Ubisoft announced today that its last expan­sion Last Stand for the Divi­sion, will be mak­ing its way to PS4, Xbox One, and PC tomor­row, Feb­ru­ary 28th. If you wish to know more about the Last Stand DLC, just click here.

The dev team for The Divi­sion has also been work­ing on a huge update which is also com­ing out right along­side the expan­sion. Update 1.6 has been in the works and mod­i­fied quite a bit over the past cou­ple of months, and was being test­ed a lot of it in their PTS (Play­er Test Servers). Below is a com­plete list of all the changes that were made:

Last Stand game mode

  • SHD tech data relays loaded with oper­a­tional infor­ma­tion were left behind in the Dark Zone when the JTF was forced to with­draw. Rogues have tar­get­ed these data relays and are attempt­ing to access what is inside. Engage in 8 ver­sus 8 PvP com­bat and secure the data before the Rogues can.
  • Fight to con­trol three key tac­ti­cal loca­tions on one of 4 Dark Zone maps.
  • In order to cap­ture a tac­ti­cal loca­tion, the team will need to con­trol three objec­tives inside the loca­tion. Once the tac­ti­cal loca­tion is secured, the team will begin scor­ing points.
  • First team to reach the max score wins.
  • To help pro­pel their team to vic­to­ry, play­ers can acti­vate pow­er­ful for­ti­fi­ca­tions and SHD tech tac­ti­cal boosts.

New Incur­sion – Lost Sig­nal

  • Lost Sig­nal takes place in a civil­ian TV Broad­cast cen­ter tak­en over by the infa­mous Rik­ers gang.
  • Play­ers will ven­ture into three dif­fer­ent wings and face unique com­bat sce­nar­ios. Each encounter is meant to push play­ers to play tac­ti­cal­ly and make the best use of their builds.
  • All wings bring their own chal­lenges and rewards; com­plet­ing all of them will unlock the final boss fight and the strongest oppo­si­tion yet.

Update 1.6

The fol­low­ing con­tent, changes, and bug fix­es are avail­able free for every­one. Update 1.6 is avail­able on Feb­ru­ary 28 for PC, PS4 and Xbox One.

Game Changes

Dark Zone map expan­sion

  • Explore three new areas to the north of the Dark Zone. Engage pow­er­ful ene­mies and dis­cov­er the dan­gers hid­ing around every cor­ner.

Dark Zone Leader­boards

  • Earn rewards in the Dark Zone by par­tic­i­pat­ing in week­ly and month­ly activ­i­ties tracked via the new Dark Zone leader­boards.
  • See how you stack up against oth­er play­ers in the Dark Zone on leader­board activ­i­ties that reset and change every week and month. All the tracked week­ly and month­ly activ­i­ties count towards your total score. The high­er your score, the bet­ter rewards you will earn when the leader­boards reset!

Dark Zone Con­t­a­m­i­na­tion Events

  • The pock­ets of virus con­t­a­m­i­na­tion in the sub­ways below the Dark Zone are fes­ter­ing and becom­ing even more dead­ly. Clean­ers have been attract­ed to the ris­ing con­t­a­m­i­na­tion. Play­ers must man­age their health as the virus eats away at their fil­ter while bat­tling against pow­er­ful Clean­ers. Clear each Dark Zone sub­way of Clean­ers to earn extra rewards.

Leg­endary dif­fi­cul­ty

  • Pit your­self against elite LMB forces equipped with supe­ri­or gear and advanced tac­tics.
  • Leg­endary dif­fi­cul­ty strips mis­sions of all nar­ra­tive and focus­es pure­ly on com­bat sce­nar­ios.
  • Each Leg­endary mis­sion has a sin­gle check­point, about halfway through.
  • Leg­endary dif­fi­cul­ty is only avail­able in World Tier 5.
  • Avail­able mis­sions: Napalm Pro­duc­tion Site, War­ren­Gate Pow­er Plant, Times Square Pow­er Relay.

