No Man’s Sky had a very rocky launch a lit­tle over 2 years ago. Hel­lo Games has been releas­ing free updates and patch­es improv­ing the game ever since. Today a new update titled Abyss is live, free for all No Man’s Sky play­ers. 

Abyss is an under­wa­ter themed update and adds a new sub­ma­rine exocraft and quest-line to the game. Sea crea­tures have been made more inter­est­ing and fre­quent in the oceans and lakes that you come across. Explor­ing the depths is now more excit­ing and dan­ger­ous. Ruins and crashed ships can now be found on the ocean floor. Dan­ger­ous aggres­sive crea­tures hang out deep below the sur­face, so stay vig­i­lant. New under­wa­ter base parts have also been added, allow­ing for much cool­er under water struc­tures. Check out the full update notes below:


Under­wa­ter crea­tures have become more fre­quent, and more inter­est­ing. Aquat­ic life inhab­its the full depth of the ocean, and unique ter­ri­fy­ing crea­tures can be encoun­tered on the ocean floor.

Explor­ing the sea bed can be lucra­tive, yield­ing Crys­tallised Sul­phurLiv­ing Pearls or Hadal Cores, but avoid the ter­ri­to­r­i­al crea­tures that lurk there. From poi­so­nous Jel­ly­fish, to snap­ping clams and preda­tor fish rumoured to be larg­er than Star­ships. And beware the Abyssal Hor­ror, which has lured many explor­ers to a grim end.


he Dreams of the Deep sto­ry brings a new con­text to the depths and a dark nar­ra­tive to No Man’s Sky.

Dis­cov­er the fate of a trou­bled crew strand­ed from a freighter crash by the ris­ing tides, or explore under­wa­ter ruins to uncov­er the tale of a lost soul trapped deep beneath the waves.


Inves­ti­gate sub­merged build­ings to find rem­nants of their lost occu­pants. 

Dis­cov­er and scav­enge lost car­go from gigan­tic freighter wrecks. Use the ter­rain manip­u­la­tor to exca­vate trea­sures buried in the near­by ocean floor.

Find and repair rare crashed star­ships to restore them from the seabed to the skies.

Inves­ti­gate sunken ruins and find ancient trea­sures.


No Man's Sky Abyss Update is Live

True aqua­nauts will want to cus­tomise their appear­ance with the div­ing hel­met, the Lost Bathy­sphere.


We’ve intro­duced a host of visu­al improve­ments, allow­ing you to explore under­wa­ter in even greater detail.

The vari­ety and visu­al qual­i­ty of under­wa­ter bio­mes has been great­ly improved.

Expe­ri­ence rare exot­ic aquat­ic bio­mes as you explore new depths.

SUBMARINENo Man's Sky Abyss Update is Live

Mas­ter the depths of plan­ets using a new Exocraft, the Nau­tilon. This sub­mersible vehi­cle give new mean­ing to under­wa­ter nav­i­ga­tion, com­bat and min­ing – and can be sum­moned to any ocean on the plan­et, as well as docked at under­wa­ter build­ings. 

Upgrade your sub­mersible with instal­lable Sub­ma­rine Tech­nol­o­gy and cus­tomise the Nau­tilon to stand out from your fel­low explor­ers.


Over a dozen new base parts have been added to unlock more cre­ative pos­si­bil­i­ties under­wa­ter.

Con­struct the new Marine Shel­ter for brief respite from the ocean­ic pres­sure, and use its pro­tec­tion to reach new depths.

New glass cor­ri­dorsview­ing bays and mul­ti­sto­ry sub­mersible view domes pro­vide trav­ellers the per­fect view of the sur­round­ing ocean.

Bring aquat­ic life into your habi­tat with a dec­o­ra­tive indoor Aquar­i­um.


Con­trols for swim­ming and div­ing have been over­hauled. Boost through the ocean with your jet­pack, com­mu­ni­cate to oth­er divers with under­wa­ter ges­tures, and swim more eas­i­ly on the water sur­face.


