Fort­nite ver­sion 9.00 is here and it brings the start of sea­son 9 with it. Sign in to Save The World today and play the new Wargames activ­i­ty, You’ll also find a new quest line and new heroes. On the Bat­tle Royale side of things, new points of inter­est and the Slip­stream Trans­porta­tion sys­tem have been added to the map. Some heroes have been adjust­ed and some bugs have been squashed. Check out the patch notes below to see all the changes and new stuff avail­able in Fort­nite now.

Save The World

WHAT’S NEW?

Fortnite 9.00 Patch Notes

Wargames
Intro­duc­ing Wargames! Take part in new and unique Stormshield mis­sion Sim­u­la­tions to put your skills to the test!

Fortnite 9.00 Patch Notes

Tales of Beyond
Lok claims to have met a strange vis­i­tor unlike any­one or any­thing Home­base has ever seen. Join the hunt to find Lok’s mon­ster in Tales of Beyond!

Fortnite 9.00 Patch Notes

Gar­ri­dan
Go Con­struc­tor on the Husks with Gar­ri­dan! Comes equipped with a brand new Con­struc­tor abil­i­ty… bat­ter­ies not includ­ed.

MISSIONS + SYSTEMS

  • Intro­duc­ing: Wargames!
    • Revis­it your Storm Shield bases and test your defens­es against some destruc­tive and chal­leng­ing sim­u­la­tions. Sim­u­la­tions will exist in all bio­mes and we’ll be adding more as the sea­son pro­gress­es. The first four are:
      • Torn Apart – A tor­na­do is wreak­ing hav­oc on your fort! This sim­u­la­tion caus­es destruc­tion to your struc­tures, fling­ing play­ers and ene­mies into the air.
      • Hot Spots – Vol­canic rup­tures plague this sim­u­la­tion as lava pools sprout from the ground, dam­ag­ing struc­tures, and con­vert­ing ene­mies into the Fire ele­ment.
      • Denied – Dur­ing the course of this sim­u­la­tion, more and more anom­aly rifts appear around the defense point. Stand­ing too close to these haz­ards will sap your ener­gy and your health!
      • Safe­ty Zone – With the main Storm Shield down, you will have to rely on portable shield gen­er­a­tors. Stay inside one of these pro­tec­tive bub­bles or feel the effects of the Storm. Ene­mies will pri­or­i­tize destroy­ing the shield gen­er­a­tors first so keep them pro­tect­ed!
    • Each sim­u­la­tion requires the play­ers to defend their base for sev­en min­utes. A ran­dom ampli­fi­er is then select­ed to defend for anoth­er sev­en min­utes.
      • Col­lect “Time Cheats” that appear around the envi­ron­ment to reduce the wave timer.
    • Wargames ramps up the chal­lenge by requir­ing anoth­er play­er to revive you when your health is deplet­ed. If every­one goes down you will fail the Wargame, so if you are play­ing solo you will only have one life to com­plete the sim­u­la­tion.
    • If the sim­u­la­tions aren’t chal­leng­ing enough, apply one of nine new chal­lenge mod­i­fiers for some bonus rewards. These chal­lenges include:
      • Rolling Fog – A heavy fog obstructs your sights and ene­mies won’t appear on your mini-map.
      • Close Quar­ters – Ene­my spawn loca­tions appear much clos­er to your base.
      • Husk Swarm – Only Husks appear in this chal­lenge, but they are at a much high­er pow­er lev­el.
      • No Build­ing Zone – No build­ing, no repairs, and no pick­axe.
      • Heavy Explo­sives – Huskies explode when elim­i­nat­ed. Elim­i­nate them before they get too close!
      • Trapped Out – All of your traps are dis­abled and none can be placed in this chal­lenge.
      • Full Time – Time Cheats don’t appear in this sim­u­la­tion chal­lenge.
      • Sur­prise – The Wargames sim­u­la­tion is ran­dom­ized and will swap to a dif­fer­ent one in the sec­ond wave.
      • Head Games – Dam­aged ene­mies must be fin­ished off with a head­shot!
    • The Wargames dif­fi­cul­ty and rewards are based on the account lev­el of the low­est play­er in a par­ty and is aver­aged with pub­lic play­ers that assist in your mis­sion. This is to ensure that there is always a chal­lenge in any Storm Shield loca­tion.
    • Wargames steps up the chal­lenge as more play­ers join the mis­sion, by increas­ing the ene­my count and ene­my pow­er lev­el.
  • Wargames Event Quests!
    • Wargames are kicked off with the Wargames Boot Camp quests! These quests will help play­ers dis­cov­er all of the aspects of play­ing Wargames while offer­ing some nice rewards in the process. Learn­ing can be fun!
    • Each Wargames sim­u­la­tion type offers a one-time com­ple­tion quest which rewards Event Tick­ets and a unique ban­ner reward to show off your accom­plish­ment.
    • Every Wargames chal­lenge has a one-time com­ple­tion quest which rewards Event Tick­ets.
    • Repeat­able quests are avail­able for com­plet­ing both Wargames sim­u­la­tions and chal­lenges.
  • Wargames Dai­ly Chal­lenge Quests
    • Every day brings new chal­lenges for Wargames and your Storm Shields, requir­ing you to com­plete a Sim­u­la­tion / Chal­lenge com­bi­na­tion in a spe­cif­ic zone.
    • As you progress and unlock new zones in the game, you will unlock a Wargames Dai­ly Chal­lenge slot asso­ci­at­ed with that zone for a total of 4 per day.
    • Com­plet­ing these will grant rewards such as Event Tick­ets and Gold!
  • Storm Shield Qual­i­ty of Life Updates
    • When you start a Storm Shield Defense or Wargames mis­sion, your fort’s lay­out is saved. After the cur­rent Storm Shield mis­sion con­cludes, your fort is restored to the saved state. This includes all struc­tures, and traps (dura­bil­i­ty) placed before you start the mis­sion. Any struc­tures or traps that are placed after the mis­sion starts will be cleared after the mis­sion ends.
  • Com­mu­ni­ty Look­out
    • Enter your Storm Shield in any Zone to join the Com­mu­ni­ty Look­out pro­gram!
    • Help oth­er play­ers defend their Storm Shields or jump into the new Wargames Mis­sions as a change of scenery. This updat­ed match-mak­ing sys­tem pri­or­i­tizes Storm Shield mis­sion types.
    • Sim­i­lar to Play with Oth­ers, these match-mak­ing options offer 20% bonus XP.
  • Before start­ing a Storm Shield Defense or Wargames mis­sion, play­ers can now opt to “Wait for Assis­tance”, requir­ing at least one oth­er pub­lic play­er to join before start­ing the mis­sion.
  • Re-orga­nized Twine Peaks:
    • Twine Peaks mis­sions now fol­low a lin­ear path, for bet­ter read­abil­i­ty than the pre­vi­ous­ly exist­ing struc­ture.
    • Added mis­sions to each region of Twine Peaks to intro­duce more mis­sion vari­ety, and to pro­vide more mis­sion-loot-rolling oppor­tu­ni­ties for play­ers.
    • Added at least one addi­tion­al group mis­sion per dif­fi­cul­ty lev­el.
  • Reduced the fre­quen­cy of XP rewards in high-end Twine Peaks mis­sions, to allow oth­er reward types to appear more often.
  • Reduced envi­ron­ment health scal­ing in high-end Twine Peaks to not over­take pick­axe dam­age scal­ing.
    • Tar­get Prac­tice!
    • A new sec­ondary activ­i­ty of skeet shoot­ing is avail­able in mis­sions. How many clay pigeons can you shoot down!
  • The Beta Storms have moved on for now, look for them to return in the future.
  • Mis­sion Alert sched­ul­ing and quo­tas have been sim­pli­fied.
    • Mis­sion Alerts now appear on the map once per day, at the same time each day (Mid­night UTC).
      • Mis­sions them­selves also refresh on the same timer.
    • Mis­sion Alerts no longer have a rolling 24 hour quo­ta. Instead, each alert vis­i­ble on the map can be com­plet­ed one time per day.
    • Mis­sion Alerts that you have already com­plet­ed today will have a check mark appear next to them, indi­cat­ing that the mis­sion alert will not grant any bonus rewards until it refresh­es the fol­low­ing day.
  • Week­ly Quests
    • A quest to com­plete 10 Mis­sion Alerts will be grant­ed to play­ers once per week.
    • Upon com­ple­tion you will be able to select a reward — a sig­nif­i­cant amount of either Event Tick­ets, Gold, or Perk Mate­ri­als.
    • The quest’s dif­fi­cul­ty require­ments and reward quan­ti­ties will scale up, depen­dent on your Storm Shield pro­gres­sion.
    • If the week ends while your week­ly quest is par­tial­ly com­plete, the quest progress will car­ry over to the next week (rather than restart­ing with a new quest).

