Tweeted today on both PlayStation and Guerrilla Games Twitter, Horizon Zero Dawn received a decent patch today. It gives players face painting, a harder difficulty mode, New Game+, and plenty more.
New Game+ is what you should expect from a new game plus. You must have completed the main story of course, then you can restart the game without losing any of the weapons, outfits, or experience you have already earned. The level cap in Horizon Zero Dawn is still be 50, so you won’t be gaining levels, but you will be getting XP along the way.
There is also update versions of existing weapons and outfits already with an extra modification slot available for purchase. They have a hefty price tag and might set you back in shards.
Players who want to challenge their skills have the new Ultra Hard difficulty mode. Guerilla Games stated it “will enhance machine senses and behavior and will limit player health regen and other additional smaller tweaks.” Any player that decides to start on Ultra Hard can not change difficulty settings after.
There are also two new trophies. One for beating the game on New Game+, the other for beating it on Ultra Hard mode. These don’t count towards the Platinum Trophy.
Besides all of the above, facepainting and changing Aloy’s Focus was also added, which is all unlockable content. You can see some of them below:
Below are the full patch notes for today:
Horizon Zero Dawn Patch 1.30 Notes
- New Game+ added for players who want to play through the game with their existing gear.
- Ultra Hard mode is added for the players that are up for another challenge!
- Added two new trophies to the game: One for completing New Game+ and one for completing New Game+ in Ultra Hard mode.
- Added support for all EU and US text languages on EU and US games.
- Fixed an issue for some players in The Looming Shadow where two guards would disappear after Blameless Marad speaks to them.
- Fixed an issue for certain players with the Lodge Ropecaster where the ropecaster’s anchors that are automatically shot in the ground would not stick to the terrain while shooting from a crouched position.
- Fixed an issue for some players where bandit camps would incorrectly display as ‘Undiscovered’ within the world map if the player had cleared all bandit camps.
- Fixed an issue with Cauldron Zeta where for some players the quest log would disappear after completing the quest.
- Fixed an issue that some players encountered with the animations of Aloy. When the player would perform a melee attack and use the Focus almost simultaneously, it would cause Aloy’s upper body to twist unnatural for a moment.
- Fixed an issue with the humanoid scream and attack indicators.
- Fixed an issue in Deep Secrets of the Earth where for some players the data points in Sobeck’s office were not obtainable if the player wanted to pick them after the explosion caused by Helis, as they had disappeared.
- Fixed an issue with the Tearblaster statistics being incorrectly displayed in the weapon wheel.
Progression Issue Fixes
- Fixed an issue in Field of the Fallen where for some players Erend would not appear and thus blocked progression of this quest.
- Fixed an issue in The City of the Sun where some players might teleport through the protester scene, blocking progression as Erend would not open the door to Olin’s apartment.
- Fixed miscellaneous crashes.
- Minor text fixes.
— PlayStation (@PlayStation) July 6, 2017
Source: PlayStation Blog