Explore a rich­er ocean floor with the addi­tion of new aquat­ic sub­stancesgoods, and prod­ucts to col­lect, craft, trade, and build. A tiered craft­ing sys­tem allows increas­ing­ly valu­able prod­ucts to be craft­ed by com­bin­ing har­vestable mate­ri­als.


To accom­mo­date the recent addi­tion of the Pil­grim Exocraft motor­bike, the Nau­tilon Sub­ma­rine, and exten­sive rework­ing of the vehi­cle tech­nol­o­gy and upgrade sys­tem, a new mer­chant has set up shop in Space Sta­tions.


In addi­tion to the under­wa­ter focus of The Abyss, freighters and frigates have also been enhanced. Both ves­sel types can now be scanned using the Analy­sis Visor, and explor­ers can repair their friends’ frigates in mul­ti­play­er.

Patch Notes


  • Increased the diver­si­ty of under­wa­ter bio­mes.
  • Improved char­ac­ter move­ment in the water.
  • Improved sur­face swim­ming.
  • Improved swim­ming for cus­tomised char­ac­ters.
  • Allowed the torch to be used under­wa­ter.
  • Improved under­wa­ter and swim­ming cam­eras.
  • Improved cam­era behav­iour when approach­ing the sur­face of the water.
  • Added sup­port for jet­pack­ing under­wa­ter.
  • Increased the prob­a­bil­i­ty of oxy­gen spawn­ing as a sec­ondary resource under­wa­ter.
  • Increased the depths at which under­wa­ter build­ings can spawn.
  • Pre­vent­ed drones spawn­ing under­wa­ter or fol­low­ing you deep under­wa­ter.
  • Added under­wa­ter only emotes.
  • Improved under­wa­ter char­ac­ter and swim­ming audio.
  • Improved under­wa­ter prop place­ment and object den­si­ties.
  • Improved ter­rain edit­ing under­wa­ter and fixed an issue where it could rapid­ly pro­pel the play­er upwards.
  • Improved colours of the water sur­face, and under­wa­ter effects.
  • Improved foam effect at the edges of water and objects.
  • Fixed an issue where a line could be seen round under­wa­ter objects and the under­wa­ter hori­zon.
  • Improved water visu­als at night.
  • Removed a hard pix­e­lat­ed edge seen at the edge of water.


  • Improved detec­tion of whether the play­er is inside a build­ing while under­wa­ter.
  • Improved gen­er­al fish shoal behav­iour.
  • Increased spawn rates of fish and crea­tures under­wa­ter.
  • Improved preda­to­ry fish move­ment and behav­iour.
  • Improved log­ic for spawn­ing and despawn­ing under­wa­ter crea­tures.
  • Improved move­ment of under­wa­ter cow and rodent type crea­tures.
  • Improved and added to fish and under­wa­ter crea­ture audio.
  • Added jel­ly­fish, clams, crabs, and abyssal hor­rors.


  • Dis­abled cen­sor­ship in text chat between friends.
  • Added more options to the inven­to­ry trans­fer menu.
  • Removed unnec­es­sary UI data to improve load times and mem­o­ry foot­print.
  • Dis­abled resiz­ing the ter­rain beam at times when it can­not be used.
  • Fixed cas­es where quick menu items were incor­rect­ly high­light­ed.
  • Fixed issues with vehi­cle inven­to­ry trans­fers.
  • Fixed the haz­ard icons for pro­tec­tion tech against sec­ondary haz­ards.
  • Fixed a crash caused by open­ing the inven­to­ry while using the ship com­mu­ni­ca­tor.
  • Improved order­ing of some objects in the build­ing menu.
  • Fixed a clip­ping issue in the binoc­u­lar UI.
  • Fixed an occa­sion­al crash in the char­ac­ter cus­tomiser.
  • Var­i­ous minor text and local­i­sa­tion fix­es and improve­ments.