Bug Fix­es

  • Ensured that a Mega Alert appears on each group mis­sion.

UI

  • Added nav­i­ga­tion arrows to choose between mul­ti­ple events in the event call­out inter­face on the Quests tab.
  • Re-enabled and made updates to the X-Ray Lla­ma choice packs. The UI has been updat­ed so that card pack choic­es are more vis­i­ble on the shown X-Ray items.
  • Updat­ed the ‘All Stats’ screen to update stats when team mem­bers change.
  • Updat­ed ‘All Stats’ screen to high­light team improved stats in blue, to match text of the par­ty mem­bers screen.

Bug Fix­es

  • Fixed the issue that caused blur­ry schemat­ic images to appear in the store.
  • Fixed being unable to hov­er on or inter­act with items when using a mouse on PS4
  • The Yes/No vote sta­tus of the last play­er who vot­ed on an objec­tive will now prop­er­ly appear in the mis­sion vote dia­log.
  • Play­ers can no longer slot an upgrad­ed item in the col­lec­tion book if the orig­i­nal schemat­ic is unable to be recy­cled. This would ini­tial­ly cre­ate an error mes­sage when attempt­ing to over­slot an item and pre­vents unique schemat­ics, like the Bowler, from being destroyed.
  • Items inspect­ed from the Col­lec­tion Book Item pick­er can now be upgrad­ed and favor­it­ed.
  • The Mini Map will now cor­rect­ly dis­play impor­tant mis­sion infor­ma­tion after clos­ing the big map.
  • Menu text will no longer rapid­ly change sizes when the play­er hov­ers over the menu but­tons.

PERFORMANCE

  • Reduced hitch­es relat­ed to play­ers con­nect­ing to a match while oth­er play­ers are already in zone.
  • Reduced in-zone asset load­ing around Hov­er­board use, game­play effects, and audio.
  • Improved fram­er­ate when ren­der­ing the HUD.
  • Reduced cost of sup­port­ing inter­ac­tion with quest items.
  • Resolved a source of big hitch­es due to loaded abil­i­ties
  • Improved ren­der­ing per­for­mance on Xbox One

Bug Fix­es

  • Fixed an audio hitch when a play­er is sent an idle mes­sage.  

HEROES

  • We’ve added a new Hero to the Event store!
    • Black Knight Gar­ri­dan, a new Myth­ic Con­struc­tor!
      • New Team Perk: Kinet­ic Over­drive
        • Kinet­ic Over­load occurs an addi­tion­al time.
        • Requires 3 Con­struc­tors with 3 or more stars
      • New Abil­i­ty: Goin’ Con­struc­tor
        • Equip a ham­mer which deals an enor­mous amount of phys­i­cal dam­age and a shield that reduces 95% dam­age from the front. Lasts 16 sec­onds.
      • Stan­dard Perk: Knight’s Impact
        • Increas­es Hard­ware Impact by 33%.
      • Com­man­der Perk: Knight’s Impact+
        • Increas­es Hard­ware Impact by 75%. Addi­tion­al­ly, Goin’ Con­struc­tor can trig­ger Kinet­ic Over­load.
      • Avail­able in the Event Store May 9th at 8 PM East­ern Time
  • We’re intro­duc­ing a new Dinosaur Hero!
    • Paleo Luna, the new Dinosaur Nin­ja!
      • Stan­dard Perk: Sauri­an Claws
        • Adds 5.5% of Cur­rent Health to Melee Weapon Dam­age.
      • Com­man­der Perk: Sauri­an Claws+
        • Adds 16.5% of Cur­rent Health to Melee Weapon Dam­age.
      • Obtain­able from the “Tales from Beyond” Quest­line.
  • New Team Perk: Blast From The Past
    • Acquired upon acqui­si­tion of any Dinosaur hero
    • Requires 2 Dinosaur Heroes
      • Removes all shield and increas­es Max Health by 200%.
  • Visu­al update to Kinet­ic Over­drive.