More options for char­ac­ter cus­tomiza­tion

  • Explore all new ways of cus­tomiz­ing your agent, with weapon skins, back­pack skins, new cloth­ing sets and emotes!
  • Vis­it the Pre­mi­um Ven­dor in The Ter­mi­nal to unlock pre­mi­um van­i­ty con­tent; stocks update week­ly so check back reg­u­lar­ly!

Com­bat

  • Increased the time to revive a downed team­mate from 3s to 5s.
  • Bleed no longer blocks sprint. Instead it reduces move­ment speed by 20%. Addi­tion­al appli­ca­tions refresh the timer.
  • Med­kits can now be used at full health and cleanse the char­ac­ter of all applied sta­tus effects.
  • Hip­fire sta­bil­i­ty has been sig­nif­i­cant­ly reduced when mov­ing.
  • Increased Hip-fire penal­ties: Weapon spread is now wider while sta­bil­i­ty and recoil are also more impact­ed.
  • Play­er cam­era will now be impact­ed by hip­fire, reduc­ing their field of view the longer they keep fir­ing.
  • There is now a short cooldown between each com­bat roll.
  • Body shot dam­age has been slight­ly increased in PvP (this change does not apply to PvE, head­shot dam­age is unchanged).
  • Imple­ment­ed visu­al feed­back when an ene­my play­er uses a Med­kit.
  • The PvP dam­age mul­ti­pli­er has been set at 0.42. This applies to both Last Stand and the Dark Zone.

Last Stand Gear Nor­mal­iza­tion

When enter­ing a match of Last Stand, char­ac­ters stats will be mod­i­fied in order to bring a more sta­ble bal­ance to play­er ver­sus play­er com­bat.

  • Gear pieces:
    • Auto­mat­i­cal­ly increase to Gear Score 256.
    • Main attrib­ut­es (Firearms, Sta­mi­na, Elec­tron­ics) will be increased to the max­i­mum roll of the exist­ing stat on each equipped piece.
    • All bonus­es, includ­ed from gear and per­for­mance mods, will be increased to their max­i­mum roll.
  • Weapons:
    • Auto­mat­i­cal­ly increase to Gear Score 256.
    • Tal­ents unlock based on the nor­mal­ized main attrib­ut­es.
    • All bonus­es (includ­ing from mods), dam­age and attrib­ut­es will be increased to their max­i­mum roll.
  • All play­ers will be set to 35% armor mit­i­ga­tion val­ue. This armor mit­i­ga­tion is affect­ed by Tal­ents and Skill buffs.
  • Play­er tal­ents, Gear Set bonus­es and Weapon Set bonus­es func­tion as nor­mal.

Dark Zone

  • Play­ers can now fast trav­el between Dark Zone check­points.
  • Play­ers will no longer lose Dark Zone expe­ri­ence and funds when killed in the Dark Zone if they are not Rogue.
  • Sup­ply drops will now reward Dark Zone expe­ri­ence as well.
  • Kore­atown is no longer clas­si­fied as a Land­mark.

Armor & Resis­tances

  • Armor has been removed as a Major bonus from items and is replaced with Health.
  • Base Health has been added to the game. Depend­ing on the World Tier you are in, you will auto­mat­i­cal­ly receive a giv­en amount of Base Health for free.
  • Added a new bonus called “Resist All” which adds resis­tance to all types of sta­tus effects.
  • Old­er items (pre 1.6) with Health bonus will see this bonus replaced with a Resist All one.
  • Resist All is capped at 60%.
  • Resis­tances to sta­tus effects will now reduce the effect instead of hav­ing a chance to resist it. This means that a 10% bleed resist will low­er the bleed dam­age and dura­tion by 10% instead of hav­ing a 10% chance to ignore it.
  • When applied repeat­ed­ly in a short time, the play­er will nat­u­ral­ly build up resis­tance to this sta­tus effect. In oth­er words, sta­tus effects will now have dimin­ish­ing returns when applied repeat­ed­ly to a play­er.
  • If the play­er man­ages to build up 100% resis­tance to a sta­tus effect, they will resist it entire­ly.

Gear Tal­ents

  • Reju­ve­nat­ed now gives 40% resis­tance to all sta­tus effects for 10 sec­onds, when using a Med­kit.