  • Added the chance for aban­doned build­ings, ruins, crashed freighters, and crashed star­ships to spawn under­wa­ter.
  • Fixed an issue where play­ers could fall through stor­age room walls.
  • Allowed stor­age rooms to be placed in a grid lay­out.
  • Made minor improve­ments to the indoor cam­era.
  • Cor­rect­ed vol­ume of NPC speech inside play­er bases.
  • Fixed an issue where shop ter­mi­nals placed in bases could cause cer­tain rooms to be hid­den.
  • Altered lim­its on build­ing some objects reward­ed through the Quick­sil­ver bot.
  • Added a new under­wa­ter shel­ter build­ing.
  • Added over a dozen new base parts.


  • Improved spawn­ing of frigates in mul­ti­play­er games when play­ers are onboard them.
  • Fixed an issue where the play­ers ships would incor­rect­ly appear in a new sys­tem after warp­ing.
  • Fixed cas­es where spe­cif­ic frigates would always take the same type of dam­age.
  • Fixed an issue where mul­ti­ple fleet mis­sions would auto­mat­i­cal­ly be hand­ed in simul­ta­ne­ous­ly.
  • Added abil­i­ty to scan frigates and freighters using the Analy­sis Visor.
  • Added abil­i­ty for play­ers to repair their friends’ frigates.
  • Fixed issues with char­ac­ters on the freighter after the play­er is gift­ed it.
  • Pre­vent­ed dust being per­ma­nent­ly active on frigate land­ing pads.
  • Improved eject­ing from your ship in con­fined spaces, pre­vent­ed being launched through low hang­ing ceil­ings and anom­aly walls.
  • Improved posi­tion­ing of play­ers get­ting out of ships and respawn­ing on land­ing pads.
  • Fixed an issue where frigates failed to reset their resource col­lec­tion after giv­ing resources to the play­er.
  • Fixed a crash caused by the anom­aly in cer­tain sys­tems.
  • Added a mark­er for off-screen black holes.
  • Made frigate icons less intru­sive.
  • Pre­vent­ed the anom­aly being re-sum­moned if it is already present.
  • Added abil­i­ty to detect plan­ets with water from the galac­tic map.
  • Fixed an issue where the play­er could not land their ship after switch­ing mis­sions while look­ing at a mis­sion mark­er.
  • Added a vehi­cle shop to the space sta­tion.
  • Fixed issues where play­ers could be stuck in ship land­ing pads.


  • Added the Dreams of the Deep mis­sion.
  • Added a new sto­ry to under­wa­ter ruins.
  • Added a num­ber of new aquat­ic sub­stances, goods, and prod­ucts.
  • Improved the return mark­er on por­tals the play­er has trav­elled through.
  • Fixed an issue where some mis­sions would always give an iden­ti­cal reward.
  • Improved abil­i­ty for mis­sions to select loca­tions to send you to from small clus­ters of build­ings.
  • Fixed an issue where pro­tec­tion tech would only drain for one haz­ard at a time.


  • Reduced the radius on the vehi­cle gun to ensure par­ti­cles spawn at the con­tact point.
  • Improved vehi­cle boost effect colours.
  • Dis­abled the find build­ing abil­i­ty in the vehicle’s default scan, as it has been replaced by an improved scan.
  • Removed decals from the default vehi­cle, allow­ing play­er to add them.
  • Improved colours of vehi­cle decals.


  • Fixed cas­es where birds would fly into the ground.
  • Improved rodent tail ani­ma­tion.
  • Improved crea­ture scan­ning in mul­ti­play­er.
  • Fixed an issue where fil­ters for crea­ture part gen­er­a­tion were not cor­rect­ly apply­ing to all gen­ders.
  • Fixed an issue where bio­log­i­cal hor­rors could become non-hos­tile after attack­ing an exocraft.


  • Improved shad­er uni­form res­o­lu­tion on PC, a per­for­mance opti­mi­sa­tion.
  • Fixed an issue where there could be a long pause on a black screen when boot­ing into the game.
  • Improved mul­ti­play­er per­mis­sions for lob­by use.
  • Changed default mul­ti­play­er per­mis­sions to be more per­mis­sive in Cre­ative Mode.
  • Fixed var­i­ous infre­quent crash­es.
  • Imple­ment­ed var­i­ous per­for­mance, sys­tem and sta­bil­i­ty fix­es.

Source: No Man’s Sky Web­site