Bug Fix­es

  • Sup­pres­sive Fire will no longer gain unin­tend­ed bonus dam­age from crit­i­cal hits.
  • Grenade Gen­er­a­tion no longer only counts ranged weapon elim­i­na­tions.
  • Com­man­do Rene­gade will no longer appear as Spe­cial Forces Ramirez on PS4.
  • Miss Bun­ny Pen­ny can now prop­er­ly be retired.
  • Play­ers can no longer heal them­selves by pass­ing through allies with Phase Siphon.
  • Hunter’s Instinct will now prop­er­ly life leech off melee weapons only.
  • Bull­rush will no longer push defend­ers.  

WEAPONS + ITEMS

  • Steam Skew­er — the Steam­punk Spear!
  • A spear that uses long range thrust­ing attacks to deal high dam­age and impact.
  • Avail­able in the Week­ly Store from May 9th at 8PM ET until May 16th at 8PM ET.

Bug Fix­es

  • Weapons no longer vis­i­bly eject ener­gy shells after chang­ing the effects qual­i­ty set­tings.
  • 1 bul­let reload for weapons now reload prop­er­ly.

GAMEPLAY

Bug Fix­es

  • Visu­al effects will now show on play­ers who are stand­ing in Slow­ing Pools.

ENEMIES

  • Blaster
    • All new art and ani­ma­tions!
    • Blaster is now more resis­tant to being inter­rupt­ed and knocked back by weapon and trap impacts.
    • Blaster blast attack accu­ra­cy has been adjust­ed.
    • Few­er Blasters are allowed to show up at any one time.
  • Poi­son lob­bers have returned to their old skull-throw­ing selves.
    • Lob­bers will now appear less fre­quent­ly in low lev­el zones as they did before the Love Storm arrived.

ART + ANIMATION

Bug Fix­es & Improve­ments

  • Fixed a small hole that could appear in Autumn City maps.

AUDIO

Bug Fix­es & Improve­ments

  • Hoverboard’s mount audio no longer plays at an increased vol­ume.
  • Music will no longer restart when tab­bing in and out of game.
  • Med­Bot revive audio now respects play­er vol­ume set­tings.
  • Pick­axe impact audio now plays cor­rect­ly after swing­ing mul­ti­ple times.
  • Added Autumn ambi­ent music to Autumn maps.
  • Updat­ed Deliv­er the Bomb man­u­fac­ture and launch sounds. 

