After a few days of playing Overwatch, a few things are crystal clear,
1. There’s a serious skill gap.
2. This game is a MOBA, even though it plays almost flawlessly as a shooter. To that end, those that have experience in both genres have a serious advantage – not to mention those that have been involved in all of Overwatch’s betas. 1. Every character is fairly well balanced.
3. At the very least, the characters seem to counterbalance each other. I haven’t noticed any one character doing exceptionally well – just players with various characters. 1. **Strategy is going to be a huge part of competitive play, but so is player skill. **
4. It IS a shooter, so you have to hit to win. But there are so many potential interactions between the skills of different characters on a team. 1. **Excelling at one role does NOT make you good at everything. **
5. Stick to what you’re good at or commit to learning the new character’s role on a team. Don’t be a Mercy with your gun out. Don’t be a Reindhart if you don’t understand how to use the shield to benefit your team.
6. As a random player without a team but a fair amount of gaming experience, the experience varies based on how organized the enemy team is. It can be fun and challenging, or it can be a relentless uphill struggle where every doorway is a chokepoint to fight through.
7. Either way, it’s fun. There’s a fine balance between the impossible odds of escorting a payload, or even taking a well defended objective, and the impossible odds of defending said objective for the necessary time.
8. There were several reports on Overwatch’s refresh rate being crazy low, but I haven’t noticed that it has mattered. If you’re in a situation in which .004 seconds makes the difference between whether you live or die, you should have gotten out a lot sooner or not have gone in at all.
Bottom Line: Overwatch plays like a well-made strategy game that puts FPS skills to work. Get friends, then play.