Rock­star announced today that the Red Dead Online Beta will be receiv­ing a small con­tent update on Feb­ru­ary 26th. It also brings some bal­anc­ing and bonus­es to the online game.

All the adjust­ments made by Rock­star is a response to play­er feed­back. The biggest change is to be play­ers blip on the mini-map.

The vis­i­bil­i­ty of blips over long dis­tances is no more. You’ll now only see play­ers with­in a 150 meter radius and slight­ly fur­ther away, you’ll only appear if fir­ing a weapon. Play­ers locat­ed in oth­er towns or regions will no longer be vis­i­ble. Rock­star stat­ed this would “pre­vent play­ers from being repeat­ed­ly tar­get­ed across the map at long dis­tances.”

They also intro­duced a new high­light sys­tem for over­ly aggres­sive play­ers. Much like GTA Online, if you become hos­tile with­out provo­ca­tion, your map posi­tion (and your Posse’s) will become vis­i­ble to oth­er play­ers. Your dot will pro­gres­sive­ly dark­en from blue to dark red. The more you’re a bad cow­boy the more vis­i­ble you are.

Rock­star is adding Posse-wide Par­leys and have improved Feuds. You’ll be able to ini­ti­ate Par­ley, which applies to your attacker’s entire Posse, after just a sin­gle kill. On the oth­er hand, you could decide to Feud, Posse Feud or Leader Feud after one kill. Doing so will start a timed mini-death­match rivals will duke it out while in Free Roam. You will earn points for each kill dur­ing this event.

Bounty Hunters and Law Balancing

Play­ers who have high boun­ties will have to be extra cau­tious, because NPC Boun­ty Hunters will soon be attempt­ing to kill them.

Crim­i­nal behav­ior has dif­fer­ent boun­ty val­ues and hon­or con­se­quences based on the sever­i­ty of the crime. For exam­ple, killing anoth­er play­er incurs a high boun­ty, while assault­ing towns­peo­ple or ani­mal cru­el­ty could give a less­er boun­ty (if the crime is report­ed). Low­er lev­el crimes like loot­ing and ran­sack­ing will only decrease your hon­or.

One your boun­ty exceeds a cer­tain thresh­old and Boun­ty Hunters will take notice. You’ll be want­ed dead, and the high­er the boun­ty teh more dif­fi­cult the pur­suit becomes for you and your Posse.

Daily Challanges

Red Dead Online will be get­ting a vari­ety of Dai­ly Chal­lenges come Feb­ru­ary 26th. Com­plete objec­tives from every aspect of life in the west to earn Gold Nuggets and XP. Chal­lenges range form for­ag­ing for herbs to win­ning Fueds. Daily’s will even­tu­al­ly include spe­cial­ty chal­langes and rewards, streak bonus­es and more.

Other Fixes and More

In addi­tion to what’s stat­ed above, Rock­star is also address­ing sev­er­al oth­er changes based on the com­mu­ni­ties feed­back. Select weapons will be re-bal­anced. They specif­i­cal­ly men­tioned the Varmint Rifle, which will have accu­ra­cy “brought more in line with oth­er lon­garm weapons. Voice chat will be reduced to work at clos­er prox­im­i­ty. Rock­star also speci­fi­cied they’re aware of the many prob­lems cur­rent­ly plagu­ing horse car­go. They plan to intro­duce some improve­ments to mak­ing “pelts and car­cass­es more per­sis­tent after death or respawn­ing.”

Next week will bring more details about addi­tion­al con­tent com­ing with the Feb­ru­ary 26th update. This week play­ers in a Posse will earn dou­ble XP in Free Roam Mis­sions and Free Roam Events. Next week earn 20% more XP across all activ­i­tites in Red Dead Online.

Source: Rock­star