Creative

Fortnite 9.00 Patch Notes

MISSIONS + SYSTEMS

  • Intro­duc­ing: Wargames!
    • Revis­it your Storm Shield bases and test your defens­es against some destruc­tive and chal­leng­ing sim­u­la­tions. Sim­u­la­tions will exist in all bio­mes and we’ll be adding more as the sea­son pro­gress­es. The first four are:
      • Torn Apart – A tor­na­do is wreak­ing hav­oc on your fort! This sim­u­la­tion caus­es destruc­tion to your struc­tures, fling­ing play­ers and ene­mies into the air.
      • Hot Spots – Vol­canic rup­tures plague this sim­u­la­tion as lava pools sprout from the ground, dam­ag­ing struc­tures, and con­vert­ing ene­mies into the Fire ele­ment.
      • Denied – Dur­ing the course of this sim­u­la­tion, more and more anom­aly rifts appear around the defense point. Stand­ing too close to these haz­ards will sap your ener­gy and your health!
      • Safe­ty Zone – With the main Storm Shield down, you will have to rely on portable shield gen­er­a­tors. Stay inside one of these pro­tec­tive bub­bles or feel the effects of the Storm. Ene­mies will pri­or­i­tize destroy­ing the shield gen­er­a­tors first so keep them pro­tect­ed!
    • Each sim­u­la­tion requires the play­ers to defend their base for sev­en min­utes. A ran­dom ampli­fi­er is then select­ed to defend for anoth­er sev­en min­utes.
      • Col­lect “Time Cheats” that appear around the envi­ron­ment to reduce the wave timer.
    • Wargames ramps up the chal­lenge by requir­ing anoth­er play­er to revive you when your health is deplet­ed. If every­one goes down you will fail the Wargame, so if you are play­ing solo you will only have one life to com­plete the sim­u­la­tion.
    • If the sim­u­la­tions aren’t chal­leng­ing enough, apply one of nine new chal­lenge mod­i­fiers for some bonus rewards. These chal­lenges include:
      • Rolling Fog – A heavy fog obstructs your sights and ene­mies won’t appear on your mini-map.
      • Close Quar­ters – Ene­my spawn loca­tions appear much clos­er to your base.
      • Husk Swarm – Only Husks appear in this chal­lenge, but they are at a much high­er pow­er lev­el.
      • No Build­ing Zone – No build­ing, no repairs, and no pick­axe.
      • Heavy Explo­sives – Huskies explode when elim­i­nat­ed. Elim­i­nate them before they get too close!
      • Trapped Out – All of your traps are dis­abled and none can be placed in this chal­lenge.
      • Full Time – Time Cheats don’t appear in this sim­u­la­tion chal­lenge.
      • Sur­prise – The Wargames sim­u­la­tion is ran­dom­ized and will swap to a dif­fer­ent one in the sec­ond wave.
      • Head Games – Dam­aged ene­mies must be fin­ished off with a head­shot!
    • The Wargames dif­fi­cul­ty and rewards are based on the account lev­el of the low­est play­er in a par­ty and is aver­aged with pub­lic play­ers that assist in your mis­sion. This is to ensure that there is always a chal­lenge in any Storm Shield loca­tion.
    • Wargames steps up the chal­lenge as more play­ers join the mis­sion, by increas­ing the ene­my count and ene­my pow­er lev­el.
  • Wargames Event Quests!
    • Wargames are kicked off with the Wargames Boot Camp quests! These quests will help play­ers dis­cov­er all of the aspects of play­ing Wargames while offer­ing some nice rewards in the process. Learn­ing can be fun!
    • Each Wargames sim­u­la­tion type offers a one-time com­ple­tion quest which rewards Event Tick­ets and a unique ban­ner reward to show off your accom­plish­ment.
    • Every Wargames chal­lenge has a one-time com­ple­tion quest which rewards Event Tick­ets.
    • Repeat­able quests are avail­able for com­plet­ing both Wargames sim­u­la­tions and chal­lenges.
  • Wargames Dai­ly Chal­lenge Quests
    • Every day brings new chal­lenges for Wargames and your Storm Shields, requir­ing you to com­plete a Sim­u­la­tion / Chal­lenge com­bi­na­tion in a spe­cif­ic zone.
    • As you progress and unlock new zones in the game, you will unlock a Wargames Dai­ly Chal­lenge slot asso­ci­at­ed with that zone for a total of 4 per day.
    • Com­plet­ing these will grant rewards such as Event Tick­ets and Gold!
  • Storm Shield Qual­i­ty of Life Updates
    • When you start a Storm Shield Defense or Wargames mis­sion, your fort’s lay­out is saved. After the cur­rent Storm Shield mis­sion con­cludes, your fort is restored to the saved state. This includes all struc­tures, and traps (dura­bil­i­ty) placed before you start the mis­sion. Any struc­tures or traps that are placed after the mis­sion starts will be cleared after the mis­sion ends.
  • Com­mu­ni­ty Look­out
    • Enter your Storm Shield in any Zone to join the Com­mu­ni­ty Look­out pro­gram!
    • Help oth­er play­ers defend their Storm Shields or jump into the new Wargames Mis­sions as a change of scenery. This updat­ed match-mak­ing sys­tem pri­or­i­tizes Storm Shield mis­sion types.
    • Sim­i­lar to Play with Oth­ers, these match-mak­ing options offer 20% bonus XP.
  • Before start­ing a Storm Shield Defense or Wargames mis­sion, play­ers can now opt to “Wait for Assis­tance”, requir­ing at least one oth­er pub­lic play­er to join before start­ing the mis­sion.
  • Re-orga­nized Twine Peaks:
    • Twine Peaks mis­sions now fol­low a lin­ear path, for bet­ter read­abil­i­ty than the pre­vi­ous­ly exist­ing struc­ture.
    • Added mis­sions to each region of Twine Peaks to intro­duce more mis­sion vari­ety, and to pro­vide more mis­sion-loot-rolling oppor­tu­ni­ties for play­ers.
    • Added at least one addi­tion­al group mis­sion per dif­fi­cul­ty lev­el.
  • Reduced the fre­quen­cy of XP rewards in high-end Twine Peaks mis­sions, to allow oth­er reward types to appear more often.
  • Reduced envi­ron­ment health scal­ing in high-end Twine Peaks to not over­take pick­axe dam­age scal­ing.
    • Tar­get Prac­tice!
    • A new sec­ondary activ­i­ty of skeet shoot­ing is avail­able in mis­sions. How many clay pigeons can you shoot down!
  • The Beta Storms have moved on for now, look for them to return in the future.
  • Mis­sion Alert sched­ul­ing and quo­tas have been sim­pli­fied.
    • Mis­sion Alerts now appear on the map once per day, at the same time each day (Mid­night UTC).
      • Mis­sions them­selves also refresh on the same timer.
    • Mis­sion Alerts no longer have a rolling 24 hour quo­ta. Instead, each alert vis­i­ble on the map can be com­plet­ed one time per day.
    • Mis­sion Alerts that you have already com­plet­ed today will have a check mark appear next to them, indi­cat­ing that the mis­sion alert will not grant any bonus rewards until it refresh­es the fol­low­ing day.
  • Week­ly Quests
    • A quest to com­plete 10 Mis­sion Alerts will be grant­ed to play­ers once per week.
    • Upon com­ple­tion you will be able to select a reward — a sig­nif­i­cant amount of either Event Tick­ets, Gold, or Perk Mate­ri­als.
    • The quest’s dif­fi­cul­ty require­ments and reward quan­ti­ties will scale up, depen­dent on your Storm Shield pro­gres­sion.
    • If the week ends while your week­ly quest is par­tial­ly com­plete, the quest progress will car­ry over to the next week (rather than restart­ing with a new quest).

Bug Fix­es

  • Ensured that a Mega Alert appears on each group mis­sion.

UI

  • Added nav­i­ga­tion arrows to choose between mul­ti­ple events in the event call­out inter­face on the Quests tab.
  • Re-enabled and made updates to the X-Ray Lla­ma choice packs. The UI has been updat­ed so that card pack choic­es are more vis­i­ble on the shown X-Ray items.
  • Updat­ed the ‘All Stats’ screen to update stats when team mem­bers change.
  • Updat­ed ‘All Stats’ screen to high­light team improved stats in blue, to match text of the par­ty mem­bers screen.

Bug Fix­es

  • Fixed the issue that caused blur­ry schemat­ic images to appear in the store.
  • Fixed being unable to hov­er on or inter­act with items when using a mouse on PS4
  • The Yes/No vote sta­tus of the last play­er who vot­ed on an objec­tive will now prop­er­ly appear in the mis­sion vote dia­log.
  • Play­ers can no longer slot an upgrad­ed item in the col­lec­tion book if the orig­i­nal schemat­ic is unable to be recy­cled. This would ini­tial­ly cre­ate an error mes­sage when attempt­ing to over­slot an item and pre­vents unique schemat­ics, like the Bowler, from being destroyed.
  • Items inspect­ed from the Col­lec­tion Book Item pick­er can now be upgrad­ed and favor­it­ed.
  • The Mini Map will now cor­rect­ly dis­play impor­tant mis­sion infor­ma­tion after clos­ing the big map.
  • Menu text will no longer rapid­ly change sizes when the play­er hov­ers over the menu but­tons.

PERFORMANCE

  • Reduced hitch­es relat­ed to play­ers con­nect­ing to a match while oth­er play­ers are already in zone.
  • Reduced in-zone asset load­ing around Hov­er­board use, game­play effects, and audio.
  • Improved fram­er­ate when ren­der­ing the HUD.
  • Reduced cost of sup­port­ing inter­ac­tion with quest items.
  • Resolved a source of big hitch­es due to loaded abil­i­ties
  • Improved ren­der­ing per­for­mance on Xbox One

Bug Fix­es

  • Fixed an audio hitch when a play­er is sent an idle mes­sage.  

HEROES

  • We’ve added a new Hero to the Event store!
    • Black Knight Gar­ri­dan, a new Myth­ic Con­struc­tor!
      • New Team Perk: Kinet­ic Over­drive
        • Kinet­ic Over­load occurs an addi­tion­al time.
        • Requires 3 Con­struc­tors with 3 or more stars
      • New Abil­i­ty: Goin’ Con­struc­tor
        • Equip a ham­mer which deals an enor­mous amount of phys­i­cal dam­age and a shield that reduces 95% dam­age from the front. Lasts 16 sec­onds.
      • Stan­dard Perk: Knight’s Impact
        • Increas­es Hard­ware Impact by 33%.
      • Com­man­der Perk: Knight’s Impact+
        • Increas­es Hard­ware Impact by 75%. Addi­tion­al­ly, Goin’ Con­struc­tor can trig­ger Kinet­ic Over­load.
      • Avail­able in the Event Store May 9th at 8 PM East­ern Time
  • We’re intro­duc­ing a new Dinosaur Hero!
    • Paleo Luna, the new Dinosaur Nin­ja!
      • Stan­dard Perk: Sauri­an Claws
        • Adds 5.5% of Cur­rent Health to Melee Weapon Dam­age.
      • Com­man­der Perk: Sauri­an Claws+
        • Adds 16.5% of Cur­rent Health to Melee Weapon Dam­age.
      • Obtain­able from the “Tales from Beyond” Quest­line.
  • New Team Perk: Blast From The Past
    • Acquired upon acqui­si­tion of any Dinosaur hero
    • Requires 2 Dinosaur Heroes
      • Removes all shield and increas­es Max Health by 200%.
  • Visu­al update to Kinet­ic Over­drive.

Bug Fix­es

  • Sup­pres­sive Fire will no longer gain unin­tend­ed bonus dam­age from crit­i­cal hits.
  • Grenade Gen­er­a­tion no longer only counts ranged weapon elim­i­na­tions.
  • Com­man­do Rene­gade will no longer appear as Spe­cial Forces Ramirez on PS4.
  • Miss Bun­ny Pen­ny can now prop­er­ly be retired.
  • Play­ers can no longer heal them­selves by pass­ing through allies with Phase Siphon.
  • Hunter’s Instinct will now prop­er­ly life leech off melee weapons only.
  • Bull­rush will no longer push defend­ers.  

WEAPONS + ITEMS

  • Steam Skew­er — the Steam­punk Spear!
  • A spear that uses long range thrust­ing attacks to deal high dam­age and impact.
  • Avail­able in the Week­ly Store from May 9th at 8PM ET until May 16th at 8PM ET.

Bug Fix­es

  • Weapons no longer vis­i­bly eject ener­gy shells after chang­ing the effects qual­i­ty set­tings.
  • 1 bul­let reload for weapons now reload prop­er­ly.

GAMEPLAY

Bug Fix­es

  • Visu­al effects will now show on play­ers who are stand­ing in Slow­ing Pools.

ENEMIES

  • Blaster
    • All new art and ani­ma­tions!
    • Blaster is now more resis­tant to being inter­rupt­ed and knocked back by weapon and trap impacts.
    • Blaster blast attack accu­ra­cy has been adjust­ed.
    • Few­er Blasters are allowed to show up at any one time.
  • Poi­son lob­bers have returned to their old skull-throw­ing selves.
    • Lob­bers will now appear less fre­quent­ly in low lev­el zones as they did before the Love Storm arrived.

ART + ANIMATION

Bug Fix­es & Improve­ments

  • Fixed a small hole that could appear in Autumn City maps.

AUDIO

Bug Fix­es & Improve­ments

  • Hoverboard’s mount audio no longer plays at an increased vol­ume.
  • Music will no longer restart when tab­bing in and out of game.
  • Med­Bot revive audio now respects play­er vol­ume set­tings.
  • Pick­axe impact audio now plays cor­rect­ly after swing­ing mul­ti­ple times.
  • Added Autumn ambi­ent music to Autumn maps.
  • Updat­ed Deliv­er the Bomb man­u­fac­ture and launch sounds. 

ISLANDS

  • Added Mead­ow Island — a 105x105 tiles flat, grass island.
  • Updat­ed the look of the Cre­ative and Playground’s hubs.

Bug Fix­es & Improve­ments

  • Grass mate­r­i­al on islands no longer becomes dark­er as they get clos­er to the water.

GAMEPLAY

  • Added Team Rota­tion option which caus­es play­ers to rotate between teams.
    • Dis­abled, Every Round, Every Oth­er Round.
    • Use in attack / defend games to give play­ers a chance to play on each side.
  • Added new Flight options to Game Set­tings
    • Play­er Flight Sprint — Sets whether play­ers are allowed to sprint in games where flight is enabled.
    • Flight Speed — Sets the speed at which play­ers will fly in games where flight is enabled.
  • Added “Allow Out of Bounds” option to Game Set­tings to keep play­ers from leav­ing the bounds of an island dur­ing games.
    • On, Off (Default: On)
  • Added Resource Cap option.
    • None, 100, 150, 200, 300, 400, 450, 500, 750, 999, 2000 (Default: 500)

Bug Fix­es & Improve­ments

  • Fixed set­tings not being saved between Fort­nite updates
  • Game set­tings are no longer miss­ing from islands
  • The Poi­son Dart Trap’s dam­age vol­ume will remain after fir­ing.

