Mass Effec­t’s Paragon and Rene­gade choic­es are not going to be in the upcom­ing Mass Effect Androm­e­da. 

Cre­ative Direc­tor Mac Wal­ters explained why in an inter­view with Games­Radar. Wal­ters stat­ed that the paragon and rene­gade choic­es “were very tied to the Shep­ard char­ac­ter, so they didn’t real­ly make sense if we weren’t going to have Shep­ard as our pro­tag­o­nist”. 

Dia­logue choic­es will be based more on “agree­ing and dis­agree­ing”. Rather than just default­ing to paragon or rene­gade, play­er will agree or dis­agree depend­ing on the cir­cum­stances. Wal­ter believes that this change will have play­ers “actu­al­ly be more engaged in what’s going on” when mak­ing choic­es. 

Wal­ter added that role­play­ing in Mass Effect Androm­e­da will be more about play­ers ask­ing how they wish to express them­selves rather than just decid­ing to be good or evil. Play­ers will specif­i­cal­ly be able to choose from four tones and “some­times one of two dif­fer­ent ways” to express them­selves dur­ing dia­logue. What tones are cho­sen will also deter­mine the way oth­er char­ac­ters respond to the play­er.

More infor­ma­tion about dia­logue choic­es and these four tones will be revealed in the future accord­ing to Wal­ters.  

Mass Effect Androm­e­da launch­es March 21st on PS4, Xbox One and PC.