Obsid­i­an Enter­tain­ment has announced Pil­lars of Eter­ni­ty 2: Dead­fire.

The game is being crowd­fund­ed on Fig rather than Kick­starter like the first game.  1.1 mil­lion is the goal for the cam­paign and at the time of this writ­ing has reached over $450,000 with 29 days left. The mon­ey from the cam­paign will go towards devel­op­ment of a mul­ti­class­ing sys­tem and local­iz­ing the game into French and Ger­man. 

There will be a num­ber of changes and improve­ments in this new sequel. Play­ers will explore “the myr­i­ad islands of Dead­fire to dis­cov­er new cul­tures and envi­ron­ments”. Obsid­i­an also states the goal will be more reac­tive and the world will feel more alive. They also will make a num­ber of graph­i­cal improve­ments such as dynam­ic light­ing and immer­sive weath­er. 

Game­play details were light how­ev­er Obsid­i­an did out­line how the sto­ry begins. 

Eothas has returned. The god of light and rebirth was thought dead, but he now inhab­its the stone titan that sat buried under your keep, Caed Nua, for mil­len­nia. Rip­ping his way out of the ground, he destroyed your strong­hold and left you at the brink of death. To save your soul, you must track down the way­ward god and demand answers — answers which could throw mor­tals and the gods them­selves into chaos.

Your hunt takes you to the Dead­fire Arch­i­pel­ago. Locat­ed even far­ther east than the colonies of the East­ern Reach, Dead­fire com­pris­es hun­dreds of islands span­ning thou­sands of miles — rang­ing from lush trop­ics to bar­ren deserts. Many of these lands have nev­er been chart­ed, while oth­ers are inhab­it­ed by rich native cul­tures and a new wave of colo­nial set­tlers” 

Pil­lars of Eter­ni­ty 2: Dead­fire is set to release for PC, Lin­ux, and Mac.