Gear Stats

    • Gear Bonus­es have been moved around on var­i­ous Gear Pieces
      • -bonus is removed
      • +bonus is added
      • =bonus remains

Chest

      • -Dam­age to Elite
      • -Dam­age from Elite
      • +Skill Haste
      • +Ene­my Armor Dam­age
      • =Health
      • =Health on Kill
      • =Exot­ic Dam­age Resilience
      • =All Resis­tance

Back­pack

      • -Skill Haste
      • -Sig­na­ture Skill Resource Gain
      • +Weapon Sta­bil­i­ty
      • =Health
      • =Crit­i­cal Hit Dam­age
      • =Skill Pow­er

Mask

      • -Dam­age to Elite
      • +Ene­my Armor Dam­age
      • =Crit­i­cal Hit Chance
      • =Health on Kill
      • =Exot­ic Dam­age Resilience
      • =Skill Pow­er
      • =All Resis­tance

Gloves

      • -Dam­age to Elite
      • +Ene­my Armor Dam­age
      • +Skill Haste
      • =Crit­i­cal Hit Chance
      • =Crit­i­cal Hit Dam­age
      • =Health on Kill
      • =Assault rifle Dam­age
      • =LMG Dam­age
      • =Marks­man rifle Dam­age
      • =Shot­gun Dam­age
      • =SMG Dam­age
      • =Pis­tol Dam­age

Knees

      • -Dam­age to Elite
      • -Dam­age from Elite
      • +Ene­my Armor Dam­age
      • +Skill Pow­er
      • =Health
      • =Crit­i­cal Hit Dam­age
      • =Exot­ic Dam­age Resilience
      • =All Resis­tance

Hol­ster

      • -Dam­age from Elite
      • -Pis­tol Dam­age
      • +Crit­i­cal Hit Chance
      • +Reload Speed
      • =Health
      • =Skill Haste

Oth­er changes to stats:

      • Ene­my Armor Dam­age is now a Major bonus and no longer a Minor.
      • Dam­age to Elites is now a Minor bonus and no longer a Major.
      • Dam­age from Elite val­ues have been halved.
      • Pis­tol Dam­age is dou­bled on gloves.

Recal­i­bra­tion

With all these changes to Gear stats, here are the details of how exist­ing gear should con­vert with this update.

    • If you had a native Armor bonus (not recal­i­brat­ed), it will be turned into health.
    • If you had a recal­i­brat­ed Armor bonus, the recal­i­bra­tion will reset and you will be back to the ini­tial bonus the item had when it was acquired.
    • If you had a native Health bonus (not recal­i­brat­ed), it will be turned into All Resis­tance.
    • If you had a recal­i­brat­ed Health bonus on any oth­er Gear Piece, the recal­i­bra­tion will reset.
    • If you had a recal­i­brat­ed Health bonus in Chest­piece and no native armor roll on this piece, the Health roll will remain.
    • If you had a recal­i­brat­ed Health bonus in Chest­piece and a native armor roll on this piece, the recal­i­bra­tion will reset as you would oth­er­wise end up with 2 Health bonus­es.
    • If you had a recal­i­brat­ed Health bonus in any oth­er Gear Piece, the recal­i­bra­tion will reset.
    • If you had a recal­i­brat­ed Skill Haste bonus on your back­pack, the recal­i­bra­tion will reset.
    • If you had a recal­i­brat­ed Pis­tol Dam­age bonus on your hol­ster, and the hol­ster was acquired after update 1.5, the recal­i­bra­tion will reset.
    • If you had a recal­i­brat­ed Ene­my Armor Dam­age or Dam­age to Elite and the item was acquired after update 1.5, the recal­i­bra­tion will reset.
    • All recal­i­bra­tions on Exot­ic weapons will reset.
    • Unique tal­ents on Exot­ic weapons can­not be recal­i­brat­ed.
    • Free tal­ents on Exot­ic weapons that don’t have a Unique tal­ent (Lib­er­a­tor, Cen­tu­ri­on, Eir and Hil­dr) can be recal­i­brat­ed.
    • Note that when a recal­i­bra­tion resets, the mon­ey spent will be reim­bursed, based on the recal­i­bra­tion costs of Update 1.6. Since recal­i­bra­tion now has a cost cap, if the ini­tial recal­i­bra­tion cost­ed more, you will only be reim­bursed accord­ing to this cap.

Char­ac­ter tal­ents

  • On the move reduced to 15%.
  • Bat­tle Bud­dy reduced to 30%.
  • Crit­i­cal Save reduced to 20%.
  • Adren­a­line will no longer apply Over­heal. Instead it replaces the instant heal of Med­kits with a heal over time that can also apply while tak­ing dam­age.

Skills

  • Changes to Skill Pow­er:
    • The Skill Pow­er curve has been mod­i­fied, result­ing in less effi­cient skills at low Skill Pow­er, and more effi­cient skills at high Skill Pow­er.
    • Skills will now scale to the World Tier you are cur­rent­ly in as an “expect­ed Skill Pow­er” has been imple­ment­ed.
    • Dimin­ish­ing return on Skill Pow­er will not kick in before 450 000 Skill Pow­er.
    • All skills have been adapt­ed to this new scal­ing.
  • Skill Haste gear bonus­es have been increased by 100%.
  • Skill Haste has a cap of 50%.
  • Sticky Bomb
    • Changed Flash­bang mod to have only a flash­bang effect.
    • Replaced the Prox­im­i­ty Fuse mod with Dis­rup­tor, which has an EMP effect. Its explo­sion radius has been increased to 9 meters.
    • Added warn­ing and delay to Sticky Bomb. This means that Sticky Bombs, except for Dis­rup­tor, will no longer det­o­nate imme­di­ate­ly, but after some time.
  • First Aid
    • Defib­ril­la­tor will now heal in 2 steps, one instant burst of heal­ing fol­low­ing by a heal over time.
    • Boost­er Shot: Dam­age Mit­i­ga­tion bonus decreased by 50% from 15% to 7.5%.
  • Tur­ret
    • Shock Tur­ret will no longer deal any dam­age and only shock the ene­my.
    • Base skill and Active Sen­sor: Range decreased from 35 meters to 25 meters.
    • All mods except Shock: Base health reduced by 25%.
    • All mods: Skill Pow­er impact on health reduced.
  • Mobile Cov­er
    • All mods: Base cooldown increased by 33%.
  • Pulse
    • Reduced impact of Skill Pow­er on Crit­i­cal Hit Chance and Crit­i­cal Hit Dam­age.
    • Tac­ti­cal Scan­ner
      • Crit­i­cal Hit Chance increased by +20%.
      • Crit­i­cal Hit Dam­age reduced by ‑11%.
  • Smart Cov­er
    • Dam­age Resilience decreased by 33%.
    • Reduced impact of Skill Pow­er on Dam­age Resilience.
    • All mods: Base cooldown increased by 9%.
  • Seek­er Mine
    • All mods: Added a PvP dam­age mod­i­fi­er that applies to all PvP activ­i­ties, to reduce its poten­cy. The mul­ti­pli­er is set to 40%.
    • Base cooldown increased by 17%.
    • Clus­ter
      • The stag­ger effect has been removed. Explo­sion dam­age has been decreased, bleed dam­age has been increased.
  • Sup­port Sta­tion
    • All mods: Radius decreased from 8 meters to 7,5 meters.
    • Life Sup­port: Revive time increased from 3 sec­onds to 5 sec­onds.
    • Sup­port Sta­tion heal procs have a 1 sec­ond cooldown.
  • Sig­na­ture Skills:
    • The exhaust that applies after a play­er received a Sig­na­ture Skill effect is extend­ed to 60 sec­onds (from 30 sec­onds).
    • Play­ers will no longer be able to trig­ger a Sig­na­ture Skill if they are under the exhaust effect from a pre­vi­ous appli­ca­tion.
    • Sig­na­ture Skills cooldown will now be affect­ed by Skill Haste.
    • Tac­ti­cal Link
      • Dam­age bonus is decreased to 10% in Last Stand. (this change doesn’t apply out­side of Last Stand, where the bonus remains at 30%).
      • Weapon Sta­bil­i­ty will be more hin­dered by the rate of fire bonus.

Gear Sets

  • D3-FNC
    • 4 pieces: When used, your Bal­lis­tic Shield has no skill mod active. It will no longer remove Crit­i­cal Chance from your weapon.
    • Char­ac­ters will now auto­mat­i­cal­ly switch to their sidearm if the SMG runs out of ammo.
  • Reclaimer
    • 2 pieces: +30% Sup­port Sta­tion range.
    • 3 pieces: +50% Sup­port Sta­tion dura­tion.
    • 4 pieces: All Sup­port Sta­tion mods are active at the same time.
  • AlphaBridge
    • 4 pieces: Now only pro­vides the 3rd (free) tal­ent of the unused weapon instead of all three. All tal­ents ignore unlock require­ments.
  • Tactician’s Author­i­ty
    • 2 pieces: +15% Skill Haste.
    • 4 pieces: Now con­sumes the skill pow­er buff on skill use instead of after 10 sec­onds.
  • Banshee’s Shad­ow
    • 4 pieces:
      • While Rogue, all ammo is com­plete­ly refilled every 30 sec­onds. Dam­age tak­en from non-rogue play­ers reduced by 10%. (no change)
      • While not Rogue, Dam­age to Rogue play­ers is increased by 10%. This bonus is increased to 20% for 10 min­utes after being killed by a rogue.
  • Dead­eye
    • 4 pieces: Now only works with zoomed scopes.

Loot

  • High-End Named items become Exot­ic:
    • This qual­i­ty comes with a new item col­or.
    • Exot­ic weapons have been removed from the Advanced Weapon­ry Ven­dor.
    • Updates sources for Exotics: Some sources have been moved around. We also added more sources with chances to drop any Exot­ic.
    • Exotics Caches have been added to the game. These guar­an­tee an Exot­ic item when opened.
  • Phoenix Cred­its cap has been increased from 2000 to 5000.
  • The scav­enger box in the Base of Oper­a­tions will now prop­er­ly scale with world tier.
  • Week­ly Assign­ment Caches will now guar­an­tee an Exot­ic item.
  • Exot­ic items sold at Ven­dors have had their prices slight­ly increased.
  • Gear Set items have been low­ered to be equiv­a­lent to High End prices.

Craft­ing

  • Recal­i­bra­tions are now unlim­it­ed. This means that once a stat is picked for recal­i­bra­tion, it can be recal­i­brat­ed as many times at the play­er has cur­ren­cy to pay for it. The cost will increase at first but even­tu­al­ly cap and no longer increase.

Weapons

  • Base dam­age on all weapons has been reduced to bal­ance cor­rect­ly with the reduced dam­age mit­i­ga­tion from the change to Armor (note that NPC health and dam­age has also been adapt­ed to pre­serve the Time to Kill and Time to be Killed val­ues pre 1.6).
  • SMGs have been giv­en back their Crit­i­cal Hit Chance, with a max­i­mum roll of around 22%.
  • Cool­head­ed will now have a small cooldown to not trig­ger repeat­ed­ly with auto­mat­ic weapons.
  • L86
    • Base Dam­age increased by 4%.
    • Dam­age falloff at range reduced by 40%.
  • Prov­i­dent tal­ent: The last bul­let of a mag­a­zine deals 10% more dam­age. (Instead of 60%)

