Fortnite 8.50 Patch Notes

Fort­nite ver­sion 8.50 is here and it brings The Avengers end game to Bat­tle Royale in the form of a LTM fea­tur­ing the Infin­i­ty Stones. v8.50 fix­es some bugs, brings a new theme to cre­ative and a new hero, Cot­ton­tail Eagle Eye to Save The World. Check out the full patch notes below:

Save The World

WHAT’S NEW?

Cot­ton­tail Eagle Eye
Bounce into bat­tle and drop eggs on the Husks with this new Leg­endary Out­lander. 

Bowler 
More can­nons? No prob­lem! Launch bounc­ing can­non­balls at those Smash­ers with this return­ing launch­er.

Fortnite 8.50 Patch Notes

MISSIONS + SYSTEMS

  • Twine Peaks tweaks!
    • Mis­sions have been added to the top end of Twine Peaks with high­er dif­fi­cul­ties, and bet­ter rewards.
      • Hero, Schemat­ic, and Sur­vivor XP
      • High­er Gold rewards
      • Bet­ter world loot
      • Bet­ter mate­ri­als (Bright­core / Sun­beam)
        • These are the first steps we’re tak­ing in adding hard­er con­tent to Save the World.
  • Beta Storm Resup­ply returns!
    • New pri­ma­ry goals have been added:
      • Har­vest enough rocks before the timer runs out!
      • Col­lect 10 Sup­ply Crates!
    • The Col­lect Mush­rooms and/or Bar­rels are now bonus objec­tives rather than main objec­tives.
    • The small­est safe area cir­cle radius has been increased to allow for safer har­vest­ing.

Bug Fix­es & Improve­ments

  • Fixed an issue that caused mush­rooms in Planker­ton to not count towards the Resup­ply mis­sion objec­tive.

UI

Bug Fix­es & Improve­ments

  • Mac play­ers will no longer get kicked back to the map screen when try­ing to join a lob­by.
    • We recent­ly fixed this issue for oth­er play­ers pri­or to the release of v8.50.
  • Extra load­ing screens were appear­ing when leav­ing the lob­by.
  • The lob­by “man­age play­er” con­fir­ma­tion screen was show­ing an incor­rect ban­ner and pow­er lev­el.
  • Descrip­tions for schemat­ic rewards were not show­ing when viewed in the mis­sion rewards sec­tion on the map.
  • Some Schematic/Heroes had text and num­bers cut off their descrip­tions.
  • Armory slot items were show­ing unre­lat­ed tabs when pre­view­ing it from the shop.
  • The Launch but­ton would appear enabled but would be unus­able when try­ing to launch an SSD mis­sion.
  • Col­lec­tion Book Hero rewards were not dis­play­ing prop­er­ly after claim­ing a ran­dom Hero reward.
  • Col­lec­tion Book com­ple­tion pages were not updat­ing when unslot­ting items or adding new items to a page.
  • The wood har­vest­ing UI was get­ting stuck on play­er screens when rejoin­ing a mis­sion or re-enabling the HUD.
  • Play­ers join­ing a game in progress would not appear in the team list HUD.
  • Play­er pow­er lev­els were appear­ing as “1” instead of the cor­rect pow­er lev­el.
  • Updat­ed tooltip attack speed stats for melee weapon schemat­ics.

PERFORMANCE

  • Made improve­ments to game­play mod­i­fiers to help with per­for­mance issues.

Bug Fix­es & Improve­ments

  • Play­ers were hitch­ing while mov­ing through/interacting with the menus.

HEROES

  • Intro­duc­ing Cot­ton­tail Eagle Eye, a new Leg­endary Out­lander!
    • Stan­dard Perk: Un-eggs-pect­ed Depar­ture
      • Phase Shift leaves 3 egg bombs, which deal 18 base dam­age to near­by ene­mies.
    • Com­man­der Perk: Un-eggs-pect­ed Depar­ture+
      • Phase Shift leaves 3 egg bombs, which deal 45 base dam­age to near­by ene­mies.
    • Avail­able in the Event Store on April 25 at 8 PM East­ern Time.
  • The Leg­endary Con­struc­tor Miss Bun­ny Pen­ny Returns!
    • Stan­dard Perk: Plas­ma Over­drive
      • Decreas­es Plas­ma Pulse Ener­gy Cost by 38%.
    • Com­man­der Perk: Plas­ma Over­drive+
      • Decreas­es Plas­ma Pulse Ener­gy Cost by 75%.
    • Avail­able in the Event Store on April 25 at 8 PM East­ern Time.

