Epic Games has released a new patch for Fort­nite. v9.30 kicks off Fort­nite’s 14 Days Of Sum­mer event. Quite a few weapon adjust­ments hit bat­tle royale while Save The World sees a new melee weapon and a new hero. Check out the full patch notes below.

14 Days Of Sum­mer

In Bat­tle Royale, each day will fea­ture:

  • A weapon unvault­ed for 24 hours only.
  • A new LTM to play (check out the full selec­tion of LTMs that will debut­ing below).
  • A dai­ly chal­lenge and free reward.
  • New out­fits and more in the Item Shop.

Sun’s out, fun’s out in Cre­ative as well! Jump in dai­ly for a new fea­tured island.

Also in Save the World, com­plete a new quest every day to help Home­base host the hottest sum­mer par­ty around and score some sum­mer free­bies in the store. Com­plete quests to earn heaps of Sum­mer Tick­ets; com­plete all 14 to unlock a new explo­sive weapon!

Catch you on the Bat­tle Bus!

14 Days of Fort­nite Lim­it­ed Time Modes (order below is ran­dom, not indica­tive of what order the LTMs will release in-game)

Heavy Met­al Squads
In this mode, only the “Heavy” weapon vari­ants can be found in loot box­es. Get your load­out and get in the fight!

Mode Details:

  • Only weapons with heavy in the name
  • Faster met­al farm­ing rates
  • Faster storm times

Storm Chasers: Surfin’ (squads)
Ride the waves and try to stay afloat, who will be the best?

Mode Details:

  • Every­one deploys to a vehi­cle at the start of the game
  • Impuls­es will drip into your inven­to­ry dur­ing the match
  • Last man stand­ing wins

Splash­down Squads
Sim­ple sum­mer fun, try to elim­i­nate oppo­nents with the new Water Bal­loon Item.

Mode Details:

  • Respawns on
  • Will pri­mar­i­ly be able to dam­age peo­ple with the new water bal­loon item
  • First to the goal score wins

Pow­er Up Solos
Become the most pow­er­ful play­er in the match. Con­sume as many shields as you can and fight to be the last one stand­ing.

Mode Details:

  • Respawn on at the start, but turns off after a set time
  • Max shields increase every time you con­sume a shield
  • Shield drops in sup­ply drops great­ly increased
  • Shields will fill up to full when respawn­ing is turned off

Leave None Behind Duos
Unit­ed you stand strong, but divid­ed you fall. Leave none behind!

Mode Details:

  • Slurp effect always active while no team­mates are down
  • If a team­mate is downed, they become immune to dam­age
  • While a team­mate is downed, all oth­er team­mates lose their slurp, and begin tak­ing dam­age over time

Use With Care Duos
Resources are scarce in this mode so make sure you place builds effi­cient­ly!

Mode Details:

  • Spawn in with an ini­tial amount of build­ing mate­ri­als
  • Can­not get new resources through­out the match
  • Last one stand­ing wins

Head­shots Duos
Take your time and be care­ful with your shots, and may who­ev­er has the best aim win.

Mode Details:

  • Can only deal dam­age with head­shots
  • All shot­guns removed

Tank Bat­tle Squads
Sim­ple twist on nor­mal BR that great­ly increas­es the health and shields play­ers start with.

Mode Details:

  • Siphon turned on and increased to match increased health
  • Ammo increased
  • No heal­ing items

Builders Par­adise Squads
A par­adise for builders to flex their skills and build to their heart’s con­tent.

Mode Details:

  • Struc­ture health GREATLY increased
  • Resource gath­er­ing rates increased
  • Neu­tral edit­ing turned on (any­one can edit any play­er-built wall)

Wick­’s Boun­ty Duos
Wick’s Boun­ty is back! Elim­i­nate oth­er play­ers to col­lect oth­er play­ers’ coins to prove that you are the best in the busi­ness

Mode Details:

  • Spawn in with weapons and 3 lives
  • Hunt down and elim­i­nate high val­ue tar­gets as they appear on the map
  • First to the goal score wins

Arse­nal (Solos)
Assert your dom­i­nance with a vari­ety of dif­fer­ent weapons. Who­ev­er is the best, with the worst…is the best?!

Mode Details:

  • Start each game with some of the best weapons in the game
  • Elim­i­nat­ing oth­er play­ers makes your weapons worse
  • First to get an elim­i­na­tion with the final weapon wins

Rum­ble Squads
A new take on the clas­sic Team Rum­ble. This time the stakes are high­er and you have few­er friends to rely on.

Mode Details:

  • Respawn­ing is turned on
  • Green or bet­ter weapons
  • First to goal score wins

Load­out Swap Squads
Show how quick­ly you can adapt to today’s rapid­ly chang­ing world. On a set timer all play­ers in the match will all be grant­ed the same ran­dom load­out.

Mode Details:

  • New load­out grant­ed on a timer
  • Respawn is on
  • First to goal score wins

Strate­gic Struc­tures Squads
Think before you place in this twist on nor­mal build­ing. Which mate­r­i­al should you use?

