Dave Crooks, founder and designer at Dodge Roll studios, proudly announced the latest supply drop update for Enter the Gungeon on PlayStation’s blog yesterday. He said this update took “considerably longer to finish than we intended, but at last it’s finally here.”
For the supply drops the team had three major goals:
- Add in the content that we had originally wanted to include in the initial release of the game, but had to cut for time. This includes the Mine Flayer boss, and the past scenarios for the two secret characters.
- Add content and tweaks to address player feedback since the release of Gungeon in April. While we are always trying to do this with the smaller patches, having a larger update afforded us the chance to get new dialogue translated and make the additions better fit the style of Gungeon. This includes, among several other tweaks to balance, the KeyBullet Kin and the ability to “Save & Quit” at the end of each floor.
- Add new content that is interesting for long time players, and doubles down on what makes Gungeon most fun. This includes new rooms, new enemies, challenge mode, the new NPC’s Doug and Daisuke, new secrets, and of course, new items and guns.
There is now a third boss on the third floor known as Mine Flayer, he goes along with Treadnaught and the Cannonbalrog. You can see a picture of this new boss below:
Upon initial release of the game, the two secret character did not have “Past Killing” scenarios. They now do in this update, but they did not want to spoil anything, so you will have to find out for yourselves. However, they did say “fans who enjoy repelling evil should be pleased.”
As seen below, these enemies spawn randomly in combat rooms and guarantee to leave a key when they die. Be fast though, for they will immediately run to a corner and disappear if you are not quick enough to kill them. These enemies, plus tweaks to key drop rates, were made in response to player feedback. This is a very fun, and Gungeon way to give players more opportunities to acquire keys.
Save and Quit
This is one of the most requested items for this game. Now you can save between floors and come back at a later time. Just speak with the red button at the floor exits, tell him you’d like to save and jump on into the cryochamber. Crooks stated they would have done this with a menu but, “the Gungeon has two rules: everything must animate, and everything must have a face (except where those two rules don’t apply).”
Daisuke’s Challenge Mode
Daisuke is a brand new NPC that is bringing something for those players who are finding their runs a bit easy. The team didn’t want to just increase the difficulty of the Gungeon, so they are trying something a tad different.
Speaking with Daisuke before a run allows you to activate “Challenge Mode”, which grants each room a set of challenge modifiers when you enter. Below are a few examples of these modifiers:
- Adrenaline Rush: Each time the player dodge rolls, the game speeds up (ends
on room clear).
- Unfriendly Fire: Any of the player’s bullets that hit walls ricochet and become dangerous to players.
- Blobulin Rancher: Missed bullets turn into Blobulins.
- Shockwave: Periodically, rings of bullets linked with electricity will appear in the center of the room and expand outwards. Touching the bullets or the electricity will damage the player.
New Guns and Items
Players have been asking for more passive items that adjusted the functionality of guns and fewer “boilerplate guns.” In this Supply Drop Update you will be getting what you asked for. New ammo types and guns that are interesting or powerful (or both), but you will have to play to find them all to experience the crazy combos.
Doug’s Traveling Emporium
Doug is another new NPC that can be rescued from the Gungeon and once unlocked he will appear intermittently in the Breach, unlocking new items. When you empty out Doug’s shop, leave for a time period — just keep doing runs until he returns. Doug will return faster the farther you progress in the runs you attempt while he is gone.