Bug Fix­es & Improve­ments

  • The Escape Artist+ tooltip was dis­play­ing an incor­rect dura­tion.
  • The Crit­i­cal Blast+ and Sure Shot+ tooltips were dis­play­ing incor­rect val­ues.

WEAPONS + ITEMS

  • The Bowler returns!
    • Fires can­non­balls that dam­age and knock­back groups of ene­mies. The can­non­balls can bounce before explod­ing, dam­ag­ing near­by ene­mies with each bounce.
    • Avail­able in the Week­ly Store from April 25 at 8PM ET until May 2 at 8PM ET.
  • The Bowler has been added to the Flint­lock Weapons page in the Col­lec­tion Book.

AUDIO

  • Updat­ed the audio for the Noble Launch­er charg­ing up.
  • Added audio when play­ers are cycling through traps.

Bug Fix­es & Improve­ments

  • Sounds were miss­ing on Dash­ing Hare Ken’s mar­tial arts ani­ma­tions.

GENERAL

  • We’ve reworked the Ready / Not Ready log­ic in sev­er­al places.  This should prevent/resolve instances of play­ers invol­un­tar­i­ly being marked as Not Ready.
    • Only the Par­ty Leader will be marked as Not Ready when the fol­low­ing events occur:
      • A par­ty mem­ber leaves
      • A par­ty mem­ber joins
      • The select­ed playlist is changed
    • Every­one but the Par­ty Leader will remain Ready after return­ing to the lob­by from match.
  • Added some addi­tion­al text to the Play But­ton area to show which par­ty mem­bers still need to ready up.

SOCIAL

  • Added an option to view your cur­rent voice chan­nel (and tog­gle between Par­ty / Game chan­nels) in the Escape menu.
  • Active Voice Indi­ca­tors now appear for all par­ty mem­bers, not just those that are Sit­ting Out.
  • The Auto-Join Game Voice Chan­nel set­ting is now lim­it­ed to cas­es where your squad has been filled with oth­er non-par­ty-mem­ber play­ers.
  • The Par­ty Mem­ber list in the Social Pan­el indi­cates the Par­ty Leader.

Bug Fix­es & Improve­ments

  • Play­ers in the lob­by would some­times have each other’s in-game sta­tus text rather than their own.
  • Play­ers on Xbox One could expe­ri­ence inter­mit­tent fail­ure when accept­ing a game invite or when join­ing a game ses­sion before the game has been launched.

PERFORMANCE

  • Added a UI option to dis­able the Ren­der Hard­ware Inter­face Thread that was added in 8.30.
    • RHIT pro­vides per­for­mance improve­ments PC’s with quad­core CPUs and high­er but can decrease per­for­mance on low-end machines.
  • Improved per­for­mance by reduc­ing the num­ber of audio com­po­nents cre­at­ed when a weapon drops.
  • Improved vehi­cle per­for­mance.

Creative

WHAT’S NEW?

Game Rounds
Play a round! New game set­tings are now avail­able, such as the abil­i­ty to add rounds! Find out more in the Game­play sec­tion below.

Phase Mode
Phase mode allows you to tog­gle col­li­sion with objects and the world On & Off. When you’re in Phase mode you can pass freely through all ter­rain and bring objects with you.

Pirate Ship Pre­fab
Avast, ye mateys! Become the cap­tain of your very own Pirate Ship! Imag­ine and cre­ate your own Pirate Cove using this new pre­fab.

Fortnite 8.50 Patch Notes


ISLANDS

  • Added two new fea­tured Island por­tals to the Cre­ative and Play­ground Hub.
  • Reduced play­er Island por­tals from 8 to 6 in the Cre­ative Hub.

Bug Fix­es & Improve­ments

  • Mate­r­i­al resources were not being reset when return­ing to the Hub.
  • Infi­nite mate­r­i­al resources were not being tog­gled prop­er­ly when Island per­mis­sions changed.

GAMEPLAY

  • New Rounds game set­tings
    • You can now add rounds to any game.
    • Every­thing will be reset to the orig­i­nal pre-game state when start­ing a new round.
    • Each round uses the end game Score and Win­ner dis­play set­tings to announce a win­ner, and also dis­plays a round score­board.
    • The num­ber of wins per team or play­er is dis­played on the score­board.
      • In the future, we will be adding an over­all win­ner for the game dis­play.
    • The Total Rounds set­ting sets the num­ber of rounds from 1 to 100.
  • Updat­ed options for Elim­i­na­tions, Crea­ture Elim­i­na­tions, Objec­tives to Win, and Col­lect Items to:
    • Win to be Off, 1–10, 15, 20, 30, 40, 50, 100, 200, 500, or 1000.