WEAPONS + ITEMS

  • Added the Jew­el (Crys­tal Lla­ma) item to the Con­sum­ables tab of the cre­ative inven­to­ry.
    • Use it with the Item Spawn­er and Cap­ture Area to cre­ate your own heist.
  • Com­bat Shot­gun
    • Semi Auto­mat­ic
      • Holds 10 Shells.
      • Fires 9 pel­lets per shot for 73 / 77 / 81 base dam­age.
      • Tight spread and fast fire rate.
      • Head­shot mul­ti­pli­er of 1.70x.
      • Reloads 2 shells at a time.
    • Avail­able in Rare, Epic, and Leg­endary vari­ants.

Bug Fix­es & Improve­ments

  • Play­ers no longer remain invis­i­ble after being elim­i­nat­ed while in the Shad­ow Bomb effect. Shad­ow Bomb has been readded.

CREATIVE TOOLS + PHONE

  • You can now “sprint” while fly­ing to move much more quick­ly.
    • Sim­ply hold down the reg­u­lar sprint but­ton to fly faster.
  • Added the abil­i­ty to change base Flight Speed
    • Choose between 0.5x, 1.0x, 1.5x, 2.0x, and 3.0x speeds. (Default 1.0x)
    • To change speeds while fly­ing:
      • On key­board, press the C but­ton
      • On con­trollers, press D-Pad Down.
      • (Mobile con­trols will be added soon, with a total­ly revised con­trol scheme for tog­gling options!)
  • Increased the Mul­ti-Select lim­it on selec­table objects from 20 to 100.

Bug Fix­es & Improve­ments

  • Build­ing tiles can no longer be past­ed into the air using Mul­ti-Select when they were not struc­tural­ly sup­port­ed.
  • Mul­ti-Select no longer dis­plays the Rotate or Drops help text when mov­ing objects that were snapped to the grid.
  • Rota­tion is no longer reset on Bananas, Pep­pers and Mush­rooms when past­ing them.
  • All select­ed objects are no longer cleared when attempt­ing to Mul­ti-Select more than the max­i­mum lim­it.
  • Objects are no longer off­set from the build­ing grid when plac­ing an odd num­ber of tile units with Mul­ti-Select.
  • Using Mul­ti-Select on an object out­side of the island no longer allows grid objects to be resized.

PREFABS & GALLERIES

  • Added 6 new Neo Tilt­ed Pre­fabs.
  • Added 3 new Neo Tilt­ed Build­ing Gal­leries.
  • Added a Neo Tilt­ed Prop Gallery.
  • Added a Neo Tilt­ed Car Gallery.
  • Added a Neo Tilt­ed Holo­gram Gallery.
  • Added Neo Tilt­ed Side­walks to Street Gallery B.
  • Added the Neo Tilt­ed Tree to the Nature Tree Gallery.
  • Added the Neo Tilt­ed Flow­ers to the Nature Jun­gle Gallery.
  • Added more props to Gen­er­al Props Gallery B.

Bug Fix­es & Improve­ments

  • Grass no longer clips through the Piz­za Pete Prop.
  • Trash piles in Gen­er­al Props Gallery A are no longer invis­i­ble for mobile users.
  • Elec Cruisin’” and Elec Groove” tracks are no longer miss­ing from the Radio device in the Visu­al­iz­er Gallery.

DEVICES

  • Added the Crea­ture Man­ag­er device to the cre­ative inven­to­ry. This allows you to cus­tomize the attrib­ut­es of the crea­tures that the Crea­ture Spawn­ers cre­ate.
    • Use one Crea­ture Man­ag­er per crea­ture type that you want to cus­tomize.
    • Type: Fiend, Red Fiend, Brute, Red Brute, Ranged, Megabrute
    • Health: Default, 1, 5, 10, 25, 50, 100, 200, 500, 1000, 2000, 5000
    • Score: 1, 2, 3, 4, 5, 10, 15, 20, 50, 100
    • Dam­age to play­ers: None, Default, 1, 2, 5, 10, 20, 25, 50, 100, 150, 200, 500
    • Dam­age to the envi­ron­ment: Default, 1, 2, 5, 10, 20, 25, 50, 100, 150, 200, 500
  • Added the Hov­er Plat­form device.
    • This can be placed any­where and allows build­ing in the air.
    • Make sure you place the hov­er plat­form first; plac­ing it on an exist­ing build­ing can cause the build­ing to be destroyed.
    • Known issue: Using Mul­ti-Select with a Hov­er Plat­form caus­es any­thing built on it to be destroyed when placed.
  • Added the Air Vent device.
    • Boosts play­ers into the air.
  • Added Bacon to the Chal­lenge Gallery.
  • Added new options to the Cap­ture Area device.
    • Added Team option to restrict item cap­tures to a spe­cif­ic team.
      • 1–16 or All (Default: All)
    • Added Accent Col­or option to help visu­al­ly dis­tin­guish Cap­ture Area devices from one anoth­er.
      • White, Sky Blue, Red-Orange, Gold­en, Apple Green, Fuschia, Orange, Aqua­ma­rine, Beige, Pur­ple, Neon Green, Cerulean, Aqua, Pink, Green (Default: Aqua)
  • Added new options to the Objec­tive device.
    • Added “Show Dam­age Num­bers” option to show how much dam­age is dealt to the Objec­tive when it is dam­aged.
      • On, Off (Default: Off)
    • Updat­ed the health bar on the Objec­tive Device; it now shows whether it’s a Friend­ly or Ene­my tar­get by its col­or (Friend­ly shows blue, Ene­my shows red)
  • Added new option to the Explo­sive Bar­rel.
    • Added “Show Dam­age Num­bers” option to show how much dam­age is dealt to the Explo­sive Bar­rel when it is dam­aged.
  • On, Off (Default: Off)
  • Added new option to the Coin.
    • Added “Col­lect­ing Team” option to spec­i­fy which team can col­lect the coin
      • All, Team 1–16(Default: All)

Bug Fix­es & Improve­ments

  • Objec­tive Device health bars will now always dis­play cor­rect­ly based on set­tings.
  • Crea­ture Spawn­ers should now abide by their Wave Timer set­tings more accu­rate­ly at low­er val­ues.
  • Crea­tures no longer take exces­sive fall dam­age when spawned on Sand­bar Island.
  • Objec­tive Device no longer changes to the gen­er­a­tor mod­el when leav­ing and rejoin­ing an island.

