Over­watch has final­ly received some new game modes, both in the form of death­match, as announced today by the game direc­tor, Jeff Kaplan. There are two new game modes com­ing to the Arcade, but are avail­able to test right now in the PTR (Pub­lic Test Region) on the PC.

Kaplan start­ed off by say­ing these modes would nev­er come to Quick Play or Com­pet­i­tive, but would only ever be in Arcade. He also said they made a “spe­cial score­board” just for these two game modes, so you know how many kills you are get­ting on your oppo­nents.

Overwatch Adds New Game Modes; Deathmatch Style

Death­match

This is one of the core modes, which is basi­cal­ly Free-for-All and pins you against sev­en oth­er play­ers against the map. You can choose among any of the heroes, and the play­er who reach­es 20 kills first, wins. How­ev­er, this does not mean you need to beat all sev­en to count towards your wins each week. You only need to be in the top 4 to earn cred­its toward your three loot box­es.

A few maps have been mod­i­fied specif­i­cal­ly for Death­match, includ­ing jump pads that will make some spe­cif­ic char­ac­ters extra fun.

A brand new map has also been intro­duced titled, “Château Guil­lard.” There is a lot of sto­ry behind this map, as this is Wid­ow­mak­ers home, her fam­i­ly estate in France.

Team Death­match

This is just the oth­er, except you have two teams of 6 pinned against each oth­er. Instead of fight­ing for 20 kills you’re fight­ing for 30 kills, to see who can get them the fastest. Mer­cy’s Res­ur­rect can actu­al­ly take kills away from the kill cred­its, so she becomes very use­ful to have around.

Patch Notes 

Playable Maps for the Two Modes

  • Hana­mu­ra
  • Hori­zon Lunar Colony
  • Tem­ple of Anu­bis
  • Vol­skaya Indus­tries
  • Dora­do
  • Eichen­walde
  • Hol­ly­wood
  • King’s Row
  • (TDM only) Black For­est
  • (TDM only) Castil­lo
  • (TDM only) Eco­point: Antarc­ti­ca
  • (TDM only) Necrop­o­lis

Gen­er­al

  • A num­ber of data for­mat changes have been imple­ment­ed

Devel­op­er Com­mentsOver the past few months, we’ve been work­ing on a num­ber of sig­nif­i­cant under-the-hood changes that will help us stream­line the patch­ing process. This will allow us to reduce the down­load size in future patch­es, but it does mean that today’s patch is larg­er than a tra­di­tion­al patch.

Hero Updates

Junkrat

  • Con­cus­sion Mine
    • Junkrat can now hold two mines
  • RIP-Tire
    • Tire’s move­ment speed has been increased by 30%
    • There is no longer a time lim­it when wall climb­ing

Devel­op­er Com­mentsGiv­ing the Junkrat the abil­i­ty to store two con­cus­sion mines adds some much-need­ed flex­i­bil­i­ty and ver­sa­til­i­ty to his kit, par­tic­u­lar­ly when using the mines for mobil­i­ty. RIP-Tire’s dam­age has always been very good, but it was often dif­fi­cult to steer the tire into posi­tion before it was destroyed. Increas­ing its speed will allow play­ers to effec­tive­ly det­o­nate the tire more often and decrease the amount of time that Junkrat is vul­ner­a­ble while con­trol­ling it.

Orisa

  • Fusion Dri­ver
    • Pro­jec­tile speed increased by 20%
  • Pro­tec­tive Bar­ri­er
    • Bar­ri­er size increase by 20%
    • Bar­ri­er shape has been changed to allow for more cov­er­age from ene­mies that are below the bar­ri­er

Devel­op­er Com­mentsThe pro­jec­tile speed increase helps Orisa’s con­sis­ten­cy, espe­cial­ly at medi­um ranges (or fur­ther). Her bar­ri­er size has been increased to bet­ter pro­tect her team, and the new shape makes the shield more effec­tive when it’s used on slopes or on top of objects (such as a pay­load).

Road­hog

  • Take a Breather
    • Can now be used while mov­ing
    • Dam­age tak­en while heal­ing has been reduced by 50%

Devel­op­er Com­mentsThese changes help Road­hog be much more aggres­sive when look­ing for hook tar­gets or block­ing for his team. The com­bi­na­tion of these effects sig­nif­i­cant­ly increas­es Roadhog’s sus­tain­abil­i­ty and sur­viv­abil­i­ty.