Bug Fix­es & Improve­ments

  • Play­ers could cause dam­age to each oth­er after a game had end­ed.
  • Games were tak­ing unex­pect­ed­ly long times to start on Islands with Cre­ative Spawn­ers.
  • Lob­by music would play on a con­tin­u­ous loop after win­ning a game.
  • Play­ers in a par­ty that was set to “Sit Out” would go into the game if the par­ty leader joined a game in progress.

CREATIVE TOOLS + PHONE

  • Added Phase mode:
    • While fly­ing, you can now acti­vate Phase mode to pass through objects and ter­rain!
    • Phas­ing can be very use­ful for quick­ly nav­i­gat­ing your Island while edit­ing.
    • To acti­vate or deac­ti­vate Phase mode:
      • On the key­board, press the N key(this can be reas­signed in Set­tings).
      • On con­trollers, hold down the Left Thumb­stick.
      • On mobile devices, you can assign a new Phase but­ton to your HUD which allows you to tog­gle Phase.
  • Your Phase set­ting will be remem­bered, so you’ll con­tin­ue to phase after you stop and start fly­ing.

Bug Fix­es & Improve­ments

  • Fruit con­sum­able could not be select­ed by the Phone.
  • Some props or tiles could van­ish when copy­ing near­by objects after Mul­ti-Select­ing them.
  • Play­er build walls could be scaled and rotat­ed if select­ed along­side anoth­er object using Mul­ti-Select.
  • Prop ori­en­ta­tion would change unex­pect­ed­ly when Grid Snap was tog­gled.

PREFABS

  • Added the Pirate Ship Pre­fab.
  • Added the Pirate Ship Gallery.
  • Added six Pirate Cove Pre­fabs.
  • Added the Pirate Cove Gallery and Pirate Cove Prop Gallery.

Bug Fix­es & Improve­ments

  • The met­al trash can in Gen­er­al Props Gallery B was pre­vent­ed from being cut or copied.
  • The draw dis­tance for the trash bag has been improved, allow­ing them to be vis­i­ble from fur­ther away.
  • Roof pieces from the Mil­i­tary Base Set were turn­ing green after being placed with Mul­ti-Select.
  • The pil­lars in the Ice Cas­tle Set could not be placed after being rotat­ed on a changed axis.
  • Can­cel­ing a cut of the rings from the Rings Gallery would cause that ring to be unaf­fect­ed by the Phone.
  • The Ice Cas­tle Bal­cony was unable to be placed cor­rect­ly.

DEVICES

  • Added new options to Stormwing Spawn­er to con­fig­ure whether objects are destroyed when they’re hit:
    • Boost­ed Health Thresh­old — While boost­ing straight into an object with this amount of health or less, it will be destroyed imme­di­ate­ly (Default: Every­thing)
    • Direct Hit Health Thresh­old — After a head-on col­li­sion into an object, if it has this amount of health or less it will be destroyed (Default: 300)
    • Break­through Health Thresh­old — Any­thing the Stormwing bumps with this amount of health or less will be destroyed. (Default: 0)  
    • Options (Bat­tle Royale, 0, 150, 300, 450, 600 or Every­thing)
      • Bat­tle Royale — Use the cur­rent bal­ance as defined by Bat­tle Royale (This will change over time based on the Stormwing’s cur­rent state in Bat­tle Royale)
      • 0 — 600 — The cur­rent health the object must be below for it to be destroyed.
      • Every­thing — There is no thresh­old, every­thing will be destroyed.
  • New options for Objec­tive Device
    • Updat­ed health bar look with a selec­table iden­ti­fy­ing let­ter.
    • Added option to iden­ti­fy the objec­tive NONE, A, B, C, D, W, X, Y or Z
    • Added option to show the objec­tive health in the HUD
      • Make sure to select Objec­tive as the HUD Type in the UI Set­tings.
    • Added Hide Health Bar At options 10, 15, 20, 25, 30, 35, 40, and 45
    • Added option to Objec­tive Devices to set their Bea­con Col­or:
      • Red, Blue or Orange:  The bea­con will always appear with the cho­sen col­or.
      • Friendly/Enemy:  The bea­con will be col­ored either Red or Blue depend­ing on whether it is on the oppos­ing team or not.

Bug Fix­es & Improve­ments

  • Spawned Crea­tures and Sen­tries were remain­ing active even after a game had end­ed.
  • The Boom Bow was not caus­ing dam­age to Sen­tries.
  • Incor­rect text was being dis­played after a Sen­try elim­i­nat­ed a play­er.
  • Two Sen­tries could spawn on top of each oth­er when start­ing a game.
  • Sounds would not play when scor­ing in a Cap­ture Area while the Radio was play­ing.
  • Increased the draw dis­tance of coins by 3 times their pre­vi­ous dis­tance.
  • Made the Pin­ball Bumper the same draw dis­tance as the Pin­ball Flip­per.

UI + SOCIAL

  • You can now dis­play the Score­board in game by press­ing the Map but­ton while a game is in progress. This option is on by default.
    • Use the Map Dis­play Wid­get option to choose between Score­board and Default Map.
  • Added Objec­tives to HUD Type that allows for Objec­tives health to be shown on HUD

Bug Fix­es & Improve­ments

  • The mate­r­i­al resources icons were not show­ing the “infi­nite” graph­ic.
  • The UI in Cre­ative Mode was still appear­ing after switch­ing to Save the World if the game was not restart­ed.
  • Score­board Fix­es
    • Only two play­ers with iden­ti­cal scores could show as tied for the same place.
    • The score­board was not appear­ing when choos­ing a nar­row time dif­fer­ence between “Win­ner Dis­play Time” and “Score Dis­play Time”.
    • Some­times dis­played the same player’s name mul­ti­ple times.
    • Player’s row was not con­sis­tent­ly being high­light­ed.
    • Place­ment plac­ards would always show “1st” when on teams.
    • Var­i­ous team set­tings caused score­board columns to be off­set.
    • The Score Track­ing wid­get was unable to be removed from the HUD on mobile.
  • The Time set­ting in the UI Set­tings was not count­ing upward.
  • The Time set­ting was appear­ing in both the UI Set­tings tab and the Game tab. It now only shows in the UI Set­tings tab.
  • There was a typo in the Radio track “Fort­nite Remix”.
  • A par­ty leader join­ing a Cre­ative serv­er would some­times take Sit­ting Out play­ers with them into a game.

MOBILE

Bug Fix­es & Improve­ments

  • Play­ers could not enter Ghost Mode.

Battle Royale

LIMITED TIME MODE: ENDGAME

Sum­ma­ry
Thanos and his Chi­tau­ri invade the Bat­tle Royale island, in search of the six Infin­i­ty Stones.

Mode Details

  • Endgame fea­tures a team of heroes fight­ing to stop Thanos and his Chi­tau­ri from claim­ing all six Infin­i­ty Stones.
  • Both teams respawn when elim­i­nat­ed until the oth­er side com­pletes their objec­tive.
  • On one side is the Hero team. Heroes respawn when elim­i­nat­ed until the ene­my team has found all six Infin­i­ty Stones.
  • Heroes start with a trea­sure map that leads direct­ly to a Myth­ic Avengers item.
  • Oth­er Avengers items can be found in Chests through­out the map.
  • The goal for the Hero team is to destroy the Chi­tau­ri army and defeat Thanos.  
  • Team Thanos is com­prised of Chi­tau­ri Invaders and Thanos him­self.
  • Chi­tau­ri Invaders start with a pow­er­ful laser rifle, an anti-struc­ture grenade attack, and a jet­pack that lets them briefly leap high into the air.
  • The first Chi­tau­ri to recov­er an Infin­i­ty stone will be trans­formed into Thanos.
  • Thanos has a pow­er­ful punch, a destruc­tive beam attack, and the abil­i­ty to jump high into the air and then smash any­thing in his way when he comes back down.
  • Each time an Infin­i­ty Stone is claimed, Thanos’ abil­i­ties grow more pow­er­ful and the Chi­tau­ri gain health.
    • Real­i­ty Stone (Red) = Heath & Shields dou­bled (1000->2000)
    • Soul Stone (Orange) = Siphon acti­vat­ed (grants Thanos shields only)
    • Mind Stone (Yel­low) = Jump height dou­bled
    • Space Stone (Blue) = Ground Pound AOE size tripled, dam­age x6
    • Time Stone (Green) = Big knock­back added to each hit, dam­age x3
    • Pow­er Stone (Pur­ple) = Laser dam­age x6
  • If Thanos is elim­i­nat­ed from the match, anoth­er Chi­tau­ri will become him after a short wait (unless Thanos is the last one stand­ing).
  • If Thanos & the Chi­tau­ri find all six Infin­i­ty Stones, Heroes will no longer be able to respawn.
  • The goal for Thanos and his army is to find the stones and then elim­i­nate the remain­ing heroes.

