Bethes­da has released a big, free con­tent update and patch for Fall­out 76. This patch brings Sur­vival mode in beta form, stan­dard mode becomes Adven­ture Mode and new chal­lenges can net you some leg­endary gear. Check out the full patch notes below:

PATCH VERSION

Down­load sizes for today’s patch will be approx­i­mate­ly 4 GB for con­soles and 2 GB for PC.

  • PC: 1.1.1.2
  • PS4: 1.1.1.1
  • Xbox: 1.1.1.1

NEWPLAYOPTIONS

The stan­dard Fall­out 76 expe­ri­ence has been renamed “Adven­ture”, and “Sur­vival Beta” has been added as a new game mode.

  • Upon select­ing “Play” from the Main Menu, play­ers can now choose whether to join an Adven­ture Mode world, or a Sur­vival Mode Beta world.
    • New char­ac­ters can enter Sur­vival Mode Beta worlds imme­di­ate­ly after being cre­at­ed.
    • Exist­ing char­ac­ters can freely switch back and forth between Adven­ture and Sur­vival mode.
    • All progress—including quests, lev­els, perks, inven­to­ry, and so on—travels with char­ac­ters when switch­ing between Adven­ture and Sur­vival. Any­thing that affects a char­ac­ter in one mode is also reflect­ed in the oth­er.

ADVENTURE MODE

While the stan­dard play expe­ri­ence has a new name, Adven­ture Mode is still large­ly Fall­out 76 as you know it today. How­ev­er, today’s patch does bring a sig­nif­i­cant change that should great­ly reduce the effects of unwant­ed PVP on your Adven­ture Mode char­ac­ters:

SLAPDAMAGE HAS BEEN REMOVED FROM ADVENTURE MODE
  • All incom­ing dam­age from play­ers you are not hos­tile with (A.K.A. “slap” dam­age) will now be auto­mat­i­cal­ly reduced to zero, effec­tive­ly remov­ing slap dam­age from Adven­ture Mode.
    • Return­ing fire against anoth­er play­er will still mark you as hos­tile toward them and will cause you to take full dam­age from their attacks.
    • Con­test­ing an owned Work­shop is still con­sid­ered a hos­tile action. If a play­er attempts to con­test a Work­shop you own, or you attempt to con­test anoth­er player’s Work­shop, you will be open to tak­ing full dam­age from their attacks.
PVP COMBAT AND BALANCE
  • Weapon dam­age dur­ing PVP com­bat has received over­ar­ch­ing adjust­ments to lim­it the amount of health play­ers can lose in a sin­gle hit dur­ing PVP com­bat.
    • This adjust­ment will great­ly reduce the like­li­hood of one-shot kills and has been applied to PVP Com­bat in Sur­vival Mode, as well.
FAST TRAVEL AND RESPAWN INVULNERABILITY
  • The peri­od of invul­ner­a­bil­i­ty that’s briefly applied to char­ac­ters after Fast Trav­el­ing or Respawn­ing has been increased.
    • Fir­ing a weapon before this time expires will remove Invul­ner­a­bil­i­ty.

SURVIVAL MODE (BETA)

Sur­vival Mode is a more com­pet­i­tive and dan­ger­ous new game mode for Fall­out 76, and con­tains a num­ber of changes from Adven­ture Mode that you may want to be aware of before you dive in. How­ev­er, it’s also impor­tant to note that you can still com­plete quests and events, lev­el-up, loot, and explore Appalachia in Sur­vival Mode just as you can in Adven­ture Mode.Read on to learn about what’s new with the Sur­vival Mode Beta, and be sure to check out our recent overview arti­cle for even more info.

