Ubisoft’s Far Cry 5 is the latest addition to be added to the series and it brings changes with it. It’s very different when compared to the last few Far Cry titles, not all adjustments being positive. Although there are differences which set Far Cry 5 apart, it still has that very familiar feel.
As is well known, Hope County, Montana has been taken over by fanatic cultists who’s sole purpose is to convert everyone to their religious beliefs. They use military tactics to take over the area, which causes an uproar among the, still civil, people of Hope County. You are obviously among the few who can take down the stifling Eden’s Gate followers and their four leaders.
While it seems the story is coherent, it does have this muddied feeling when doing the actual missions themselves. There is no flow to the story missions. It’s not like you know what part you will come across next, because the missions are centered around the three leaders (Faith, John, and Jacob), each in charge of a separate section of the map. My example being, I was working on Jacob missions, but since the in-game missions registry doesn’t specify, I ended up on my way to a Faith mission because I wasn’t informed that’s what it was.
While most of the game is extremely beautiful, there’s a slight annoyance with the lighting. On a PS4 Pro and 4K television, whites are extremely white. It takes some adjusting within the options menu to get it right, as you don’t get the opportunity to adjust it when you first start the game.
The setting of Montana is not exactly the most exciting, especially if you are an American. It’s a lot of pine trees, streams, small lakes, and “log looking” cabins. Other than that, in general, the graphics are pretty good. There is a comparison below from a PS4 Pro vs a regular PS4.
Far Cry 5 has every mechanic that its predecessors did like driving and combat, with some being slightly different. You used to level up by killing enemies, liberating outposts, and doing just general niceties. However, now you must complete challenges to acquire Perk points, you no longer get skill points for finishing missions and outposts. So be sure to keep an eye out in the challenge section of your UI.
There are plenty more Perks you can pick an choose from and most are even applied to the Arcade Mode of the game upon unlock. A few on the new Perks include:
- Airdrop — Gives the option to arrive by air drop (wingsuit) when you fast travel to a location
- Saboteur — Approach a vehicle’s hood and hold Square to set it on fire and make it explode 10 seconds later
- Locksmith — Stealthily lockpick safes and doors that do not require a key card
Also, you no longer have to kill animals to increase the amount of ammo you can carry for weapons. Those are now Perks. Same goes for a lot of other skills that were much easier to get before.
Unlocking weapons requires you to build your Resistance in each region. Killing Cult VIP’s, destroying cult property, capturing trucks, and freeing hostages, boosts your Resistance. These activities are similar to the other titles, but it actually helps you further your progress.
Far Cry 5 also introduced the ability to purchase boat, cars, planes, and helicopters. You can customize them as well, but only slightly. However, you can’t just spawn any vehicle anywhere. There are certain locations that you need to travel to in order to spawn what you are looking for.
You can co-op the entire game, with up to six players at a time. Although, it disables the ability to acquire trophies. It also halts any world progression and resistance gained when you’re not the host. This is rather disappointing, considering this title boasted the ability to play the entire game with your friends. You can still have personal progression while not hosting, allowing you to complete challenges and unlock perks. Also, any shop items bought will be saved.
There are many different types of NPC’s you can hire and they actually follow you around and take orders. There are average NPC’s which you will find everywhere, but the Specialists are going to be your best bet. Each one has a perk in your Perk menu, which can be upgraded after you unlock a specialist.
As in the other Far Cry’s, you can craft homeopathics which can assist you in combat and hunting. It is rather limited however, because most of the old craft-able abilities have been taken out. You can now craft all sort of explosives and finding parts to do so is extremely easy.
There’s a bit to do besides just story missions. The game offers a variety of side missions, stashes to find, and even fishing. Unfortunately, it’s unlike the others because it doesn’t have a abundance of activities for you to do. There are not really a whole lot of hunting missions, as you no longer need to upgrade ammo holsters with skins, and side missions can be annoying to find.
I’ve played every Far Cry and it seems this specific title has serious problems with the NPC’s. I got stuck in a room for 3 minutes because my follower decided to stand in the doorway and not move (even after I hit him in an attempt to move him). This same NPC also trapped me on a ladder, when he decided to climb up it while I was climbing down.
It’s not just random occurances either. A mission glitched on me twice, where and enemy NPC ran away from the mission zone. I had to secure the area, but he ran so far away from it that he forced me to leave the mission zone, causing me fail said mission. This also happened to my co-worker (TheLegendofTaco).
He experienced a problem where he needed to speak to an NPC, but she was lying on a bed flailing around and wouldn’t get up. So in an attempt to fix the issue he hit her off the bed. This resulted in her head and neck going into a spasm and also kept her from talking for a short while.
NPC’s also have some extremely irritating tendancies, which have been passed on from the titles before. Like walking in front of you while you drive, hitting you while your on the road, and just generally being in the way. There are some new irritations with them as well. I stopped a van which was carrying prisoners, so I set them free from the back. Another enemy NPC drove up on the three of us and opened fire. I killed him and turn to get back into my car and I see the two prisoner NPC’s in my car…driving away. Yes, they stole my damn car! I also noticed that when seeing a side mission or some other information, sometimes NPC will just walk away, get in the nearest vehilce, and take off. This, of course, stops them from finishing what they have to say.
While this is a typical Far Cry game, it has the possibility to be extremely frustrating. It also feels like they took a few steps back in regards to a few mechanics. However, this doesn’t take away from the joy of the game. It’s still very entertaining to play, and looking past all of the issues we’ve expereinced, it’s still worth the time and money you will most likely invest.