WEAPONS + ITEMS

Bug Fix­es & Improve­ments

  • The Hold to Swap func­tion­al­i­ty is now con­firmed upon releas­ing the Use but­ton rather than when ini­tial­ly press­ing it.
    • This should help with the issue of acci­den­tal­ly swap­ping.
  • If a play­er is elim­i­nat­ed by fall dam­age while inside a vehi­cle, the play­er that last dam­aged that vehi­cle will receive the cred­it for that elim­i­na­tion.
  • Re-enabled hit mark­ers to be serv­er-side author­i­ta­tive instead of client-side.
    • This will help pre­vent instances where play­ers see hit mark­ers but no dam­age.
  • Play­ers that were Reboot­ed into Rifts were tele­port­ing into the sky but would not enter sky­div­ing mode.
  • Vehi­cles weren’t get­ting impulsed away from the Reboot Van.
  • Col­li­sion for the Reboot Van was not affect­ing some vehi­cles, allow­ing them to hide inside of the Reboot Van.
  • The yel­low “invul­ner­a­bil­i­ty” effect wasn’t appear­ing on play­ers who were revived by the Reboot Van.
  • The Reboot Card was still play­ing its spawn sound even if the play­er dis­con­nect­ed.
  • Drop­ping inven­to­ry items while in vehi­cles with weapons is now blocked to pre­vent var­i­ous cam­era issues.
  • Traps were occa­sion­al­ly being placed in the mid­dle of a tile rather than against a wall when using Builder Pro.
  • When exit­ing vehi­cles, the equip ani­ma­tion will now always play before weapons can be fired.
    • This will pre­vent the issue where play­ers would occa­sion­al­ly see them­selves fire right after exit­ing a vehi­cle before the serv­er had time to reg­is­ter the shot.
  • The elim­i­na­tion feed text will no longer dis­play the “elim­i­nat­ed by ally” mes­sage if an ally inter­rupts a play­er reboot ani­ma­tion.  
  • Fall dam­age was being tak­en when using a Jet­pack (in sup­port­ed Lim­it­ed Time Modes) after being launched from the Pirate Can­non.
  • Play­ers were not able to negate fall dam­age using a Flint­lock Pis­tol while crouch­ing.
  • Play­ers couldn’t see the name­plates of par­ty member’s Reboot Cards in the UI.
  • Play­ers would not drop a Reboot Card if they were elim­i­nat­ed after con­firm­ing a Reboot but before their team­mate actu­al­ly spawned.

GAMEPLAY

Bug Fix­es & Improve­ments

  • We’ve resolved an issue that was pre­vent­ing the cor­rect amount of Sur­vival XP from being grant­ed after games and have gift­ed XP to play­ers as com­pen­sa­tion.
    • You’ll receive this com­pen­sa­tion via the Gift­ing sys­tem.

COMPETITIVE

  • New Tour­na­ment — April 27 & 28: Fort­nite World Cup Online Open Week 3 ($1,000,000 total prize pool!)
  • Solo Game Mode
    • Par­tic­i­pa­tion in this event requires play­ers to reach Cham­pi­on League in Are­na.
    • Region Lock is in effect — play­ers may only par­tic­i­pate in the qual­i­fi­er for a sin­gle serv­er region each week of the Online Opens. The serv­er region of the first match entered for that weekend’s tour­na­ment will be the one the play­er will be locked into for that entire week­end.
    • For­mat:
      • April 27 — Round One: All Eli­gi­ble Play­ers.
      • April 28 — Round Two: Top 3000 Play­ers from Round One.
  • Stream­ing Replays — Cur­rent­ly only avail­able on PC & Mac
    • Added tour­na­ment Match His­to­ry, which can be viewed by select­ing a play­er on the leader­boards.  
      • Replays can be viewed from each match that play­er has played.
    • Added the abil­i­ty to spec­tate live match­es dur­ing tour­na­ments by select­ing a play­er on the leader­boards.
      • Note: Match must have been run­ning for 10 min­utes for live replay to be avail­able.
    • Added the abil­i­ty to view a spe­cif­ic match by game ses­sion ID using the “View Stream­ing Replay” but­ton in the Replay Brows­er.
  • Are­na & Tour­na­ments will now record pro­file stats to Solo/Duo/Squad cat­e­gories rather than as an LTM.