Wid­ow­mak­er

  • Grap­pling Hook
    • Cooldown has been reduced from 12 sec­onds to 8
  • Ven­om Mine
    • Affect­ed tar­gets are now vis­i­ble through walls (to you as Wid­ow­mak­er only)

Devel­op­er Com­mentsWid­ow­mak­er is extreme­ly pow­er­ful in the right hands, but her abil­i­ties often felt a lit­tle weak. The Grap­pling Hook cooldown reduc­tion means she is more like­ly to have it avail­able when she needs to escape. Ven­om Mine is intend­ed to be an ear­ly warn­ing sys­tem, uncov­er­ing ene­mies that are attempt­ing to flank her or her team. With this change, she can see ene­mies when they trig­ger the mine, even if they’re on the oth­er side of a wall.

User Inter­face

BUG FIXES

Gen­er­al

  • Fixed a bug that occa­sion­al­ly required the Cap­ture Point progress bar to progress past the sec­ond tick mark before being acti­vat­ed

Heroes

  • Fixed a bug that could cause D.Va’s black ejec­tion screen to briefly reap­pear after being eject­ed from her mech
  • Fixed a bug caus­ing D.Va’s Light Gun to use the wrong tex­ture while out­side of her mech when the Junker skin was equipped
  • Fixed a bug that caused D.Va’s hair to stand straight up on the Hero Select screen when her Cruis­er was equipped
  • Fixed a bug caus­ing the lights on the back of Doomfist’s gaunt­let to incor­rect­ly indi­cate full ammo when his Hel­lo emote was acti­vat­ed
  • Fixed a bug that pre­vent­ed the area-of-effect cir­cle for Doomfist’s Mete­or Strike from being vis­i­ble to all play­ers
  • Fixed a bug pre­vent­ing the height from Doomfist’s Mete­or Strike from being high enough to reach cer­tain loca­tions
  • Fixed a bug that was pre­vent­ing Doomfist’s Rock­et Punch from con­nect­ing with ene­my play­ers that were mov­ing up an incline
  • Fixed a bug that caused Hanzo’s arrow to dis­ap­pear when his Med­i­tate emote was active
  • Fixed a bug pre­vent­ing Orisa’s “Over­clocked” achieve­ment from being grant­ed, even after the cri­te­ria was met
  • Fixed a bug caus­ing Sombra’s teeth to be vis­i­ble while her Stealth abil­i­ty was active when her Los Muer­tos skin was equipped
  • Fixed a bug caus­ing Sombra’s reload ani­ma­tion to play even when inter­rupt­ed

Maps

  • Fixed a bug that allowed play­ers to reach unin­tend­ed loca­tions on Eco­point: Antarc­ti­ca
  • Fixed a bug that allowed play­ers to see past the map’s back­ground on Black For­est
  • Fixed a bug that allowed play­ers to reach unin­tend­ed loca­tions on Black For­est
  • Fixed a bug that caused the announc­er to say “Trav­el­ing to Dora­do” when join­ing Castil­lo
  • Fixed a bug that pre­vent­ed some equip­ment (vents, pipes, etc.) from prop­er­ly con­nect­ing to the walls of the pow­er plant on Dora­do
  • Fixed a bug that allowed play­ers to reach unin­tend­ed loca­tions on Hana­mu­ra
  • Fixed an issue that caused sprays to dis­play incor­rect­ly on the crane on the Hori­zon Lunar Colony
  • Fixed a bug that could cause A.I. heroes to get them­selves stuck while trav­el­ing to the Well Cap­ture Point on Ilios
  • Fixed a bug that allowed play­ers to reach unin­tend­ed loca­tions on Ilios
  • Fixed a bug that allowed play­ers to reach unin­tend­ed loca­tions on Oasis
  • Fixed a bug that pre­vent­ed Pharah’s Jump Jet from recharg­ing while perched on door­frames in Oasis
  • Fixed a bug that pre­vent­ed door­frames from being vis­i­ble and lack­ing col­li­sion on the Prac­tice Range

User Inter­face

  • Fixed a bug in the Options > Con­trols menu that pre­vent­ed the aster­isk (which nor­mal­ly indi­cates that changes have been made) from being removed from the hero’s drop­down after con­trols have been set to default
  • Fixed a bug caus­ing the Back but­ton to dis­ap­pear when scrolling through the list of avail­able games in the Game Brows­er
  • Fixed a bug that pre­vent­ed grouped play­ers from appear­ing linked in the tab menu dur­ing a Cus­tom Game
  • Added an “Out­line Opac­i­ty” option under the cus­tom ret­i­cle set­tings (found under Con­trols > Options > Advanced), which allows play­ers to con­trol the opac­i­ty of the black out­line sur­round­ing the retic­ule

To learn more about Wid­ow­mak­ers map, just click here, or watch the video below with Direc­tor Jeff Kaplan: