Tweet­ed today on both PlaySta­tion and Guer­ril­la Games Twit­ter, Hori­zon Zero Dawn received a decent patch today. It gives play­ers face paint­ing, a hard­er dif­fi­cul­ty mode, New Game+, and plen­ty more. 

New Game+ is what you should expect from a new game plus. You must have com­plet­ed the main sto­ry of course, then you can restart the game with­out los­ing any of the weapons, out­fits, or expe­ri­ence you have already earned. The lev­el cap in Hori­zon Zero Dawn is still be 50, so you won’t be gain­ing lev­els, but you will be get­ting XP along the way.

There is also update ver­sions of exist­ing weapons and out­fits already with an extra mod­i­fi­ca­tion slot avail­able for pur­chase. They have a hefty price tag and might set you back in shards. 

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Play­ers who want to chal­lenge their skills have the new Ultra Hard dif­fi­cul­ty mode. Gueril­la Games stat­ed it “will enhance machine sens­es and behav­ior and will lim­it play­er health regen and oth­er addi­tion­al small­er tweaks.” Any play­er that decides to start on Ultra Hard can not change dif­fi­cul­ty set­tings after.

There are also two new tro­phies. One for beat­ing the game on New Game+, the oth­er for beat­ing it on Ultra Hard mode. These don’t count towards the Plat­inum Tro­phy. 

Besides all of the above, face­paint­ing and chang­ing Aloy’s Focus was also added, which is all unlock­able con­tent. You can see some of them below:

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Below are the full patch notes for today:

Hori­zon Zero Dawn Patch 1.30 Notes

Sum­ma­ry

  • New Game+ added for play­ers who want to play through the game with their exist­ing gear.
  • Ultra Hard mode is added for the play­ers that are up for anoth­er chal­lenge!
  • Added two new tro­phies to the game: One for com­plet­ing New Game+ and one for com­plet­ing New Game+ in Ultra Hard mode.
  • Added sup­port for all EU and US text lan­guages on EU and US games.

Gen­er­al 

  • Fixed an issue for some play­ers in The Loom­ing Shad­ow where two guards would dis­ap­pear after Blame­less Marad speaks to them.
  • Fixed an issue for cer­tain play­ers with the Lodge Ropecast­er where the ropecast­er’s anchors that are auto­mat­i­cal­ly shot in the ground would not stick to the ter­rain while shoot­ing from a crouched posi­tion.
  • Fixed an issue for some play­ers where ban­dit camps would incor­rect­ly dis­play as ‘Undis­cov­ered’ with­in the world map if the play­er had cleared all ban­dit camps.
  • Fixed an issue with Caul­dron Zeta where for some play­ers the quest log would dis­ap­pear after com­plet­ing the quest.
  • Fixed an issue that some play­ers encoun­tered with the ani­ma­tions of Aloy. When the play­er would per­form a melee attack and use the Focus almost simul­ta­ne­ous­ly, it would cause Aloy’s upper body to twist unnat­ur­al for a moment.
  • Fixed an issue with the humanoid scream and attack indi­ca­tors.
  • Fixed an issue in Deep Secrets of the Earth where for some play­ers the data points in Sobeck­’s office were not obtain­able if the play­er want­ed to pick them after the explo­sion caused by Helis, as they had dis­ap­peared.
  • Fixed an issue with the Tear­blaster sta­tis­tics being incor­rect­ly dis­played in the weapon wheel.

Pro­gres­sion Issue Fix­es

  • Fixed an issue in Field of the Fall­en where for some play­ers Erend would not appear and thus blocked pro­gres­sion of this quest.
  • Fixed an issue in The City of the Sun where some play­ers might tele­port through the pro­test­er scene, block­ing pro­gres­sion as Erend would not open the door to Olin’s apart­ment.

Crash Fix­es

  • Fixed mis­cel­la­neous crash­es.

Mis­cel­la­neous Fix­es

  • Minor text fix­es.

Source: PlaySta­tion Blog