PVP COMBAT AND BALANCE
  • Play­ers in Sur­vival Mode are hos­tile toward one anoth­er by default and may be attacked with­out restric­tion.
    • Addi­tion­al­ly, there is no slap dam­age in Sur­vival Mode, and play­ers will imme­di­ate­ly take full dam­age from each other’s attacks.
  • Play­ers can hol­ster their weapons when approach­ing oth­ers to appear neu­tral or friend­ly, caus­ing a light-yel­low name­plate to appear over­head.
    • Those who approach oth­ers with weapons drawn will appear hos­tile and dis­play a red mark­er over­head, rather than a name­plate.
  • Only the heal­ing effects of one Stim­pak of each type can be active at any giv­en time.
    • For exam­ple, a Dilut­ed Stim­pak and a reg­u­lar Stim­pak can both be active at once, but mul­ti­ple reg­u­lar Stim­paks effects can­not.
  • We’ve made over­ar­ch­ing weapon dam­age adjust­ments in the Sur­vival Mode Beta to help a wide vari­ety of weapons feel more dead­ly ver­sus oth­er play­ers.
    • Addi­tion­al­ly, the PVP com­bat dam­age change to lim­it one-shot kills that was men­tioned in the Adven­ture Mode sec­tion above also applies to Sur­vival.
BONUS XP WHEN PLAYING SURVIVAL MODE
  • All play­ers gain a +20% bonus on any expe­ri­ence points they earn while play­ing in Sur­vival Mode.
COMPLETE NEW WEEKLY CHALLENGES, EARN LEGENDARY REWARDS
  • New Week­ly Chal­lenges have been added which offer leg­endary rewards on com­ple­tion.
    • A new Week­ly Chal­lenge will be added every week dur­ing and beyond the Sur­vival Mode Beta, each fea­tur­ing a dif­fer­ent reward.
    • The first six Sur­vival Mode Beta Week­ly Chal­lenges award leg­endary weapons. Learn more about them in our recent Sur­vival Beta Overview arti­cle on Fallout.com
HIGH-STAKES DEATH MECHANICS
  • On death, play­ers will drop a ran­dom amount of the Aid items that were in their inven­to­ry in addi­tion to all their Junk.
  • Cap rewards for play­er kills, and Cap deduc­tions on death, have been dou­bled in Sur­vival Mode.
  • The Seek Revenge respawn option has been dis­abled and will not appear when attempt­ing to respawn.
  • When killed dur­ing PVP com­bat, play­ers can choose to spend a por­tion of their Caps to place a Boun­ty on their killer.
    • This will mark that play­er as Want­ed and dis­play the Boun­ty amount on all oth­er play­ers’ Maps.
    • Half of the Caps spent by the slain play­er will appear as the Boun­ty reward, and the min­i­mum cost to place a Boun­ty is 200 Caps.
LIMITED FAST TRAVEL AND RESPAWN LOCATIONS
  • Fast Trav­el is lim­it­ed to Vault 76, the player’s C.A.M.P., Train Sta­tions, and any Work­shops that play­er owns.
  • Respawn is lim­it­ed to Vault 76, the player’s C.A.M.P., and Train Sta­tions.
  • The brief peri­od of invul­ner­a­bil­i­ty applied to char­ac­ters after Fast Trav­el­ing or Respawn­ing in Adven­ture Mode also applies to char­ac­ters in Sur­vival Mode, and is also removed if the play­er fires a weapon before the time expires.
PLAYER POSITIONS ARE HIDDEN ON THE MAP
  • The Map will not dis­play play­ers’ loca­tions unless they are cur­rent­ly Want­ed or among the top three on the Longest Life Score­board.
CLIMB THE SCOREBOARDS
  • Score­boards have been imple­ment­ed, which rank play­ers in the cur­rent world across a vari­ety of stat cat­e­gories based on their per­for­mance dur­ing the cur­rent life, as well as their best life for the week.
    • These stats include: Longest Life, Play­er Kills, XP Gained, Events Com­plet­ed, Ene­mies Killed, Boun­ty Col­lect­ed, Time Want­ed, and Work­shops Claimed
    • Play­ers’ stats trav­el with them upon switch­ing to new Sur­vival worlds.
  • View the Score­boards by open­ing the Map and press­ing D‑Pad Left on Con­soles, or on PC by click­ing the new com­pact Score­board wid­get on the Map.
  • The top three play­ers on the Longest Life Score­board will dis­play a Gold, Sil­ver, or Bronze medal next to their play­er icons.
    • These medals also appear on the Map to high­light the top three play­ers’ cur­rent posi­tions for all oth­er play­ers in that world.
  • A new recap screen will dis­play on death, allow­ing play­ers to view their stats from that life and com­pare them to their best life of the week.
SOCIAL MENU SURVIVAL ICON
  • Friends who are cur­rent­ly in Sur­vival Mode worlds now dis­play a camp­fire icon next to their names in the Social Menu.

BUG FIXES

ART AND GRAPHICS
  • Robo­brains: Removed an unin­tend­ed glow­ing visu­al effect from Robo­brain heads.
PERFORMANCE AND STABILITY
  • Per­for­mance: Addressed an issue that could cause a per­for­mance reduc­tion if a play­er was killed while dis­con­nect­ing from a world.
  • Servers: Addressed mul­ti­ple issues that could affect serv­er sta­bil­i­ty.
QUESTS AND EVENTS
  • Sig­nal Strength: Addressed an issue that could cause a door switch to go miss­ing in the Nation­al Radio Array Con­trol Room.
USER INTERFACE
  • Change Appear­ance: Appear­ance changes that are not accept­ed by the play­er no longer occa­sion­al­ly per­sist after exit­ing the Change Appear­ance menu.
  • Hotkeys: Addressed an issue on PC caus­ing the hotkey for the “Tog­gle Pre­mi­um” fil­ter option in Work­bench­es to have no effect when pressed.
  • Local­iza­tion: Fixed an issue caus­ing some notes, let­ters, and quest objec­tives relat­ing to the Wast­ed on Nukashine quest­line, and the Brew­ing and Dis­till­ing craft­ing sys­tem, to appear in Eng­lish while run­ning Fall­out 76 game client in lan­guages oth­er than Eng­lish.
  • Local­iza­tion: Fixed an issue that could cause the text on the Nukashine bottle’s label to extend beyond the edges of the label when run­ning Fall­out 76 in lan­guages oth­er than Eng­lish.
  • Local­iza­tion: The “Tog­gle Unlock­able” and “View in Atom­ic Shop” options while pre­view­ing unowned Atom­ic Shop items in a Work­bench no longer dis­play place­hold­er text when run­ning Fall­out 76 in lan­guages oth­er than Eng­lish.
  • Local­iza­tion: The “Destroy” option that appears when view­ing an item while over the absolute weight lim­it no longer dis­plays place­hold­er text when run­ning Fall­out 76 in lan­guages oth­er than Eng­lish.

Fall­out 76 is avail­able now for the PC, Playsta­tion 4 and Xbox One now.