper’s Fer­ry, Wato­ga, and The White­spring if the play­er has already learned the recipe for Resis­tant Lin­ing.
  • Small Back­packs: A new type of Back­pack, the “Small Back­pack” has been added in an effort to help more play­ers acquire a Back­pack ear­li­er on dur­ing their Appalachi­an adven­tures.
    • A Plan to craft a Small Back­pack can be found inside the Overseer’s Cache inside the Mor­gan­town Air­port Ter­mi­nal. This Plan can­not be trad­ed, sold, or dropped.
    • Small Back­packs have 50% of the car­ry capac­i­ty pro­vid­ed by a stan­dard Back­pack.
    • Small Back­packs can be equipped with all the same Mods as a stan­dard Back­pack.
    • Play­ers can still learn to craft Stan­dard Back­packs by com­plet­ing Pio­neer Scout Quests.
  • The Pur­vey­or: When pur­chas­ing weapons from the Pur­vey­or, play­ers now have a chance to receive leg­endary ver­sions of the fol­low­ing weapons (as long the play­er has already learned the recipes for the base weapon):
    • Sheep­squatch Club
    • Sheep­squatch Staff
    • Shep­herds Crook
    • The Fix­er
    • Bear Arm
  • Train Sta­tions: Atom­ic Shop Access Points have been removed from Train Sta­tions.
  • Vault 94 Rewards: The XP rewards for com­plet­ing Vault 94 Mis­sions have been increased to 1,600 (Novice), 1,800 (Stan­dard), and 2,000 (Expert). Addi­tion­al­ly, the Expert mid-quest XP reward has been increased to 1,000.
  • Vault 94 Rewards: The Drill has been removed as a pos­si­ble leg­endary item reward when com­plet­ing a Vault 94 Mis­sion.
  • Buck­et List: The Per­son­al Ter­mi­nal, which can be unlocked for free in the Atom­ic Shop, now includes an entry that will lead play­ers to the cur­rent loca­tion of the Tourist corpse. 
    • This qual­i­ty of life improve­ment will help play­ers more eas­i­ly begin the Buck­et List Quest and obtain a ProS­nap Deluxe Cam­era.


Sev­er­al new items have been added to the Atom­ic Shop with today’s update. Catch a brief descrip­tion below and look out for today’s Atom­ic Shop arti­cle on for more details.

  • Col­lec­tron Sta­tion: After build­ing a Col­lec­tron Sta­tion in C.A.M.P., a Col­lec­tron bot will search the near­by area for Scrap and oth­er sim­ple items. Col­lec­tron Sta­tions can be unlocked in the Atom­ic Shop.
  • Refrig­er­a­tors: After build­ing a Refrig­er­a­tor in C.A.M.P., play­ers can assign food and drink items to it from the Stash to slow their spoilage rate by 50%. Refrig­er­a­tors can be unlocked in the Atom­ic Shop.
  • Wall­pa­pers: The Mod­i­fy menu can now be used to apply a wide vari­ety of Wall­pa­pers to Walls in the player’s C.A.M.P. Wall­pa­pers can be unlocked in the Atom­ic Shop.
  • White Pick­et Fences: Play­ers who already own the White Pick­et Fence set can now build alter­nate ver­sions that snap togeth­er.


  • Craft­ing Menus: Weapon and Armor Work­bench­es now dis­play the num­ber of Mods the play­er has unlocked so far for a giv­en item, as well as the total num­ber of mods avail­able for that item.
  • Stash: Play­ers will now receive a “Stash is full” mes­sage when attempt­ing to assign items from their inven­to­ry to objects like Vend­ing Machines or Dis­play Cas­es while the Stash is full.



  • ZAX has decid­ed that the Vault 51 Over­seer selec­tion process needs a change of scenery! A new Mor­gan­town map for Nuclear Win­ter is now avail­able for play.
    • Mor­gan­town fea­tures lots of oppor­tu­ni­ties for urban com­bat, and some of the high­est peaks in Appalachia, giv­ing Can­di­dates a diverse bat­tle­field to mas­ter.
    • Can­di­dates can also take on new ene­my crea­tures, includ­ing Assaultrons, the Grafton Mon­ster, and Rad­scor­pi­ons. 
  • All Nuclear Win­ter match­es will tem­porar­i­ly be tak­ing place in Mor­gan­town to give Can­di­dates a chance to mas­ter the new map.
  • Learn more about Mor­gan­town by read­ing the lat­est trans­mis­sion from ZAX on
  • In cel­e­bra­tion of our new map, we’ve added six new Vault-Tec Uni­ver­si­ty themed rewards that you can unlock for free by com­plet­ing Nuclear Win­ter Chal­lenges for the next few weeks.
  • These rewards include new appar­el and C.A.M.P. décor, so be sure to claim them before they’re no longer avail­able!