Named Weapons

  • All Named Weapons are now of Exot­ic Qual­i­ty.
  • Exot­ic weapons now each have a unique tal­ent in the 3rd free slot. The oth­er 2 tal­ents are rolled ran­dom­ly from the list of tal­ents avail­able to this weapon type.
  • Exot­ic weapons owned pre-Update 1.6 will have the new unique tal­ent added and their remain­ing tal­ents ran­dom­ly rerolled.
  • Exot­ic weapon tal­ents are not trans­ferred to the oth­er weapon when using AlphaBridge.
  • Exot­ic tal­ents can­not be recal­i­brat­ed. See above for more infor­ma­tion about how recal­i­bra­tion works for lega­cy items.
  • Exot­ic weapons each received a unique descrip­tive lore text in their UI.
  • Some Exot­ic Weapons now func­tion as Gear Sets: The unique tal­ent unlocks when two spe­cif­ic Exot­ic weapons are equipped.
  • FAMAS is now an Exot­ic weapon and Uncom­pli­cat­ed its unique tal­ent. It has been renamed Bull­frog.
    • Base dam­age increased by 11.7%.
  • Tom­my Gun
    • Care­free: Hip­fire dam­age is increased by 11%.
  • Medved
    • Cen­ter Mass: Shoots heavy slugs instead of buck­shot.
  • Hun­gry Hog
    • Glut­ton: Killing a tar­get increas­es your dam­age dealt by 10% until you stop fir­ing. Mul­ti­ple kills stack this bonus up to 5 times.
  • Tene­brae
    • Lights out: Destroy­ing an ene­my weak point resets skill cooldowns for you and your near­by group mem­bers. This tal­ent has a 10 sec­ond cooldown.
  • Pakhan
    • Pakhan: Each kill makes the next reload have 20% extra bul­lets com­pared to its base.
  • Lib­er­a­tor & Cen­tu­ri­on (Weapon Gear Set)
    • Free Repub­lic: Each shot with the Lib­er­a­tor grabts +5% to you next head­shot dam­age with the Cen­tu­ri­on. Max is 200%. Kills with the Cen­tu­ri­on grant +10% RPM to all weapons for 10 sec­onds.
  • Valkyr­ia becomes Hil­dr & Eir (Weapon Gear Set)
    • Valkyr­ia: Each hit with Hil­dr increas­es crit­i­cal hit dam­age by 1% to a max of 30. The bonus decreas­es by 1 every sec­ond. This bonus only applies to Eir.
    • Hil­dr can­not crit.
  • Cas­sidy
    • Boom­stick: Dou­ble trig­ger fires off both bar­rels in short suc­ces­sion.
  • Urban MDR
    • Base dam­age increased by 65%.
    • Dis­tract­ed: Your dam­age is increased by 18% against tar­gets with sta­tus effects.
  • War­lord
    • Play rough: Dam­age tak­en is reduced by 20% while fir­ing. The tak­en dam­age is applied when you stop fir­ing.
  • Thomp­son M1928
    • Care­free: Hip­fire dam­age is increased by 11%.
  • Dam­as­cus
    • Quick­draw: When drawn weapon dam­age is increased by 20% for 2 sec­onds. After that weapon dam­age is decreased by 20%.
  • Gold­en Rhi­no
    Gold­en Rhi­no: Increase stag­ger by 200%.
  • His­to­ri­an
    His­to­ry repeats: Each bul­let embers itself in the tar­get and det­o­nates 2 sec­onds lat­er for 700% of the user’s Firearms.
  • Caduceus
    • Caduceus: Each Crit­i­cal Hit heals you and your group for 1% of the user’s Skill Pow­er. This tal­ent has a 0.2 sec­onds cooldown. A play­er can only be healed by one Caduceus at a time.
  • Midas
    • Midas: Each bul­let you hit with reduces your dam­age by 1% and your tar­get’s dam­age by 1% to a max of 20%. The effect is reduced by 5% per sec­ond.
  • Show­stop­per
    • Base dam­age increased by 11%.

Open World

  • Civil­ians will now always drop Tar­get Intel when helped.
  • Col­lectibles will now reward play­ers with more XP when picked up at lev­el 30.

Sur­vival

  • Craft­ing High End pis­tols will no longer cost Divi­sion Tech
  • Updat­ed Sur­vival Cache con­tent: it no longer has a spe­cif­ic drop that weights towards weapons intro­duced in Sur­vival and has a more gener­ic drop instead. Exot­ic items have a small chance to drop as a bonus.
  • Reviv­ing play­ers from downed state will now cost a Med­kit.
  • When match­mak­ing in Solo PvP Sur­vival, play­ers will end up in a guar­an­teed Solo instance where group­ing is not pos­si­ble.
  • Play­ers can no longer “loot and kill” oth­er downed play­ers in PvE Sur­vival.
  • Sup­plies avail­able around the dif­fer­ent spawn hide­outs have been rebal­anced.