UI + SOCIAL

  • Matched the col­or for the in-world mark­ers of attack/defend objec­tives to the col­or vari­a­tions in their respec­tive HUD ele­ments.
    • Friend­ly shows blue, Ene­my shows red
  • Renamed “knock­downs” to “elim­i­nat­ed” in the score­board

Bug Fix­es & Improve­ments

  • The top 2 teams are now placed cor­rect­ly when there is not a tie.
  • Real-time score­board columns are now updat­ing after chang­ing the tracked stats between games.
  • The default HUD type no longer shows the text “Objec­tives Remain­ing” even if there were no Objec­tive Devices.
  • The final round Score­board of a game is now titled the round num­ber instead of “Score­board”.
  • The round Score­board now shows progress towards the total num­ber of rounds (e.g. “Round 2” will now dis­play as “Round 2 / 3”).
  • The health bar of the Objec­tive Device no longer dis­ap­pears when respawn­ing.
  • Black bars at the start of a game now span across the entire screen on Xbox One and Switch plat­forms.

PERFORMANCE

  • Resolved some big hitch­es when using the Bar­ri­er device, Music Sequencer, or Drift­board Spawn­er.
  • Improved the per­for­mance of some Phone inter­ac­tions to reduce hitch­ing.

Battle Royale

WHAT’S NEW?

Sea­son 9 — Bat­tle Pass
New Sea­son, new Bat­tle Pass. 100 lev­els, over 100 new rewards. Avail­able in-game right now for 950 V-Bucks. 

Slip­streams
Get around loca­tions quick­ly with the new Slip­stream wind trans­porta­tion sys­tem.

Fortnite 9.00 Patch Notes

New Loca­tions
Explore new points of inter­est that emerged from the destruc­tion of the Vol­cano like Neo Tilt­ed and Mega Mall.

WEAPONS + ITEMS

  • Added Com­bat Shot­gun
    • Semi-Auto­mat­ic
      • Holds 10 Shells.
      • Fires 9 pel­lets per shot for 73 / 77 / 81 base dam­age.
      • Tight spread and fast fire rate.
      • Head­shot mul­ti­pli­er of 1.70x.
      • Reloads 2 shells at a time.
    • Avail­able in Rare, Epic, and Leg­endary vari­ants.
    • Avail­able from Floor, Chests, Sup­ply Drops, and Vend­ing Machines
  • Adjust­ed Tac­ti­cal Shot­gun dam­age
    • Base dam­age increased from 66/70/74 to 71/75/79
  • Reduced Drum Gun avail­abil­i­ty from 16.732% to 7.155%
  • Reduced Boom Bow avail­abil­i­ty from 1.292% to .755%
  • Unvault­ed Grenades
  • Vault­ed Clingers
  • Vault­ed Buried Trea­sure
  • Vault­ed Pump Shot­gun
  • Vault­ed Poi­son Dart Trap
  • Vault­ed Scoped Revolver
  • Vault­ed Sup­pressed Assault Rifle
  • Vault­ed Ther­mal Assault Rifle
  • Vault­ed Bal­loons

Bug Fix­es & Improve­ments

  • Tur­bo build­ing after glid­ing now works cor­rect­ly.
  • The stink bomb dam­age audio and effects were not play­ing if you dam­aged your­self.
  • Fixed the Shad­ow bomb occa­sion­al­ly not mak­ing the play­er invis­i­ble on the Xbox One the first time it’s used.
  • Mis­place­ment of Launch Pads in mid-air has been resolved.
  • Pirate Can­non cam­era issues due to net­work laten­cy have been resolved.
  • The Reboot Card deposit sound effects no longer play in replay mode while the Van is on Cooldown.
  • The Reboot Van card sound effects will no longer be heard when a squad­mate dis­con­nects.

GAMEPLAY

  • Slip­streams
    • These tun­nels of wind pas­sive­ly car­ry play­ers down the stream.
      • Play­ers can move faster and change direc­tion when active­ly try­ing to move down the Stream.
      • Use direc­tion­al input to gain extra veloc­i­ty. Exper­i­ment with bob­bing up and down for high­er speeds.
    • Play­ers are launched when exit­ing the tube based on their move­ment speed and exit angle.
    • Pro­jec­tiles and Vehi­cles can also enter the Slip­stream.
  • Air Vents
    • The pow­er­ful gusts of air from these envi­ron­men­tal items can launch play­ers short dis­tances and grant immu­ni­ty to fall dam­age.
  • Fort­bytes
    • Fort­bytes are a series of 100 col­lectible com­put­er chips avail­able to Bat­tle Pass own­ers. As you col­lect Fort­bytes, you’ll decrypt a mys­te­ri­ous image. Col­lect them all to unlock rewards and uncov­er the secrets of Sea­son 9.
    • On the first day of Sea­son 9, there are 18 Fort­bytes avail­able to find. At least 1 new Fort­byte will be unlocked each day. Check the Chal­lenges Tab for detailed infor­ma­tion on which Fort­bytes are cur­rent­ly avail­able and when the oth­ers unlock.
    • Fort­bytes can­not be col­lect­ed after Sea­son 9 ends.
  • Dis­con­nect­ed play­ers will stay in the world for 60 sec­onds. They still take dam­age and count for elim­i­na­tion points.

Bug Fix­es & Improve­ments

  • Resolved an issue with the UI show­ing health gains incor­rect­ly if the play­er can­celed the con­sum­able close to com­ple­tion time.
  • PS4 con­troller light­ing not always match­ing your pin col­or when in Squads.
  • Play­ers not able to use Hold to Swap if they pre­vi­ous­ly picked an item up nor­mal­ly
  • Adjust­ed tur­bo build­ing to be more for­giv­ing under poor net­work con­di­tions
  • Fixed cas­es of jit­tery move­ment under cer­tain con­di­tions.

LIMITED TIME MODE ROTATION:

TRIOS

Clas­sic Bat­tle Royale with Three-Per­son Squads.

SOLID GOLD

Fight to the fin­ish using Leg­endary weapons!

ONE SHOT

Low Grav­i­ty. Every play­er has 50 health. Sniper weapons are the only weapon, Ban­dages are the only heal­ing item. Jump high and aim well!