  • Match­mak­ing improve­ments for Nuclear Win­ter allow Can­di­dates to take the bat­tle to become Vault 51’s Over­seer world­wide, and com­pete against play­ers from around the globe.
    • This will also help play­ers in all game regions find match­es more quick­ly in cas­es where match­mak­ing would have oth­er­wise tak­en addi­tion­al time. 


  • Dai­ly Chal­lenges: Nuclear Win­ter Dai­ly Chal­lenges are now auto­mat­i­cal­ly tracked in the Chal­lenge Track­er that appears on the Map screen.


  • New Weapons: Assaultron Heads and Gauss Rifles have been added and can appear in Medi­um and Large Sup­ply Crates, respec­tive­ly.


  • Dead Man Sprint­ing: This Perk Card’s func­tion­al­i­ty has been updat­ed: While below 50% health, run speed is increased at a greater Action Point cost.
  • Over­ly Gen­er­ous: Chance to inflict Rads has been increased, and the amount of Rads inflict­ed has also been increased from 50 to 200.
  • Rad Resist: Rad resis­tance increased from 40 to 650.
  • Refrac­tor: Ener­gy resis­tance increased from 40 to 80.


  • Sound Effects: New audio queues will now play when down­ing or killing anoth­er play­er.
  • Main Menu Music: Play­ers can now choose to low­er the vol­ume on or mute the Main Menu music while queued.


