Infin­i­ty­ward has released a playlist update to fur­ther improve the user expe­ri­ence. Infin­i­ty­ward has been mak­ing changes and adding new game modes and items to sup­ply drops. Here is the lat­est change log.

General Fixes:

  • Slight increase in Black Hole radius
  • Play­ers who deploy a Black Hole will receive assists if an ene­my is killed while being pulled in
  • Com­pet­i­tive playlist rules and maps have been adjust­ed to match CWL (PS4/Xbox)
  • Added the map Ground­ed back into rota­tion
  • Play­ers receive assists if the ene­my the Seek­er Grenade is track­ing is killed
  • Increas­es to Micro Tur­ret health, ammu­ni­tion, and fire rate
  • Infect­ed:
    • If a play­er waits to spawn in to avoid being the first Infect­ed, they’ll be forced to Infect­ed
    • Fixed an issue where the first Infect­ed wasn’t get­ting the prop­er score or XP for the first kill
    • Kills/Deaths are no longer stored after a match so KD is not affect­ed
    • Boost jump recharge is now slow­er
  • Gun Game:
    • Increased the throw dis­tance for the Bio Spike
    • Kills/Deaths are no longer stored after a match so KD is not affect­ed
  • Added a Mis­sion Team option in the lob­by so play­ers can change mis­sion teams with­out leav­ing a lob­by
  • Fixed an issue where the play­er couldn’t cap­ture the next Hard­point if they are in a Score­streak
  • Fixed an issue where the Hard­point was being con­test­ed but the icon was in a red cap­ture state
  • How­itzer head­shots were not count­ing towards camo unlocks. This has been fixed
  • Fix for avail­able Pay­loads such as Reac­tive Armor requir­ing anoth­er score update after round switch to re-earn
  • Kill­cams now show Traits, Tac­ti­cals, and Lethals
  • Reduced recoil of the R3K when zoomed in using the VMC
  • Slight increase to Quick Draw speed with snipers
  • OSA Launch­er: Updat­ed inner and out­er dam­age, and dam­age radius to reduce lethal­i­ty in Tac­ti­cal TDM
  • How­itzer: slight adjust­ment to increase lethal radius and over­all radius. Increase pro­jec­tile speed and reduced pro­jec­tile up veloc­i­ty to help with tar­get­ing
  • Fix for the Hit ad Run Gun Perk on the Epic Kendall-44 show­ing as an attach­ment in the weapon name
  • SMGs: Increased hip aim assist range to 800 inch­es. Increased ADS aim assist range to 1400 inch­es
  • FHR 40 and RPR Evo: Increased ADS aim assist range to 1200 inch­es
  • Mac­Tav-45: Increased ADS aim assist range to 1500 inch­es
  • Shot­guns: Increased hip and ADS aim assist ranges to 600 inch­es match­ing the max dam­age range
  • Fix for an exploit where using the Kill­streak map could be used every round as a free UAV
  • Fix for the “A” bomb­site on Retal­i­a­tion that would cause a play­er to unin­ten­tion­al­ly move when next to the bomb­site
  • Fix for the “Out of Bounds” that would trig­ger when near the the­ater and bowl­ing alley on Throw­back
  • Updat­ed the start spawn for Precinct Hard­point and Uplink
  • 15 spots on Rooftop near Drop Pods and Con­struc­tion have been fixed
  • Scorch “B” bomb­site moved to the back of the drill (from attack­er side)

CWL/CODCASTER:

  • Fix for an error when attempt­ing to change team col­ors, name, and icon
  • Removed Pay­load delay at the start of a round
  • Active Camo dura­tion has been reduced from 10s to 5s
  • Reac­tive Armor dura­tion has been reduced from 9s to 6s
  • Bull Charge dura­tion has been reduced from 6.5s to 5s
  • Reac­tive Armor val­ue slight­ly low­ered
  • Rewind: Only Rewinds a por­tion of the player’s health. Still rewinds full ammo
  • Over­drive: No longer restores play­er health on acti­va­tion
  • Hold­ing the Uplink drone or planting/defusing in CWL rule­sets no longer drain your Pay­load faster as the base dura­tion times have been adjust­ed
  • Removed Kill­streak spawn pro­tec­tion

Looks like quite a list. Does any­one think these changes will make the game­play bet­ter?