EVENTS

  • Play­ers who have already qual­i­fied to be in the World Cup will be marked with a World Cup badge on the event leader­boards
  • Leader­boards now have a but­ton to sort games by the num­ber of top leader­board play­ers in them. This will help iden­ti­fy the most crit­i­cal active games from a leader­board stand­ing view.
  • The in-game HUD now has dif­fer­ent icons for points for Are­na match­es and week­end tour­na­ment match­es.

PERFORMANCE

  • Improved frame rate on Nin­ten­do Switch, par­tic­u­lar­ly when large num­bers of char­ac­ters are onscreen.
  • Addressed some cas­es of invis­i­ble char­ac­ters after sky­div­ing.

AUDIO

  • Bet­ter tac­ti­cal audio when inside play­er-built struc­tures:
    • Ene­my Pick­axe impact with­in ~one build­ing tile radius has new, loud­er sound.
    • Wall­break by ene­my close/behind play­er much clearer/louder.
  • Explo­sion audio improve­ments- short­er, high­er dynam­ic range sounds that will make explo­sion audio clear­er and punchi­er.

UI

Bug Fix­es & Improve­ments

  • Swap” text appear­ing in the pick­up UI will no longer appear when pick­ing up more resources than the play­er can car­ry.
  • The ini­tial storm warn­ing timer was incor­rect­ly show­ing as 0.
  • Spec­ta­tors and replay watch­ers can now report users.
  • Fixed par­ty invites not show­ing up in the UI if the user logged out and back in again.

SPECTATING

  • Spec­tat­ing a player’s match will now auto­mat­i­cal­ly fol­low that play­er. 

MOBILE

  • Auto fire will now trig­ger on vehi­cles.
  • Added option for increas­ing elim­i­na­tion feed line count in the HUD Lay­out Tool.
  • Dragging/Dropping from the quick­bar is now allowed while jump­ing.
  • The loca­tion of the boost but­ton on Android for the X-Stormwing has been moved to avoid trig­ger­ing the Home but­ton.
  • Squad for­ma­tion is now acces­si­ble.

Bug Fix­es & Improve­ments

  • The delay with inter­act­ing when using the quick­bar slots has been resolved.
  • Weapon icons now cor­rect­ly dis­play icons on the quick­bar.
  • Fixed slid­ers that were bro­ken in the Dead Zone tab of the Con­troller Options.
  • Auto fire adjust­ments:
    • Semi-auto­mat­ic weapons now fire cor­rect­ly.
    • Increased acqui­si­tion delay for shot­guns.
  • Dyna­mite tra­jec­to­ry indi­ca­tor is now cor­rect­ly dis­played dur­ing use.
  • Ziplines can no longer be rid­den past their end­points.
  • Autorun no longer takes more than two taps to ini­ti­ate after jump­ing from Bat­tle Bus.
  • Cooldown Timer visu­al for boost but­tons on vehi­cles is now dis­played cor­rect­ly.
  • The cam­era no longer shakes when enter­ing the X-Stormwing.
  • Left vir­tu­al thumb­stick no longer becomes invis­i­ble when hold­ing left or right and press­ing the fire but­ton.
  • The Har­vest Tool UI but­ton in HUD lay­out is no longer invis­i­ble.
  • The stair rail­ing in Pleas­ant Park no longer clips through the door.
  • Vari­ant num­bers par­tial­ly hid­den in the pre­view screen by the “X” but­ton.
  • The Dream cos­met­ic is now cor­rect­ly dis­play­ing:
    • The but­ter­fly
    • Eye glow effect
  • Widow’s Bite pick­axe visu­al effect issue has been resolved.
  • The Cooldown ring timer show­ing briefly when switch­ing seats in Can­non.
  • Inter­act Icon is no longer miss­ing with cer­tain con­sum­ables.
  • Input Blocked text will no longer appear when open­ing the inven­to­ry.
  • The Item Shop arrows now dis­play cor­rect­ly on iPhone XS Max.     

GENERAL

  • Reworked default but­ton lay­out to be con­sis­tent across vehi­cles (Enter, Exit, Switch Seat and Boost)

UI

  • Sub-game select screen has been refreshed.

Bug Fix­es & Improve­ments

  • Improved vis­i­bil­i­ty of squad icons on lob­by play­er pads in large par­ties
  • Squad icons in large par­ties can no longer show an emp­ty slot as ready
  • Select­ing a high­light­ed team mem­ber in the lob­by with a con­troller can no longer show options for a dif­fer­ent mem­ber
  • Play­ers will now appear cor­rect­ly as a holo­gram, when join­ing a play­er cur­rent­ly in match
  • Reword­ed Squad for­ma­tion mes­sag­ing to be more clear
  • Fixed invis­i­ble char­ac­ter parts of play­ers who are still load­ing into the match.

SOCIAL

  • Play­ers now remain in the Par­ty voice chan­nel by default when enter­ing a match. The Game chan­nel is still avail­able, but the switch is no longer auto­mat­ic.
  • Added a set­ting for the dis­play of voice chat indi­ca­tors.

Bug Fix­es & Improve­ments

  • Sug­gest­ed friends in the social pan­el match the sug­ges­tions in the launch­er
  • The “Sit Out/Jump In” but­ton in Squad For­ma­tion is now dis­played cor­rect­ly
  • Send­ing a friend invite to a sug­gest­ed friend no longer fails
  • Can now still send par­ty invites after join­ing and leav­ing a par­ty while set to “Friend” par­ty pri­va­cy
  • Fixed poten­tial­ly incor­rect noti­fi­ca­tion mes­sage when join­ing a chan­nel
  • Voice indi­ca­tors are no longer stuck on screen when leav­ing a par­ty while mem­bers are speak­ing
  • Fixed dupli­cate voice indi­ca­tors appear­ing for the same speak­er

PERFORMANCE

  • Opti­mized the eye adap­tion ren­der­ing effect
  • Opti­mized ani­ma­tion per­for­mance for Con­trol­Rig (Were­wolf, Kram­pus).

Fort­nite is avail­able now for the Playsta­tion 4, Xbox One, PC, Switch, iOS and Android.