  • Graph­ics: Fixed a visu­al issue affect­ing dust effects caused by foot­steps.
  • Graph­ics: Frozen visu­al effects no longer per­sist on a char­ac­ter that was killed by anoth­er player’s Cry­ola­tor.
  • Graph­ics: Moth­man Cultist Wall Torch flame visu­al effects no longer momen­tar­i­ly dis­ap­pear.
  • Graph­ics: Fixed an issue that could cause the Grafton Monster’s ranged attack to leave behind incor­rect visu­al effects on the ter­rain.
  • Graph­ics: When attacked by a Scorchbeast’s Radi­a­tion Cloud, robot­ic ene­mies no longer dis­play Scorched visu­al effects.
  • Crops: Can now be sunk fur­ther into the ter­rain and in most cas­es no longer appear to float on uneven ter­rain. There are still some instances where Crops may appear to float, such as on very steep hills, but this has been sig­nif­i­cant­ly improved.
  • Crops: Fixed an issue that could pre­vent play­ers from plac­ing Crops in loca­tions where they would inter­sect with logs or col­lec­table flo­ra.
  • Exploit: Addressed an exploit that could allow a play­er to build more than 4 Vend­ing Machines. 
  • Floor Décor: The Future-Tec World Globe can no longer be built if it has not been unlocked in the Atom­ic Shop.
    • Note: Exist­ing Globes placed by play­ers who do not own this item have not been removed. How­ev­er, those play­ers will be unable to place addi­tion­al Globes unless they unlock it in the Atom­ic Shop. 
  • Locks: Lock­ing a door and press­ing the “Scrap/Store” but­ton at the same time no longer caus­es the Lock menu to per­sist on the screen.
  • Wires: Fixed an issue that could cause the play­er to jump when attempt­ing to attach a Wire between two elec­tri­cal objects.
  • Char­ac­ter: Chal­lenges requir­ing the play­er to reach cer­tain lev­els now appear in the cor­rect order in the Chal­lenges Menu.
  • Dai­ly: The “Kill a Leg­endary Ene­my at a Fis­sure Site” Dai­ly Chal­lenge can now be com­plet­ed cor­rect­ly.
  • Week­ly: The “Kill a Sheep­squatch” sub­chal­lenge for the “Kill Huge Crea­tures” Week­ly Chal­lenge can now be com­plet­ed cor­rect­ly. This Chal­lenge orig­i­nal­ly appeared dur­ing Wild Appalachia and will Return in Octo­ber.
  • Vault 94: The Week­ly Chal­lenges (and some Dai­ly Chal­lenges) for Vault 94 now match the Mis­sion that’s cur­rent­ly avail­able.
  • Appar­el: The Mr. Fuzzy Cos­tume now cor­rect­ly appears in the Cam­den Park Com­pa­ny Store Ter­mi­nal and can be pur­chased by redeem­ing 150 Tokens.
  • Armor: The Urban Scout Armor mask can now be worn with hats and many open-faced hel­mets.
  • Armor: The Dam­age Resis­tance pro­vid­ed by the Urban Scout Armor Left Arm has been increased from +12 to +25 to match oth­er pieces in the set.
  • Mods: Scout Armor Mods avail­able for pur­chase from Enclave Ven­dors now indi­cate which piece of armor they cor­re­spond to and can be cor­rect­ly applied to that armor.
  • Pow­er Armor: The Bright and Red Tac­ti­cal Head­lamps for T‑60 Pow­er Armor now appear in the cor­rect loca­tion when applied to a Hel­met.
  • Pow­er Armor: Pieces of Pow­er Armor that have been placed on a Chas­sis and stored in the Stash no longer appear for sale in the player’s Vend­ing Machines.
  • Pow­er Armor: Solar Armor’s self-heal­ing effect now cor­rect­ly heals the play­er while at or above 60% health.
  • Dai­ly Quests: The Waste Not, Idle Explo­sives, Play Time, and Queen of the Hunt Dai­ly Quests in The Mire region will once again appear for play­ers who had pre­vi­ous­ly com­plet­ed them.
  • Dis­tin­guished Guests: Bolton Greens Cen­ter­pieces and Place Set­tings are now cor­rect­ly removed from the player’s inven­to­ry at the end of this Event.
  • Dis­tin­guished Guests: Place Set­tings in the Bolton Greens Din­ing Room no longer appear to float in mid-air dur­ing this event.
  • Dis­tin­guished Guests: Cor­rect­ed the text on an objec­tive mark­er that appears when set­ting tables.
  • Exploit: Fixed an exploit that could allow play­ers to earn the Zen Mas­tery buff with­out com­plet­ing the Guid­ed Med­i­ta­tion event. 
  • Feed the Peo­ple: Fixed an issue that could pre­vent Ghouls from reach­ing Food Pro­cess­ing Machines if one of the Machines has been destroyed.
  • Free Range: Adjust­ed mul­ti­ple objec­tive timers to ensure play­ers have time to com­plete this event.
  • Free Range: When any of the Brah­min are attacked, an announce­ment and a quest objec­tive will now appear for all play­ers in the event instruct­ing them to defend the Brah­min.
  • Guid­ed Med­i­ta­tion: Ghouls now spawn rather than Super Mutants dur­ing this event, and ene­my spawn loca­tions have received adjust­ments.
  • Guid­ed Med­i­ta­tion: This event will now cor­rect­ly fail if all 4 Med­i­ta­tion Hubs are destroyed. 
  • Guid­ed Med­i­ta­tion: Objec­tive mark­ers now cor­rect­ly appear for each Med­i­ta­tion Hub.
  • Guid­ed Med­i­ta­tion: Cor­rect­ed the descrip­tion for the Zen Mas­tery buff that appears in the Pip-Boy’s Effects tab to state “Increased Health Regen.”
  • Jail Break: Updat­ed an objective’s descrip­tion to bet­ter indi­cate where play­ers should focus their search.
  • Lode Bear­ing: Play­er will now spawn fac­ing the inte­ri­or of the mine when Fast Trav­el­ing to this event after the inte­ri­or door has been opened.
  • Line in the Sand: The Scorch­beast that spawns dur­ing this event now cor­rect­ly flies to the event area.
  • One Vio­lent Night: The Juke­box in The Buck­’s Den at the Sons of Dane Com­pound can no longer be dam­aged by play­ers.
  • One Vio­lent Night: The Leg­endary Wendi­go that spawns dur­ing this event now cor­rect­ly dis­plays “Night­stalk­er” as its name.
  • Oper­a­tion Tidy: Excess Tox­ic Muta­genic Waste is now cor­rect­ly removed from the player’s inven­to­ry at the end of this Dai­ly Quest.
  • Order of the Tad­pole: Robot NPCs no longer some­times play Scout Leader Jaggy’s voice lines or begin the Order of the Tad­pole quest.
  • Path to Enlight­en­ment: Fixed an issue that could pre­vent Rad­toads from cor­rect­ly reach­ing Land­view Light House.
  • Pos­sum Badges: The Oper­a­tion Tidy and Stings and Things dai­ly quests and the Camp­fire Tales event once again have a chance to award Pos­sum Badges on com­ple­tion.
  • Swarm of Suit­ors: Objec­tives dur­ing this event now update more quick­ly.
  • Tur­rets: The Tur­rets that appear dur­ing the Jail Break and Project Par­adise events can no longer be dam­aged by play­ers.
  • Ura­ni­um Fever: The event mark­er for Ura­ni­um Fever will now dis­play prop­er­ly on the Map after play­ers advance into the inte­ri­or of the mine.
  • Sta­bil­i­ty: Fixed an issue on PS4 where a play­er could crash when using a work­bench with a very large num­ber of unique inven­to­ry items.
  • Sta­bil­i­ty: Imple­ment­ed an addi­tion­al improve­ment for an issue that could pre­vi­ous­ly cause a crash when plac­ing a Fusion Core into Pow­er Armor.
  • Sta­bil­i­ty: Imple­ment­ed an addi­tion­al improve­ment for an issue that could pre­vi­ous­ly cause a crash when exit­ing to the Main Menu while wear­ing Pow­er Armor.
  • Sta­bil­i­ty: Attempt­ing to Inspect and use a Misc. item at the same time no longer caus­es a crash.
  • Sta­bil­i­ty: Addressed an issue that could cause a serv­er crash.
  • Sta­bil­i­ty: Fixed an issue that could cause the client to freeze dur­ing events with many par­tic­i­pants.
  • Voiceover: Increased the vol­ume of the loud­speak­er audio that plays after ini­ti­at­ing the “Pre-Com­bat Check” dur­ing the Line in the Sand Event.
  • Voiceover: Added post-pro­cess­ing to voice lines that play dur­ing the Guid­ed Medi­a­tion event. 
  • Atom­ic Shop: Fea­tured items in the Atom­ic Shop can now be cor­rect­ly unfa­vor­it­ed for Nuclear Win­ter after pur­chase. 
  • HUD: Fixed an issue that could cause Action Points to con­tin­ue to drain after the play­er stopped sprint­ing.
  • HUD: Fixed an issue that could some­times cause the Hunger or Thirst meter to incor­rect­ly reset to full after log­ging out and back in.
  • Events: Fixed an issue that could cause rewards fan­fare after com­plet­ing an event to per­sist on screen, or fail to appear.
  • Local­iza­tion: Char­ac­ter names in the Kore­an ver­sion of the game can now cor­rect­ly include low­er­case Eng­lish let­ters.
  • Menus: The Theremin now cor­rect­ly dis­plays the pre­mi­um icon in game menus.
  • Pip-Boy: Fixed an issue that could cause Com­po­nent View to dis­play dupli­cate entries or exhib­it flick­er­ing.
  • Vault 94: The Vault shut­down timer now cor­rect­ly dis­plays for all play­ers on a team after com­plet­ing a Vault Mis­sion.
  • Charleston Capi­tol: Fixed a pathing issue that could pre­vent cer­tain ene­mies from reach­ing the play­er.
  • Mor­gan­town: The ceil­ing of an apart­ment in Mor­gan­town is no longer see-through.
  • Mor­gan­town Air­port: C.A.M.P.s can no longer be placed in such a way that they block access to Miguel’s Camp­site near Mor­gan­town Air­port.
  • Sut­ton: Fixed a loca­tion where play­ers could become stuck in Sut­ton.
  • Vault 94: Fixed an issue that could cause play­ers to become stuck in a spe­cif­ic spot inside Vault 94 while wear­ing Pow­er Armor.
  • Vault 94: Fixed a rare issue that could pre­vent the envi­ron­ment from load­ing cor­rect­ly when enter­ing Vault 94.