Under­ground

  • Killing NPCs will now grant Under­ground XP instead of nor­mal XP. This means that play­ers will no longer earn nor­mal XP when play­ing Under­ground.
  • Under­ground Caches now guar­an­tee two items instead of one. Exot­ic items have a small chance to drop as a bonus.

Incur­sions

  • Increased the Week­ly Rewards on all Chal­leng­ing and Hero­ic Incur­sions.

Game­play

  • [PC Only] Sev­er­al improve­ments and bug fix­es made to gamepad sup­port on PC.

Bug fix­es

  • Fixed a bug where some­times con­sum­ables would not be con­sumed when used in Sur­vival mode or nor­mal game­play.
  • Fixed a bug where the game would return an incor­rect out of playable map area error in DZ06.
  • Fixed a bug where the UI would incor­rect­ly reflect the pro­tec­tion bonus from Hunter’s Faith. gear set tal­ent when two or more play­ers had the 4‑piece bonus active while in close prox­im­i­ty.
  • Fixed a bug where play­ers could acci­den­tal­ly use con­sum­ables while brows­ing the emote wheel.
  • Fixed a bug where the Pulse Mas­ter skill would not always trig­ger the ear­ly warn­ing for hos­tile char­ac­ters.
  • Fixed sev­er­al instances of Bal­lis­tic Shield becom­ing unus­able.
  • Fixed a bug where Recov­ery Link would not trig­ger cor­rect­ly.
  • Fixed a bug where play­ers would be unable to do any­thing for a few sec­onds after using a skill.
  • Fixed a bug where the UI Quick­Nav func­tion would not work prop­er­ly.
  • Fixed a bug where craft­ing mate­r­i­al qual­i­ty would not scale prop­er­ly with world tier.
  • Fixed a bug on PlaySta­tion 4 where play­ers would be stuck in infi­nite load­ing.
  • Fixed a bug where weapon tal­ents would not acti­vate if the char­ac­ter attribute val­ues were equal, but not high­er than the require­ments.
  • Fixed sev­er­al instances of delay when using First Aid.
  • Fixed a bug where Vig­or­ous tal­ent would not work prop­er­ly.
  • Fixed a bug where play­ers would be able to use con­sum­ables infi­nite­ly.
  • Fixed a bug where the Com­pe­tent weapon tal­ent would not work for cer­tain skills.
  • Fixed a bug where the Cool­head­ed weapon tal­ent would reduce con­sum­able dura­tion.
  • Fixed a bug where the NPC audio would not work after end­ing a Sur­vival game mode ses­sion.
  • Fixed a bug where a Favor­it­ed item could be acci­den­tal­ly marked as junk.
  • Fixed a bug where NPCs would often get per­fect aim.
  • Fixed a bug where mods could be unequipped ran­dom­ly when rel­og­ging into the game.
  • Fixed a bug with Mobile Cov­er where tal­ents Adept, Com­pe­tent and Capa­ble would stay active until either the cov­er was destroyed or the play­er changed cov­er.
  • Fixed a bug where some­times the play­er would lose input func­tion­al­i­ty after clos­ing the stash.
  • Fixed a bug where the Sig­na­ture skill cooldown would not update on the party’s UI if used out­side of par­ty range.
  • Fixed a bug with the Chro­mat­ic aber­ra­tion graph­i­cal set­ting.
  • Fixed a bug where craft­ed lev­el 34 extend­ed mag­a­zines would roll with low­er stats than intend­ed.
  • Fixed a bug where the Nim­ble tal­ent could revive the play­er from a downed/dead state.
  • Fixed a bug where ene­mies would be stuck behind a door dur­ing a mis­sion in the Gar­ment Dis­trict.
  • Fixed a bug where Bryc­ce Thomp­son would ran­dom­ly repeat some of his lines even after the play­er com­pletes the relat­ed mis­sion.
  • Fixed sev­er­al instances of FPS drops and freezes.