Mode Details:

  • Met­al and stone struc­ture healths increased
  • Met­al and stone resource farm­ing increased
  • Met­al and stone mate­r­i­al caps low­ered

Save The World

Fortnite 14 Days Of Summer Is Live & 9.30 Patch Notes


  • 14 Days of Sum­mer is here!
    • Com­plete a new quest every day to help Home­base host a hot sum­mer par­ty!
    • Com­plete all 14 days to unlock a new weapon!
    • Com­plete quest to earn Sum­mer Tick­ets
    • Check the X‑ray store dai­ly for free lla­mas!
    • The fun begins on June 25, 9 AM East­ern Time
  • New Wargames Sim­u­la­tion: Short­cut
    • Strange doors are appear­ing near the ene­my spawn­ers. When husks get near one of these doors they are tele­port­ed to one of the exit doors clos­er to your fort.
    • Some husks that trav­el through these doors gain ele­men­tal effects.
    • A new Wargames sim­u­la­tion means more chances for Event Tick­ets, a new ban­ner, and more vari­ety to the Dai­ly Wargames Chal­lenges.


  • Astro Bat 9000 swings into the Week­ly Store
    • A quick strik­ing bat with high dam­age and low impact.
    • Ener­gy Slam: Heavy attack that launch­es an explo­sive ener­gy ball at ene­mies, deal­ing dam­age in an area.
    • Avail­able from June 26 at 8 PM East­ern Time until July 3 at 8 PM East­ern Time.


Fortnite 14 Days Of Summer Is Live & 9.30 Patch Notes


  • Added 4 New Pre­fabs:
    • Kevin Lake House Island
    • Kevin Destroyed Cube Island
    • Kevin Destroyed Dino Island
    • Kevin Destroyed House Island
  • Added 11 New Gal­leries:
    • Kevin Cube Gallery
    • Kevin Cube Shards Prop Gallery
    • Kevin Island
    • Kevin Destroyed Island
    • Kevin Par­ti­cle Gallery
    • Lake House Roof & Wall Gallery
    • Lake House Floor & Stair Gallery
    • Lake House Island Prop Gallery
    • Rock & Root Nature Gallery
    • Note: We’re aware of an issue where some of these assets will delete them­selves if placed in cer­tain ways with the Phone.

Bat­tle Royale

Fortnite 14 Days Of Summer Is Live & 9.30 Patch Notes


  • Revolver
    • Avail­able in Epic and Leg­endary vari­ants.
    • Fires Medi­um Ammo.
    • Holds 6 rounds.
    • 63 / 66 dam­age per shot.
    • Head­shot mul­ti­pli­er of 2.
    • Avail­able from Floor loot, Chests, Vend­ing Machines, Sup­ply Drops, and Loot Car­ri­ers.
  • Vault­ed
    • Rare Tac­ti­cal Assault Rifle
      • With the unvault­ing of the Sup­pressed Sub­ma­chine Gun, we want­ed to make sure loot dis­tri­b­u­tion in this class of item was well dis­trib­uted.
    • Impulse Grenades
    • Rift-To-Go
    • Pirate Can­non
  • Unvault­ed
    • Uncom­mon and Rare Pump Shot­gun
      • Avail­able in floor loot and Vend­ing Machines
      • There’s been a lot of feed­back around the Tac­ti­cal Shot­gun and Com­bat Shot­gun effec­tive­ness, and so we’re exper­i­ment­ing with a world where the Pump Shot­gun joins the cur­rent shot­gun line­up.
    • Shock­wave Grenade
    • Sup­pressed SMG
      • We feel the Sup­pressed Sub­ma­chine Gun can fill a com­ple­men­tary role to the Burst Sub­ma­chine Gun as a viable alter­na­tive.
    • Com­mon, Uncom­mon, and Rare Revolver
  • Tac­ti­cal Shot­gun
    • Avail­abil­i­ty from floor loot reduced from 8.19% to 5.4%
    • Head­shot Mul­ti­pli­er increased from 2 to 2.25
  • Burst SMG
    • Avail­abil­i­ty adjust­ments
      • Avail­abil­i­ty from floor loot reduced from 5.03% to 3.1%
      • Avail­abil­i­ty from chests reduced from 18.66% to 10.32%
    • Bal­ance adjust­ments
      • Base accu­ra­cy increased by 13.6%
      • Jump­ing accu­ra­cy penal­ty reduced from 15% to 5%
      • Sprint­ing accu­ra­cy penal­ty reduced from 30% to 20%
      • Base dam­age increased from 23/24/25 to 24/25/26
    • The Burst SMG was drop­ping a bit too fre­quent­ly for the role it was intend­ed to fill. Addi­tion­al­ly, it was under­per­form­ing when com­pared to sim­i­lar items.
  • Semi­Au­to Sniper Rifle
    • Avail­abil­i­ty from floor loot reduced from 0.65% to 0.44%
    • Avail­abil­i­ty from chests reduced from 5.1% to 3.4%
  • Flint­Knock Pis­tol
    • Avail­abil­i­ty from floor loot reduced from 1.97% to 1.32%
  • Infantry Rifle
    • Increased the Epic and Leg­endary Infantry Rifle clip size from 8 to 10
  • Mini­gun
    • Increased play­er dam­age from 18/19 to 20/21
  • Drum­Gun
    • Reduced clip size from 50 to 40
    • Reduced fire rate from 9 to 8
    • Since the unvault­ing, the Drum Gun has out­per­formed in unin­tend­ed areas. This adjust­ment should help cre­ate more coun­ter­play in com­bat.
  • Heavy Assault Rifle
    • Increased dam­age from 36/38/40 to 38/40/42
    • The Heavy Assault Rifle usage rates aren’t quite where we’d like. This adjust­ment to Dam­age is intend­ed to off­set some of the down­sides of the weapon.


  • Sup­ply Lla­ma
    • Increased the mate­r­i­al count from 200 of each to 350 of each
    • Increased the total num­ber of Lla­mas per match from 3 to 5

Fort­nite is avail­able now for the Playsta­tion 4, Xbox One, PC, Switch, iOS and Android