  • Struc­tures: The Storm now cor­rect­ly destroys Doors and Walls that have been placed by the play­er.
  • Pow­er Armor: Fixed an issue that could pre­vent a play­er from enter­ing Pow­er Armor in Nuclear Win­ter after exit­ing to the Main Menu while wear­ing Pow­er Armor.
  • Quick Kit: Stairs cre­at­ed by a Quick Kit can no longer be destroyed in sec­tions.
  • Club­ber: The descrip­tion for Club­ber now cor­rect­ly states that “melee weapons do sig­nif­i­cant­ly more dam­age” rather than “+40% dam­age.”
  • Wreck­ing Ball: The descrip­tion for Wreck­ing Ball Perk now cor­rect­ly states that it increas­es dam­age dealt to Work­shop objects by 20%, rather than 120%. This was only a typo cor­rec­tion and func­tion­al­i­ty for this Perk Card has not changed.
  • Local­iza­tion: The descrip­tions for sev­er­al Perk Cards that increase dam­age are now local­ized in non-Eng­lish ver­sions of the game and cor­rect­ly reflect bal­ance changes made in a pre­vi­ous patch. These are text updates only and the func­tion­al­i­ty for these Perks has not been changed.
  • Local­iza­tion: Cor­rect­ed sev­er­al item names that were miss­ing local­iza­tion in non-Eng­lish ver­sions of the game.
  • Local­iza­tion: The Lock Detec­tor Perk Card is now cor­rect­ly renamed “Hack Detec­tor” in the Japan­ese ver­sion of the game, though the Card’s name is in Eng­lish.
  • Acti­vat­able Objects: Fixed var­i­ous C.A.M.P. objects that were not intend­ed to be acti­vat­able dur­ing Nuclear Win­ter match­es.
  • Exploit: Fixed an issue that could allow a play­er to move in the world for a few sec­onds before oth­er play­ers.
  • Vault 51: Hit indi­ca­tors no longer appear when punched by anoth­er play­er in Vault 51.
  • Vault 51: Removed hack­able Ter­mi­nals inside Vault 51.

Source: Bethes­da