Bug Fix­es & Improve­ments

  • Play­ers in Are­na were incor­rect­ly see­ing them­selves demot­ed to a low­er divi­sion after los­ing Hype.
    • This was strict­ly a visu­al issue and all Hype val­ues and divi­sion unlocks are once again being dis­played cor­rect­ly.
  • Tour­na­ment posters in-game were incor­rect­ly show­ing cer­tain events as start­ing in ‘2 Days’.
  • Tour­na­ment posters and the Are­na Pan­el were not load­ing prop­er­ly on mobile devices.

PERFORMANCE

Bug Fix­es & Improve­ments

  • Resolved a cause of sig­nif­i­cant hitch­ing dur­ing sky­div­ing. and dur­ing late game com­bat.

ART + ANIMATION

  • We’ve added a unique ani­ma­tion for pet­ting the dog and oth­er Pets.

AUDIO

  • Added Sound Visu­al­iz­er with­out Spa­tial­iza­tion (pan­ning) of sounds in-game.
    • By intro­duc­ing this mode, if you are a hear­ing-impaired play­er, then you will now be able to play the game with audio and the visu­al­iz­er turned on simul­ta­ne­ous­ly!
    • Drop in and give us your feed­back about these changes either in-game or on our social chan­nels to help us con­tin­ue to make improve­ments for the future!

​​​​​
Bug Fix­es & Improve­ments

  • Var­i­ous game­play sounds (gun­shots, walk­ing, reload­ing) will no longer retrig­ger at incorrect/random times.
    • This was caus­ing “ghost” sounds to be heard when noth­ing was caus­ing the actu­al sound effect.
  • Fixed an issue that would cause cer­tain things to not have loop­ing audio when they should.

REPLAY

Bug Fix­es & Improve­ments

  • When heal­ing with for­aged Banana or Apples, the full visu­al effects weren’t play­ing when viewed in replays.

MOBILE

  • The reac­tive effects were not work­ing prop­er­ly for the Marsh­mel­lo Out­fit.
  • MSAA anti-alias­ing enabled on P30 Pro, Mate 20, Mate 20X.
  • The inter­act but­ton now has con­text-sen­si­tive icons.
  • You can now move while the map is open by pro­vid­ing input on the left side of the screen.

Bug Fix­es & Improve­ments

  • Made improve­ments to sta­bil­i­ty and to resolve some crash­es.
  • Made per­for­mance improve­ments on the iPad Mini 4 and Air 2.
  • The move­ment joy­stick wasn’t appear­ing on the HUD for cer­tain devices.
  • Push noti­fi­ca­tions were not being sent after updates fin­ished down­load­ing.
  • Blocked play­ers on player’s friend lists were not appear­ing as ‘Blocked’.
  • The fire but­ton and right fire-stick would not func­tion after anchor­ing the Baller grap­ple with tap to fire.
  • The right fire-stick was not allow­ing cam­era move­ment while in the Baller.
  • The Baller grap­ple was not releas­ing on the first tap.
  • Play­ers could get stuck in an infi­nite fire loop after exit­ing the Baller while it was anchored with the grap­ple.
  • Dou­ble tap­ping was required to detach the Baller’s grap­ple when using tap to fire.
  • There were visu­al issues on the Back But­ton in the menus.
  • Voice Chat icons from play­ers set to “sit out” were not appear­ing.
  • Ammo box­es weren’t open­ing.
  • The Con­firm and Can­cel but­tons in Squad Man­age­ment were dif­fi­cult to touch/interact with.
  • The Option menus were clos­ing the unap­plied changes was clos­ing the entire menu instead of just the pop­up prompt.
  • Menu icons could be removed from the HUD Lay­out Tool.
  • Vehi­cle boost icons were appear­ing dif­fer­ent between view­ing them in a match vs in the HUD Lay­out Tool screen.
  • The Score Track­ing wid­get can now be removed from the Mobile HUD
  • Score Track­ing wid­get can now be removed from Mobile HUD
  • It was dif­fi­cult to see char­ac­ter and weapon ani­ma­tions while using the Boom Bow.
  • The Map wid­get was set­ting its anchors inap­pro­pri­ate­ly when moved in the HUD lay­out tool, mak­ing some attached game mode UI push the Map wid­get off the screen.
    • You may need to reset the Map wid­get in the HUD Lay­out Tool to resolve this issue.

Fort­nite is avail­able now for the Playsta­tion 4, Xbox One, Switch PC, iOS and Android.